10#ifndef gfCAutoTestLevelPlayComponenthdr
11#define gfCAutoTestLevelPlayComponenthdr
59 void locksAndKeysClear();
65 void subSceneExitTap(
fsCEntity* pExitEnt);
76 const fsS32 mMaxRunningTime;
78 const fsS32 mDragEveryNth;
79 const fsS32 mRandomTapEveryNth;
81 const fsS32 mAimEveryNth;
83 const fsS32 mJigsawAimEveryNth;
85 fsS32 mSubSceneNavCursor;
89 const fsS32 mStallEscalateMs;
Definition fsCEntity.h:39
Definition fsCUniqueId.h:21
fsIComponent(fsCEntity *pParent)
Definition fsIComponent.cpp:86
Definition gfCAutoTestAim.h:28
void listenersRegisterDo() override
Definition gfCAutoTestLevelPlayComponent.cpp:265
fsBool messageProcessDo(const fsCUniqueId &pMessageType, const fsIMessageDispatcher::sMessageParameters &pParam) override
Definition gfCAutoTestLevelPlayComponent.cpp:278
friend class fsCComponentFactory
Definition gfCAutoTestLevelPlayComponent.h:24
void listenersDeregisterDo() override
Definition gfCAutoTestLevelPlayComponent.cpp:272
static fsIComponent * create(fsCEntity *pParent)
Definition gfCAutoTestLevelPlayComponent.cpp:387
void testUpdateDo(fsS32 pDeltaMs) override
Definition gfCAutoTestLevelPlayComponent.cpp:197
virtual ~gfCAutoTestLevelPlayComponent()
Definition gfCAutoTestLevelPlayComponent.cpp:423
static const fsCUniqueId mTypeId
Definition gfCAutoTestLevelPlayComponent.h:28
virtual void levelInteractDo()
Definition gfCAutoTestLevelPlayComponent.cpp:125
void pausedSetDo(fsBool pPaused) override
Definition gfCAutoTestLevelPlayComponent.cpp:248
gfCAutoTestLevelPlayComponent(fsCEntity *pParent)
Definition gfCAutoTestLevelPlayComponent.cpp:399
void clearUpDo() override
Definition gfCAutoTestLevelPlayComponent.cpp:392
fsBool doUserInputReplicate() override
Definition gfCAutoTestLevelPlayComponent.cpp:40
Definition gfCAutoTestOverlay.h:22
Definition gfCAutoTestPointer.h:24
Definition gfCAutoTestSweep.h:24
bool fsBool
Definition fsBaseTypes.h:26
int fsS32
Definition fsBaseTypes.h:20
Definition fsIMessageDispatcher.h:32