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fsCAnimatingSpriteSpriter Member List

This is the complete list of members for fsCAnimatingSpriteSpriter, including all inherited members.

activeSet(fsBool pVisibility) overridefsCAnimatingSpriteSpriterprotectedvirtual
animatingGet() constfsIAnimatingSprite
animationDataSet(std::shared_ptr< fsIAnimationData > pAnimData)fsIAnimatingSpriteprotected
animationDataSetDo(std::shared_ptr< fsIAnimationData > pAnimData) overridefsCAnimatingSpriteSpriterprotectedvirtual
animationEventCallbackSet(fsTAnimationEventCallback pCallback)fsIAnimatingSprite
animationEventDispatch(const fsSAnimationEvent &pEvent) constfsIAnimatingSpriteprotected
animationMixDurationSet(fsS32 pDurationMs)fsIAnimatingSprite
animationMixDurationSetDo(fsS32)fsIAnimatingSpriteinlineprotectedvirtual
animationPlay(const fsStr &pAnimation)fsIAnimatingSprite
animationPlay(const fsStr &pAnimation, fsBool pLooping)fsIAnimatingSprite
animationPlayDo(const fsStr &pAnimation) overridefsCAnimatingSpriteSpriterprotectedvirtual
fsIAnimatingSprite::animationPlayDo(const fsStr &pAnimation, fsBool)fsIAnimatingSpriteinlineprotectedvirtual
animationQueue(const fsStr &pAnimation, fsBool pLooping)fsIAnimatingSprite
animationQueueDo(const fsStr &, fsBool)fsIAnimatingSpriteinlineprotectedvirtual
animationTrackClear(fsS32 pTrackIndex)fsIAnimatingSprite
animationTrackClearDo(fsS32)fsIAnimatingSpriteinlineprotectedvirtual
animationTrackPlay(fsS32 pTrackIndex, const fsStr &pAnimation, fsBool pLooping)fsIAnimatingSprite
animationTrackPlayDo(fsS32, const fsStr &, fsBool)fsIAnimatingSpriteinlineprotectedvirtual
animationTrackQueue(fsS32 pTrackIndex, const fsStr &pAnimation, fsBool pLooping)fsIAnimatingSprite
animationTrackQueueDo(fsS32, const fsStr &, fsBool)fsIAnimatingSpriteinlineprotectedvirtual
animationTracksClear()fsIAnimatingSprite
animationTracksClearDo()fsIAnimatingSpriteinlineprotectedvirtual
attachmentSet(const fsStr &pSlot, const fsStr &pAttachment)fsIAnimatingSprite
attachmentSetDo(const fsStr &, const fsStr &)fsIAnimatingSpriteinlineprotectedvirtual
brushGet() constfsIAnimatingSprite
brushGetDo() constfsIAnimatingSpriteprotectedvirtual
colourApplyToSpriteFrames(const fsSColour4B &pColour) overridefsCAnimatingSpriteSpriterprotectedvirtual
colourSet(const fsSColour4B &pColour)fsIRenderable
colourSetDo(const fsSColour4B &pColour) overridefsIAnimatingSpriteprotectedvirtual
currentFrameGet() constfsIAnimatingSprite
currentFrameGetDo() const overridefsCAnimatingSpriteSpriterprotectedvirtual
currentFrameHeightGet() constfsIAnimatingSprite
currentFrameHeightGetDo() const overridefsCAnimatingSpriteSpriterprotectedvirtual
currentFramePosGet() constfsIAnimatingSprite
currentFramePosGetDo() const overridefsCAnimatingSpriteSpriterprotectedvirtual
fsCAnimatingSpriteSpriter(const fsCResourceName &pFileName, fsBool pHitMap, fsCSprite *const pAnimatingRootSprt)fsCAnimatingSpriteSpriterprotected
fsCAnimatingSpriteSpriter(fsCSprite *const pAnimatingRootSprt)fsCAnimatingSpriteSpriterprotected
fsCAnimationDataManager classfsCAnimatingSpriteSpriterfriend
fsCAnimationProviderSpriter classfsCAnimatingSpriteSpriterfriend
fsIAnimatingSprite(const fsCResourceName &pFileName, fsBool pHitMap, fsCSprite *pAnimatingSpriteRoot)fsIAnimatingSprite
fsIAnimatingSprite(fsCSprite *pAnimatingRootSprt)fsIAnimatingSprite
fsIRenderable()=defaultfsIRenderableprotected
hitTest(const fsPoint &pPoint, fsBool pRequireHitMap) constfsIAnimatingSprite
hitTestDo(const fsPoint &pPoint, fsBool pRequireHitMap) const overridefsCAnimatingSpriteSpriterprotectedvirtual
loopingGet() constfsIAnimatingSprite
loopingGetDo() const overridefsCAnimatingSpriteSpriterprotectedvirtual
mActivefsIAnimatingSpriteprotected
mAnimationRootSprtfsIAnimatingSpriteprotected
matrixApply(const fsAffineMtx2d &pRenderMatrix)fsIRenderable
matrixApplyDo(const fsAffineMtx2d &pRenderMtx) overridefsCAnimatingSpriteSpriterprotectedvirtual
mRenderMtxfsIRenderableprotected
render()fsIRenderable
renderDo() overridefsCAnimatingSpriteSpriterprotectedvirtual
renderMatrixGet()fsIRenderable
reset()fsIAnimatingSprite
resetDo() overridefsCAnimatingSpriteSpriterprotectedvirtual
skinSet(const fsStr &pSkin)fsIAnimatingSprite
skinSetDo(const fsStr &)fsIAnimatingSpriteinlineprotectedvirtual
stop()fsIAnimatingSprite
update(fsS32 pDeltaMS)fsIAnimatingSprite
updateDo(fsS32 pDeltaMS) overridefsCAnimatingSpriteSpriterprotectedvirtual
~fsCAnimatingSpriteSpriter()fsCAnimatingSpriteSpritervirtual
~fsIAnimatingSprite()fsIAnimatingSpritevirtual
~fsIRenderable()=defaultfsIRenderableprotectedvirtual