#include <fsCAnimatingSpriteComponent.h>
◆ fsCAnimatingSpriteComponent()
| fsCAnimatingSpriteComponent::fsCAnimatingSpriteComponent |
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fsCEntity * | pParent | ) |
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protected |
◆ ~fsCAnimatingSpriteComponent()
| fsCAnimatingSpriteComponent::~fsCAnimatingSpriteComponent |
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protectedvirtual |
◆ animatingGet()
| fsBool fsCAnimatingSpriteComponent::animatingGet |
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const |
◆ animationDataSet()
| void fsCAnimatingSpriteComponent::animationDataSet |
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const fsCResourceName & | pAnimationFilename, |
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fsBool | pHitmap ) |
◆ animationEventCallbackSet()
◆ animationMixDurationSet()
| void fsCAnimatingSpriteComponent::animationMixDurationSet |
( |
fsS32 | pDurationMs | ) |
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◆ animationPlay()
| void fsCAnimatingSpriteComponent::animationPlay |
( |
const fsStr & | pAnimation | ) |
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◆ animationQueue()
| fsBool fsCAnimatingSpriteComponent::animationQueue |
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const fsStr & | pAnimation, |
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fsBool | pLooping ) |
◆ animationSpeedSet()
| void fsCAnimatingSpriteComponent::animationSpeedSet |
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fsF32 | pSpeed | ) |
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◆ animationStartOffsetSet()
| void fsCAnimatingSpriteComponent::animationStartOffsetSet |
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fsS32 | pOffsetMs | ) |
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◆ animationTrackClear()
| fsBool fsCAnimatingSpriteComponent::animationTrackClear |
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fsS32 | pTrackIndex | ) |
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◆ animationTrackPlay()
| fsBool fsCAnimatingSpriteComponent::animationTrackPlay |
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fsS32 | pTrackIndex, |
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const fsStr & | pAnimation, |
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fsBool | pLooping ) |
◆ animationTrackQueue()
| fsBool fsCAnimatingSpriteComponent::animationTrackQueue |
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fsS32 | pTrackIndex, |
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const fsStr & | pAnimation, |
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fsBool | pLooping ) |
◆ animationTracksClear()
| void fsCAnimatingSpriteComponent::animationTracksClear |
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◆ attachmentSet()
| fsBool fsCAnimatingSpriteComponent::attachmentSet |
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const fsStr & | pSlot, |
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const fsStr & | pAttachment ) |
◆ create()
◆ deserialiseDo()
| void fsCAnimatingSpriteComponent::deserialiseDo |
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overrideprotectedvirtual |
◆ heightGet()
| fsS32 fsCAnimatingSpriteComponent::heightGet |
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const |
◆ initialise()
| void fsCAnimatingSpriteComponent::initialise |
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const fsStr & | pFolderName, |
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fsBool | pHitMap ) |
◆ initialiseFromVariableTableDo()
| void fsCAnimatingSpriteComponent::initialiseFromVariableTableDo |
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const fsCVariableTable & | pVars | ) |
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overrideprotectedvirtual |
◆ matrixApplyDo()
| void fsCAnimatingSpriteComponent::matrixApplyDo |
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overrideprotectedvirtual |
◆ renderDo()
| void fsCAnimatingSpriteComponent::renderDo |
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overrideprotectedvirtual |
◆ resetDo()
| void fsCAnimatingSpriteComponent::resetDo |
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overrideprotectedvirtual |
◆ skinSet()
| fsBool fsCAnimatingSpriteComponent::skinSet |
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const fsStr & | pSkin | ) |
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◆ stop()
| void fsCAnimatingSpriteComponent::stop |
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◆ updateDo()
| void fsCAnimatingSpriteComponent::updateDo |
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fsS32 | pDeltaMs | ) |
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overrideprotectedvirtual |
◆ fsCComponentFactory
◆ mEntityPrefix
| const fsStr fsCAnimatingSpriteComponent::mEntityPrefix |
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static |
◆ mTypeId
The documentation for this class was generated from the following files: