2026-10-24-6.02:53:41 FISSION_LOG(fsCAppCoreMain::initialise) STARTUP FISSION_LOG(fsIDisplay::screenModeAdd) SUPPORTED SCREEN MODE: 800, 600 32bpp FISSION_LOG(fsIDisplay::initialise) Best desktop resolution located as:800x600. FISSION_LOG(fsIDisplay::initialise) Best window resolution located as:640x480. FISSION_LOG(fsCDisplay::desktopScreenModeSetDo) Setting windowed screen resolution to 640x480. FISSION_LOG(gfCAutoTestLevelPlayComponent::gfCAutoTestLevelPlayComponent) ------------------------------------- FISSION_LOG(gfCAutoTestLevelPlayComponent::gfCAutoTestLevelPlayComponent) Running gfCAutoTestLevelPlayComponent FISSION_LOG(gfCAutoTestLevelPlayComponent::gfCAutoTestLevelPlayComponent) ------------------------------------- FISSION_LOG(gfCAutoTestLevelPlayComponent::rndSeedApply) AUTOTEST rnd seed 117058235 - set autoTestSeed to replay this run FISSION_LOG(fsILevelBasedAppCoreMain::newGameStart) DEBUG newGameStart called FISSION_LOG(fsILevelBasedAppCoreMain::newGameStart) DEBUG newGameStart done, nextLocationReady=1 FISSION_LOG(fsILevelBasedAppCoreMain::nextLocationInitialise) Next level: scenes/iglooSantasBedroom/iglooSantasBedroom.txt FISSION_LOG(gfIHogLevel::levelCreate) Level loaded - load interstitial FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) Running level iglooSantasBedroom.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- TUT Collected BSL-airplane_01.png TUT Collected BNS-angel.png FISSION_LOG(gfCLevelCompleteCheckerComponent::allRequirementsMetCheck) All requirements met. Broadcasting actComplete. FISSION_LOG(fsILevelBasedAppCoreMain::nextLocationInitialise) Next level: scenes/jig_mapCE/jig_mapCE.txt FISSION_LOG(gfIHogLevel::levelCreate) Level loaded - load interstitial FISSION_LOG(gfCAutoTestAuditComponent::levelFlush) AUTOTEST AUDIT: level iglooSantasBedroom.txt BSL 1/1 BNS 1/1 FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) Running level jig_mapCE.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 11 of 11 aimed attempts landed on iglooSantasBedroom.txt FISSION_LOG(fsILevelBasedAppCoreMain::nextLocationInitialise) Next level: scenes/levelListCE/levelListCE.txt FISSION_LOG(gfCLevelSequencerMapComponent::gfCLevelSequencerMapComponent) Map level: visited 2 from a cleaned 30 from a potential 68 levels FISSION_LOG(gfIHogLevel::levelCreate) Level loaded - load interstitial FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) Running level levelListCE.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(fsILevelBasedAppCoreMain::nextLocationInitialise) Next level: scenes/santasOffice/santasOffice.txt FISSION_LOG(gfIHogLevel::levelCreate) Level loaded - load interstitial FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) Running level santasOffice.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- TUT Collected SUB1-bookcase.png TUT Collected BSP-photo01.png FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 22 of 22 aimed attempts landed on jig_mapCE.txt FISSION_ERROR(gfCPickListGui::entityAddToList) Not enough entities in scene to fill the pick list. FISSION_LOG(gfCLevelCompleteCheckerComponent::allRequirementsMetCheck) All requirements met. Broadcasting actComplete. FISSION_LOG(fsILevelBasedAppCoreMain::nextLocationInitialise) Next level: scenes/flp_newspaper/flp_newspaper.txt FISSION_LOG(gfICutterComponent::setup) originX/Y is deprecated - position new minigames via the CUx- cutter layer in coords, not origin. Cutter: 'CUF-cutter'. FISSION_LOG(gfIHogLevel::levelCreate) Level loaded - load interstitial FISSION_LOG(gfCAutoTestAuditComponent::levelFlush) AUTOTEST AUDIT: level santasOffice.txt BSL 2/3 BSP 1/1 BNS 3/3 FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) Running level flp_newspaper.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 17 of 17 aimed attempts landed on santasOffice.txt FISSION_LOG(gfCLevelCompleteCheckerComponent::playerControlledLevelCompleteKeyPressed) All requirements met. Broadcasting actComplete. FISSION_LOG(fsILevelBasedAppCoreMain::nextLocationInitialise) Next level: scenes/wrd_worldCities/wrd_worldCities.txt FISSION_LOG(gfCWordSearchMinigameLogicComponent::initialiseFromVariableTableDo) originX/Y is deprecated - position new wordsearch grids via a WRD-Minigame layer in coords, not origin. FISSION_LOG(gfIHogLevel::levelCreate) Level loaded - load interstitial FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) Running level wrd_worldCities.