Fission FSN
Loading...
Searching...
No Matches
fsITexturedMeshRenderData Class Reference

#include <fsITexturedMeshRenderData.h>

Inheritance diagram for fsITexturedMeshRenderData:

Public Member Functions

fsBool meshSet (const fsSPolyInfo &pMesh)
const fsSPolyInfomeshGet () const
 ~fsITexturedMeshRenderData () override=default
Public Member Functions inherited from fsISpriteRenderData
virtual void vertsCopyToImpl (fsS32 pIndex, void *const pImpl) const
virtual void uvsCopyToImpl (fsS32 pIndex, void *const pImpl) const
virtual void colourCopyToImpl (void *const pImpl) const
const fsCMaterialmaterialGet () const
void textureWrapSet ()
void uvScroll (const fsVec2d &pOffest)
void polyInfoSet (fsSPolyInfo const &pPolyInfo)
void widthSet (fsS32 pWidth)
void heightSet (fsS32 pHeight)
void brushSet (std::shared_ptr< fsCBrush > pBrush)
void alphaBlendModeSet (fsS32 pAlphaBlendMode)
void uvsSetFromBrush (std::shared_ptr< fsCBrush > pBrush)
virtual ~fsISpriteRenderData ()
Public Member Functions inherited from fsIVertexRenderData
fsS32 vertCountGet () const
void vertsSet (std::vector< fsVec2d > const &pVerts)
virtual ~fsIVertexRenderData ()=default
Public Member Functions inherited from fsIRenderData
virtual void batchDataPopulate (void *pRenderBuffers, fsIRenderer::eSPRITE_STRIP_PLACE pPosition) const
void passToEngineRenderer (fsIRenderer *pRenderer)
void passToEngineRenderer (fsIRenderer *pRenderer, fsS32 pFirstMaterialIndex, fsS32 pLastMaterialInJob)
void render ()
fsBool batchable () const
void matrixApply (const fsAffineMtx2d &pRenderMatrix)
void colourSet (const fsSColour4B &pColour)
virtual ~fsIRenderData ()=default
 fsIRenderData ()=default

Static Public Member Functions

static fsBool meshValidGet (const fsSPolyInfo &pMesh)
Static Public Member Functions inherited from fsIRenderData
static void factorySet (fsIRenderDataFactory *pComponentFactory)
static fsIRenderDataFactoryfactoryGet ()

Protected Member Functions

virtual void meshSetDo (const fsSPolyInfo &pMesh)
 fsITexturedMeshRenderData ()=default
Protected Member Functions inherited from fsISpriteRenderData
void passToEngineRendererDo (fsIRenderer *pRenderer, fsS32 pFirstMaterialIndex, fsS32 pLastMaterialInJob) override
void renderDo () override
virtual void polyInfoSetDo (fsSPolyInfo const &pPolyInfo)
virtual void textureWrapSetDo ()
virtual void uvScrollDo (const fsRect &pOffSet)
virtual void brushSetDo (std::shared_ptr< fsCBrush > pBrush)
virtual void widthSetDo (fsS32 pWidth)
virtual void heightSetDo (fsS32 pHeight)
virtual void alphaBlendModeSetDo (fsS32 pAlphaBlendMode)
 fsISpriteRenderData ()
Protected Member Functions inherited from fsIVertexRenderData
virtual void vertsSetDo (std::vector< fsVec2d > const &pVerts)
 fsIVertexRenderData ()
Protected Member Functions inherited from fsIRenderData
virtual void passToEngineRendererDo (fsIRenderer *const pRenderer)
virtual fsBool batchableDo () const
virtual void matrixApplyDo (const fsAffineMtx2d &pRenderMatrix)
virtual void colourSetDo (const fsSColour4B &pColour)

Additional Inherited Members

Public Types inherited from fsISpriteRenderData
enum  eVertIndexOrder { eINDEX_TL = 0 , eINDEX_BL , eINDEX_BR , eINDEX_TR }
Public Attributes inherited from fsISpriteRenderData
std::vector< fsVec2dmUVs
fsVec2d mUVOffset
fsCMaterialmMaterial
Public Attributes inherited from fsIVertexRenderData
std::vector< fsVec2dmVerts
std::vector< fsVec2dmOriginalVerts
Public Attributes inherited from fsIRenderData
fsSColour4B mColour = fsSColour4B::fsRED()

Constructor & Destructor Documentation

◆ ~fsITexturedMeshRenderData()

fsITexturedMeshRenderData::~fsITexturedMeshRenderData ( )
overridedefault

◆ fsITexturedMeshRenderData()

fsITexturedMeshRenderData::fsITexturedMeshRenderData ( )
protecteddefault

Member Function Documentation

◆ meshGet()

const fsIRenderData::fsSPolyInfo & fsITexturedMeshRenderData::meshGet ( ) const

◆ meshSet()

fsBool fsITexturedMeshRenderData::meshSet ( const fsSPolyInfo & pMesh)

◆ meshSetDo()

virtual void fsITexturedMeshRenderData::meshSetDo ( const fsSPolyInfo & pMesh)
inlineprotectedvirtual

◆ meshValidGet()

fsBool fsITexturedMeshRenderData::meshValidGet ( const fsSPolyInfo & pMesh)
static

The documentation for this class was generated from the following files: