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#include "fsCAnimatingSpriteSpine.h"
#include "fsCAnimationDataSpine.h"
#include <algorithm>
#include <fsCore/fsPoint.h>
#include <fsCore/fsSColour.h>
#include <fsCore/fsVec2d.h>
#include <fsCore/src/debug/fsLog.h>
#include <fsRenderer/fsIRenderData.h>
#include <fsRenderer/src/fsCBrush.h>
#include <fsRenderer/src/fsCMaterial.h>
#include <fsRenderer/src/fsCTexturedMesh.h>
#include <spine/Animation.h>
#include <spine/AnimationState.h>
#include <spine/AnimationStateData.h>
#include <spine/Attachment.h>
#include <spine/Bone.h>
#include <spine/ClippingAttachment.h>
#include <spine/Event.h>
#include <spine/EventData.h>
#include <spine/MeshAttachment.h>
#include <spine/Physics.h>
#include <spine/RegionAttachment.h>
#include <spine/Skeleton.h>
#include <spine/SkeletonClipping.h>
#include <spine/SkeletonData.h>
#include <spine/Slot.h>
#include <spine/SlotData.h>
#include "fsCSpineTextureLoader.h"