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 8 of 8 aimed attempts landed on flp_newspaper.txt FISSION_LOG(gfCLevelCompleteCheckerComponent::playerControlledLevelCompleteKeyPressed) All requirements met. Broadcasting actComplete. FISSION_LOG(gfCWordSearchMinigameLogicComponent::initialiseFromVariableTableDo) originX/Y is deprecated - position new wordsearch grids via a WRD-Minigame layer in coords, not origin. FISSION_LOG(fsILevelBasedAppCoreMain::nextLocationInitialise) Next level: scenes/levelListCE/levelListCE.txt FISSION_LOG(gfCLevelSequencerMapComponent::gfCLevelSequencerMapComponent) Map level: visited 3 from a cleaned 30 from a potential 68 levels FISSION_LOG(fsCSerialisableToStr::deserialiseInitDo) No saved data for entity lev-forestRoad.png exists. FISSION_LOG(gfIHogLevel::levelCreate) Level loaded - load interstitial FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) Running level levelListCE.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(fsILevelBasedAppCoreMain::nextLocationInitialise) Next level: scenes/forestRoad/forestRoad.txt FISSION_LOG(gfIHogLevel::levelCreate) Level loaded - load interstitial FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) Running level forestRoad.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- TUT Collected HOT-ice.png FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 16 of 16 aimed attempts landed on wrd_worldCities.txt FISSION_LOG(fsCSpriteComponent::hitTestDo) Pixel collision detected between PRE-sign-fixSign+signFixed.png and INS-sign.pngDragDrop. FISSION_LOG(fsCSpriteComponent::hitTestDo) Pixel collision detected between PRE-sign-fixSign+signFixed.png and INS-sign.pngDragDrop. FISSION_LOG(gfCAutoTestLevelPlayComponent::subSceneExitTap) AUTOTEST stalled inside a sub-scene - leaving it FISSION_LOG(fsCSpriteComponent::hitTestDo) Pixel collision detected between PRE-rail-fixBridge+bridgeFixed.png and INS-rail.pngDragDrop. FISSION_LOG(fsCSpriteComponent::hitTestDo) Pixel collision detected between PRE-rail-fixBridge+bridgeFixed.png and INS-rail.pngDragDrop. FISSION_LOG(gfCAutoTestLevelPlayComponent::subSceneOpenTry) AUTOTEST stalled - trying sub-scene door SUB2-grabber.png FISSION_LOG(gfCAutoTestLevelPlayComponent::subSceneOpenTry) AUTOTEST stalled - trying sub-scene door SUB1-river.png FISSION_LOG(gfCLevelCompleteCheckerComponent::allRequirementsMetCheck) All requirements met. Broadcasting actComplete. FISSION_LOG(fsILevelBasedAppCoreMain::nextLocationInitialise) Next level: scenes/diff_elvesAtBridge/diff_elvesAtBridge.txt FISSION_LOG(gfIHogLevel::levelCreate) Level loaded - load interstitial FISSION_LOG(gfCAutoTestAuditComponent::levelFlush) AUTOTEST AUDIT: level forestRoad.txt BSL 3/3 BSP 1/1 BNS 2/3 FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) Running level diff_elvesAtBridge.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 15 of 16 aimed attempts landed on forestRoad.txt FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 1 missed - its screen position is not inside its own hit box FISSION_LOG(gfCLevelCompleteCheckerComponent::playerControlledLevelCompleteKeyPressed) All requirements met. Broadcasting actComplete. FISSION_LOG(fsILevelBasedAppCoreMain::nextLocationInitialise) Next level: scenes/levelListCE/levelListCE.txt FISSION_LOG(gfCLevelSequencerMapComponent::gfCLevelSequencerMapComponent) Map level: visited 4 from a cleaned 30 from a potential 68 levels FISSION_LOG(fsCSerialisableToStr::deserialiseInitDo) No saved data for entity lev-roadToTechigloo.png exists. FISSION_LOG(gfIHogLevel::levelCreate) Level loaded - load interstitial FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) Running level levelListCE.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(fsILevelBasedAppCoreMain::nextLocationInitialise) Next level: scenes/roadToTechigloo/roadToTechigloo.txt FISSION_LOG(gfIHogLevel::levelCreate) Level loaded - load interstitial FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) Running level roadToTechigloo.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- TUT Collected INT-animalFood.png FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 15 of 15 aimed attempts landed on diff_elvesAtBridge.txt FISSION_LOG(fsCSpriteComponent::hitTestDo) Pixel collision detected between PRE-animalFood-feedRudolph+fed.png and INT-animalFoodDragDrop. FISSION_LOG(fsCSpriteComponent::hitTestDo) Pixel collision detected between PRE-animalFood-feedRudolph+fed.png and INT-animalFoodDragDrop. FISSION_LOG(fsCSpriteComponent::hitTestDo) Pixel collision detected between PRE-santaBelt-giveBelt+belted.png and INS-santaBelt.pngDragDrop. FISSION_LOG(fsCSpriteComponent::hitTestDo) Pixel collision detected between PRE-santaBelt-giveBelt+belted.png and INS-santaBelt.pngDragDrop. FISSION_LOG(fsCSpriteComponent::hitTestDo) Pixel collision detected between PRE-bucket-giveWater+watered.png and INS-bucket.pngDragDrop. FISSION_LOG(fsCSpriteComponent::hitTestDo) Pixel collision detected between PRE-bucket-giveWater+watered.png and INS-bucket.pngDragDrop. FISSION_LOG(gfCLevelCompleteCheckerComponent::allRequirementsMetCheck) All requirements met. Broadcasting actComplete. FISSION_LOG(fsILevelBasedAppCoreMain::nextLocationInitialise) Next level: scenes/sld_reindeer/sld_reindeer.txt FISSION_LOG(gfICutterComponent::setup) originX/Y is deprecated - position new minigames via the CUx- cutter layer in coords, not origin. Cutter: 'CUS-cutter'. FISSION_LOG(gfIHogLevel::levelCreate) Level loaded - load interstitial FISSION_LOG(gfCAutoTestAuditComponent::levelFlush) AUTOTEST AUDIT: level roadToTechigloo.txt BSL 2/3 BNS 1/3 FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) Running level sld_reindeer.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 13 of 15 aimed attempts landed on roadToTechigloo.txt FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 2 missed - a tap on it did not collect it FISSION_LOG(gfCLevelCompleteCheckerComponent::playerControlledLevelCompleteKeyPressed) All requirements met. Broadcasting actComplete. FISSION_LOG(fsILevelBasedAppCoreMain::nextLocationInitialise) Next level: scenes/levelListCE/levelListCE.txt FISSION_LOG(gfCLevelSequencerMapComponent::gfCLevelSequencerMapComponent) Map level: visited 5 from a cleaned 30 from a potential 68 levels FISSION_LOG(fsCSerialisableToStr::deserialiseInitDo) No saved data for entity lev-northPoleBlacksmith.png exists. FISSION_LOG(gfIHogLevel::levelCreate) Level loaded - load interstitial FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) Running level levelListCE.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(fsILevelBasedAppCoreMain::nextLocationInitialise) Next level: scenes/northPoleBlacksmith/northPoleBlacksmith.txt FISSION_LOG(gfIHogLevel::levelCreate) Level loaded - load interstitial FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) Running level northPoleBlacksmith.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfCAutoTestLevelPlayComponent::subSceneOpenTry) AUTOTEST stalled - trying sub-scene door SUB1-church.png FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 16 of 16 aimed attempts landed on sld_reindeer.txt FISSION_LOG(fsCSpriteComponent::hitTestDo) Pixel collision detected between PRE-rung-fixLadder+fixed.png and INS-rung.pngDragDrop. FISSION_LOG(fsCSpriteComponent::hitTestDo) Pixel collision detected between PRE-rung-fixLadder+fixed.png and INS-rung.pngDragDrop. FISSION_LOG(fsCSpriteComponent::hitTestDo) Pixel collision detected between PRE-anvilHammer-putHammer+done.png and INS-anvilHammer.pngDragDrop. FISSION_LOG(fsCSpriteComponent::hitTestDo) Pixel collision detected between PRE-anvilHammer-putHammer+done.png and INS-anvilHammer.pngDragDrop. FISSION_LOG(gfCAutoTestLevelPlayComponent::subSceneOpenTry) AUTOTEST stalled - trying sub-scene door SUB1-church.png FISSION_LOG(gfCLevelCompleteCheckerComponent::allRequirementsMetCheck) All requirements met. Broadcasting actComplete. FISSION_LOG(fsILevelBasedAppCoreMain::nextLocationInitialise) Next level: scenes/prs_elves/prs_elves.txt FISSION_LOG(gfIHogLevel::levelCreate) Level loaded - load interstitial FISSION_LOG(gfCAutoTestAuditComponent::levelFlush) AUTOTEST AUDIT: level northPoleBlacksmith.txt BSL 3/3 BNS 3/3 FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) Running level prs_elves.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 12 of 14 aimed attempts landed on northPoleBlacksmith.txt FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 1 missed - a tap on it did not collect it FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 1 missed - dropping key INS-anvilHammer.png on it did not take the key FISSION_LOG(gfCLevelCompleteCheckerComponent::playerControlledLevelCompleteKeyPressed) All requirements met. Broadcasting actComplete. FISSION_LOG(fsILevelBasedAppCoreMain::nextLocationInitialise) Next level: scenes/levelListCE/levelListCE.txt FISSION_LOG(gfCLevelSequencerMapComponent::gfCLevelSequencerMapComponent) Map level: visited 6 from a cleaned 30 from a potential 68 levels FISSION_LOG(fsCSerialisableToStr::deserialiseInitDo) No saved data for entity lev-northPoleBlacksmithInt.png exists. FISSION_LOG(gfIHogLevel::levelCreate) Level loaded - load interstitial FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) Running level levelListCE.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(fsILevelBasedAppCoreMain::nextLocationInitialise) Next level: scenes/northPoleBlacksmithInt/northPoleBlacksmithInt.txt FISSION_LOG(gfIHogLevel::levelCreate) Level loaded - load interstitial FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) Running level northPoleBlacksmithInt.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 12 of 12 aimed attempts landed on prs_elves.txt FISSION_LOG(fsCSpriteComponent::hitTestDo) Pixel collision detected between PRE-gauntlet-protectHand+done.png and INS-gauntlet.pngDragDrop. FISSION_LOG(fsCSpriteComponent::hitTestDo) Pixel collision detected between PRE-gauntlet-protectHand+done.png and INS-gauntlet.pngDragDrop. FISSION_LOG(gfCAutoTestAim::missAdvance) AUTOTEST aim gave up on PRE-matches-lightForge+lit.png - no usable key is available for it FISSION_LOG(gfCAutoTestAim::missAdvance) AUTOTEST aim gave up on PCK-sickle.png - its screen position is not inside its own hit box FISSION_LOG(fsILevelBasedAppCoreMain::nextLocationInitialise) Next level: scenes/hog_blacksmith/hog_blacksmith.txt FISSION_LOG(gfIHogLevel::levelCreate) Level loaded - load interstitial FISSION_LOG(gfCAutoTestAuditComponent::levelFlush) AUTOTEST AUDIT: level northPoleBlacksmithInt.txt BSL 3/3 BSP 1/1 BNS 2/2 FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) Running level hog_blacksmith.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 13 of 16 aimed attempts landed on northPoleBlacksmithInt.txt FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 3 missed - its screen position is not inside its own hit box FISSION_LOG(fsILevelBasedAppCoreMain::nextLocationInitialise) Next level: gui/mainMenu/mainMenu.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) Running level mainMenu.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfCAutoTestAuditComponent::reportEmit) ------------------------------------- FISSION_LOG(gfCAutoTestAuditComponent::reportEmit) AUTOTEST REPORT - 19 levels visited FISSION_LOG(gfCAutoTestAuditComponent::reportEmit) BSL collected 14/16 (87%) FISSION_LOG(gfCAutoTestAuditComponent::reportEmit) BSL set [lostToys]: BSL-airplane_01BSL-bear_05BSL-airplane_02BSL-guitar_02BSL-car_06BSL-boat_02BSL-monkey_01BSL-briefcaseBSL-bracelet_02BSL-car_01BSL-doll_04BSL-ice_skates_02BSL-razor_02BSL-bear_01 FISSION_LOG(gfCAutoTestAuditComponent::reportEmit) BSL stat [lostAndFoundCount]: 14 FISSION_LOG(gfCAutoTestAuditComponent::reportEmit) BSP collected 3/3 (100%) FISSION_LOG(gfCAutoTestAuditComponent::reportEmit) BSP set [photo]: BSP-photo01BSP-photo02BSP-photo03 FISSION_LOG(gfCAutoTestAuditComponent::reportEmit) BNS collected 12/15 (80%) FISSION_LOG(gfCAutoTestAuditComponent::reportEmit) BNS stat [trashCount]: 12 FISSION_LOG(gfCAutoTestAuditComponent::reportEmit) achievement set: hawkEyepuzzleRookieecoCubsleutheagleEyeecoHerophotoRookie FISSION_LOG(gfCAutoTestAuditComponent::reportEmit) AUTOTEST RESULT: PASS FISSION_LOG(gfCAutoTestAuditComponent::reportEmit) ------------------------------------- FISSION_LOG(fsCAppCoreMain::uninitialise) SHUTDOWN