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Fission FSN
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This is the complete list of members for fsIAnimatingSprite, including all inherited members.
| activeSet(fsBool pVisibility)=0 | fsIAnimatingSprite | protectedpure virtual |
| animatingGet() const | fsIAnimatingSprite | |
| animationDataSet(std::shared_ptr< fsIAnimationData > pAnimData) | fsIAnimatingSprite | protected |
| animationDataSetDo(std::shared_ptr< fsIAnimationData > pAnimData)=0 | fsIAnimatingSprite | protectedpure virtual |
| animationEventCallbackSet(fsTAnimationEventCallback pCallback) | fsIAnimatingSprite | |
| animationEventDispatch(const fsSAnimationEvent &pEvent) const | fsIAnimatingSprite | protected |
| animationMixDurationSet(fsS32 pDurationMs) | fsIAnimatingSprite | |
| animationMixDurationSetDo(fsS32) | fsIAnimatingSprite | inlineprotectedvirtual |
| animationPlay(const fsStr &pAnimation) | fsIAnimatingSprite | |
| animationPlay(const fsStr &pAnimation, fsBool pLooping) | fsIAnimatingSprite | |
| animationPlayDo(const fsStr &pAnimation) | fsIAnimatingSprite | inlineprotectedvirtual |
| animationPlayDo(const fsStr &pAnimation, fsBool) | fsIAnimatingSprite | inlineprotectedvirtual |
| animationQueue(const fsStr &pAnimation, fsBool pLooping) | fsIAnimatingSprite | |
| animationQueueDo(const fsStr &, fsBool) | fsIAnimatingSprite | inlineprotectedvirtual |
| animationTrackClear(fsS32 pTrackIndex) | fsIAnimatingSprite | |
| animationTrackClearDo(fsS32) | fsIAnimatingSprite | inlineprotectedvirtual |
| animationTrackPlay(fsS32 pTrackIndex, const fsStr &pAnimation, fsBool pLooping) | fsIAnimatingSprite | |
| animationTrackPlayDo(fsS32, const fsStr &, fsBool) | fsIAnimatingSprite | inlineprotectedvirtual |
| animationTrackQueue(fsS32 pTrackIndex, const fsStr &pAnimation, fsBool pLooping) | fsIAnimatingSprite | |
| animationTrackQueueDo(fsS32, const fsStr &, fsBool) | fsIAnimatingSprite | inlineprotectedvirtual |
| animationTracksClear() | fsIAnimatingSprite | |
| animationTracksClearDo() | fsIAnimatingSprite | inlineprotectedvirtual |
| attachmentSet(const fsStr &pSlot, const fsStr &pAttachment) | fsIAnimatingSprite | |
| attachmentSetDo(const fsStr &, const fsStr &) | fsIAnimatingSprite | inlineprotectedvirtual |
| brushGet() const | fsIAnimatingSprite | |
| brushGetDo() const | fsIAnimatingSprite | protectedvirtual |
| colourApplyToSpriteFrames(const fsSColour4B &pColour)=0 | fsIAnimatingSprite | protectedpure virtual |
| colourSet(const fsSColour4B &pColour) | fsIRenderable | |
| colourSetDo(const fsSColour4B &pColour) override | fsIAnimatingSprite | protectedvirtual |
| currentFrameGet() const | fsIAnimatingSprite | |
| currentFrameGetDo() const =0 | fsIAnimatingSprite | protectedpure virtual |
| currentFrameHeightGet() const | fsIAnimatingSprite | |
| currentFrameHeightGetDo() const =0 | fsIAnimatingSprite | protectedpure virtual |
| currentFramePosGet() const | fsIAnimatingSprite | |
| currentFramePosGetDo() const =0 | fsIAnimatingSprite | protectedpure virtual |
| fsCAnimationDataManager::createAnimationInstance(std::shared_ptr< fsIAnimationData >, fsCSprite *pAnimatingRootSprt) | fsIAnimatingSprite | friend |
| fsIAnimatingSprite(const fsCResourceName &pFileName, fsBool pHitMap, fsCSprite *pAnimatingSpriteRoot) | fsIAnimatingSprite | |
| fsIAnimatingSprite(fsCSprite *pAnimatingRootSprt) | fsIAnimatingSprite | |
| fsIRenderable()=default | fsIRenderable | protected |
| hitTest(const fsPoint &pPoint, fsBool pRequireHitMap) const | fsIAnimatingSprite | |
| hitTestDo(const fsPoint &pPoint, fsBool pRequireHitMap) const =0 | fsIAnimatingSprite | protectedpure virtual |
| loopingGet() const | fsIAnimatingSprite | |
| loopingGetDo() const =0 | fsIAnimatingSprite | protectedpure virtual |
| mActive | fsIAnimatingSprite | protected |
| mAnimationRootSprt | fsIAnimatingSprite | protected |
| matrixApply(const fsAffineMtx2d &pRenderMatrix) | fsIRenderable | |
| matrixApplyDo(const fsAffineMtx2d &pRenderMatrix)=0 | fsIRenderable | protectedpure virtual |
| mRenderMtx | fsIRenderable | protected |
| render() | fsIRenderable | |
| renderDo()=0 | fsIRenderable | protectedpure virtual |
| renderMatrixGet() | fsIRenderable | |
| reset() | fsIAnimatingSprite | |
| resetDo()=0 | fsIAnimatingSprite | protectedpure virtual |
| skinSet(const fsStr &pSkin) | fsIAnimatingSprite | |
| skinSetDo(const fsStr &) | fsIAnimatingSprite | inlineprotectedvirtual |
| stop() | fsIAnimatingSprite | |
| update(fsS32 pDeltaMS) | fsIAnimatingSprite | |
| updateDo(fsS32 pDeltaMS)=0 | fsIAnimatingSprite | protectedpure virtual |
| ~fsIAnimatingSprite() | fsIAnimatingSprite | virtual |
| ~fsIRenderable()=default | fsIRenderable | protectedvirtual |