#include <gfCAutoTestLevelPlayComponent.h>
◆ ~gfCAutoTestLevelPlayComponent()
| gfCAutoTestLevelPlayComponent::~gfCAutoTestLevelPlayComponent |
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virtual |
◆ gfCAutoTestLevelPlayComponent()
| gfCAutoTestLevelPlayComponent::gfCAutoTestLevelPlayComponent |
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fsCEntity * | pParent | ) |
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protected |
◆ clearUpDo()
| void gfCAutoTestLevelPlayComponent::clearUpDo |
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overrideprotectedvirtual |
◆ create()
◆ doUserInputReplicate()
| fsBool gfCAutoTestLevelPlayComponent::doUserInputReplicate |
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overrideprotectedvirtual |
◆ levelInteractDo()
| void gfCAutoTestLevelPlayComponent::levelInteractDo |
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protectedvirtual |
◆ listenersDeregisterDo()
| void gfCAutoTestLevelPlayComponent::listenersDeregisterDo |
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overrideprotectedvirtual |
◆ listenersRegisterDo()
| void gfCAutoTestLevelPlayComponent::listenersRegisterDo |
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overrideprotectedvirtual |
◆ messageProcessDo()
◆ pausedSetDo()
| void gfCAutoTestLevelPlayComponent::pausedSetDo |
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fsBool | pPaused | ) |
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overrideprotectedvirtual |
◆ testUpdateDo()
| void gfCAutoTestLevelPlayComponent::testUpdateDo |
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fsS32 | pDeltaMs | ) |
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overrideprotectedvirtual |
◆ fsCComponentFactory
◆ mTypeId
| const fsCUniqueId gfCAutoTestLevelPlayComponent::mTypeId |
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static |
The documentation for this class was generated from the following files: