Fission FSN
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gfCHogCoreMain.cpp File Reference
#include "gfCHogCoreMain.h"
#include <gfGameCore/src/gfCGameInventoryComponent.h>
#include "fsCAutoMinigameLevelComponent.h"
#include "gfCHogCollectorsLevelComponent.h"
#include "gfComponents/components/gfCLevelCompleteCheckerComponent.h"
#include "gfComponents/components/gfICollectableComponent.h"
#include "gfComponents/components/gfCVisibilityStateComponent.h"
#include "gfComponents/components/gui/gfCAutoMinigameButtonComponent.h"
#include "../components/gfCMaskComponent.h"
#include "gfCAchievementsTriggerComponent.h"
#include <gfCatalogue/src/miniGames/gfCMiniGameGui.h>
#include <memory>
#include <fsCore/fsIFile.h>
#include <fsCore/fsIHardware.h>
#include <fsCore/fsIResourceNamePathAdjuster.h>
#include <fsCore/src/fsCAppSettings.h>
#include <fsCore/src/fsCGlobalSavedData.h>
#include <fsAppCore/src/components/gui/fsCNotificationsGui.h>
#include <fsAppCore/fsIDisplay.h>
#include <fsAppCore/src/fsCProfileManager.h>
#include <fsPlatform/iap/fsIapFactory.h>
#include <fs3d/fsN3d.h>
#include <fsPlatform/social/fsIFacebook.h>
#include <fsPlatform/analytics/fsIFlurryManager.h>
#include "../components/gui/debug/gfCDebugWindowGui.h"
#include "../components/test/gfCAutoTestManager.h"
#include "../components/gui/gfCButtonDelayComponent.h"
#include "../components/gui/debug/gfCDebugMenuGui.h"
#include "gfCCollectionListenerComponent.h"
#include "gfCHogInGameShopGui.h"
#include <gfAchievements/src/gfCAchievementEffectScreen.h>
#include <gfAchievements/src/gfCAchievementsScreen.h>
#include <gfAchievements/src/gfCBonusCollectionScreen.h>
#include <gfAchievements/src/gfCBonusCollectionDetailScreen.h>
#include <gfCatalogue/src/shop/gfCInGameShopItemPopupGui.h>
#include <gfCatalogue/src/diary/gfCDiaryGui.h>
#include <gfCatalogue/src/tunes/gfCTuneGui.h>
#include <gfCatalogue/src/wallpaper/gfCWallpaperGui.h>
#include <gfCatalogue/src/wallpaper/gfCWallpaperPopupGui.h>
#include <gfCatalogue/src/moreGames/gfCMoreGamesGui.h>
#include <gfGameCore/components/gfCPaywallGui.h>
#include "gfCCollectionEffectFactory.h"
#include "gfCFirebaseAnalytics.h"
#include "gfCHogComponentFactory.h"
#include "gfCHogEntityFactory.h"
#include "gfCHogLevelComponent.h"
#include "gfCHogUserSavedData.h"
#include "gfCHogRunningOrder.h"
#include <gfGameCore/src/gfCGameMessageDispatcher.h>
#include <gfGameCore/components/gfCConversationGui.h>
#include <gfGameCore/components/gfCInventoryGui.h>
#include "../gfIHogLevel.h"
#include <fsAppCore/src/fsCComponentFactory.h>
#include <fsAppCore/src/fsCEntityFactory.h>
Include dependency graph for gfCHogCoreMain.cpp: