2026-10-23-5.02:19:44 FISSION_LOG(fsCAppCoreMain::initialise) STARTUP FISSION_LOG(fsIDisplay::screenModeAdd) SUPPORTED SCREEN MODE: 800, 600 32bpp FISSION_LOG(fsIDisplay::initialise) Best desktop resolution located as:800x600. FISSION_LOG(fsIDisplay::initialise) Best window resolution located as:640x480. FISSION_LOG(fsCDisplay::desktopScreenModeSetDo) Setting windowed screen resolution to 640x480. FISSION_LOG(gfCAutoTestLevelPlayComponent::gfCAutoTestLevelPlayComponent) ------------------------------------- FISSION_LOG(gfCAutoTestLevelPlayComponent::gfCAutoTestLevelPlayComponent) Running gfCAutoTestLevelPlayComponent FISSION_LOG(gfCAutoTestLevelPlayComponent::gfCAutoTestLevelPlayComponent) ------------------------------------- FISSION_LOG(gfCAutoTestLevelPlayComponent::rndSeedApply) AUTOTEST rnd seed -1929404352 - set autoTestSeed to replay this run FISSION_LOG(fsILevelBasedAppCoreMain::newGameStart) DEBUG newGameStart called FISSION_LOG(fsILevelBasedAppCoreMain::newGameStart) DEBUG newGameStart done, nextLocationReady=1 FISSION_LOG(fsILevelBasedAppCoreMain::nextLocationInitialise) Next level: scenes/iglooSantasBedroom/iglooSantasBedroom.txt FISSION_LOG(gfIHogLevel::levelCreate) Level loaded - load interstitial FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) Running level iglooSantasBedroom.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfCLevelCompleteCheckerComponent::allRequirementsMetCheck) All requirements met. Broadcasting actComplete. FISSION_LOG(fsILevelBasedAppCoreMain::nextLocationInitialise) Next level: scenes/jig_mapCE/jig_mapCE.txt FISSION_LOG(gfIHogLevel::levelCreate) Level loaded - load interstitial FISSION_LOG(gfCAutoTestAuditComponent::levelFlush) AUTOTEST AUDIT: level iglooSantasBedroom.txt BSL 1/1 BNS 1/1 FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) Running level jig_mapCE.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 11 of 11 aimed attempts landed on iglooSantasBedroom.txt FISSION_LOG(fsILevelBasedAppCoreMain::nextLocationInitialise) Next level: scenes/levelListCE/levelListCE.txt FISSION_LOG(gfCLevelSequencerMapComponent::gfCLevelSequencerMapComponent) Map level: visited 2 from a cleaned 30 from a potential 68 levels FISSION_LOG(gfIHogLevel::levelCreate) Level loaded - load interstitial FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) Running level levelListCE.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(fsILevelBasedAppCoreMain::nextLocationInitialise) Next level: scenes/santasOffice/santasOffice.txt FISSION_LOG(gfIHogLevel::levelCreate) Level loaded - load interstitial FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) Running level santasOffice.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfCAutoTestLevelPlayComponent::subSceneOpenTry) AUTOTEST stalled - trying sub-scene door SUB1-bookcase.png FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 22 of 22 aimed attempts landed on jig_mapCE.txt FISSION_LOG(gfCAutoTestLevelPlayComponent::subSceneExitTap) AUTOTEST stalled inside a sub-scene - leaving it FISSION_ERROR(gfCPickListGui::entityAddToList) Not enough entities in scene to fill the pick list. FISSION_LOG(gfCLevelCompleteCheckerComponent::allRequirementsMetCheck) All requirements met. Broadcasting actComplete. FISSION_LOG(fsILevelBasedAppCoreMain::nextLocationInitialise) Next level: scenes/flp_newspaper/flp_newspaper.txt FISSION_LOG(gfICutterComponent::setup) originX/Y is deprecated - position new minigames via the CUx- cutter layer in coords, not origin. Cutter: 'CUF-cutter'. FISSION_LOG(gfIHogLevel::levelCreate) Level loaded - load interstitial FISSION_LOG(gfCAutoTestAuditComponent::levelFlush) AUTOTEST AUDIT: level santasOffice.txt BSL 2/3 BSP 1/1 BNS 3/3 FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) Running level flp_newspaper.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 19 of 19 aimed attempts landed on santasOffice.txt FISSION_LOG(gfCLevelCompleteCheckerComponent::playerControlledLevelCompleteKeyPressed) All requirements met. Broadcasting actComplete. FISSION_LOG(fsILevelBasedAppCoreMain::nextLocationInitialise) Next level: scenes/wrd_worldCities/wrd_worldCities.txt FISSION_LOG(gfCWordSearchMinigameLogicComponent::initialiseFromVariableTableDo) originX/Y is deprecated - position new wordsearch grids via a WRD-Minigame layer in coords, not origin. FISSION_LOG(gfIHogLevel::levelCreate) Level loaded - load interstitial FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) Running level wrd_worldCities.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 9 of 9 aimed attempts landed on flp_newspaper.txt FISSION_LOG(gfCLevelCompleteCheckerComponent::playerControlledLevelCompleteKeyPressed) All requirements met. Broadcasting actComplete. FISSION_LOG(gfCWordSearchMinigameLogicComponent::initialiseFromVariableTableDo) originX/Y is deprecated - position new wordsearch grids via a WRD-Minigame layer in coords, not origin. FISSION_LOG(fsILevelBasedAppCoreMain::nextLocationInitialise) Next level: scenes/levelListCE/levelListCE.txt FISSION_LOG(gfCLevelSequencerMapComponent::gfCLevelSequencerMapComponent) Map level: visited 3 from a cleaned 30 from a potential 68 levels FISSION_LOG(fsCSerialisableToStr::deserialiseInitDo) No saved data for entity lev-forestRoad.png exists. FISSION_LOG(gfIHogLevel::levelCreate) Level loaded - load interstitial FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) Running level levelListCE.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(fsILevelBasedAppCoreMain::nextLocationInitialise) Next level: scenes/forestRoad/forestRoad.txt FISSION_LOG(gfIHogLevel::levelCreate) Level loaded - load interstitial FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) Running level forestRoad.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 16 of 17 aimed attempts landed on wrd_worldCities.txt FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 1 missed - swiping across the word's tiles did not find it FISSION_LOG(gfCAutoTestLevelPlayComponent::subSceneExitTap) AUTOTEST stalled inside a sub-scene - leaving it FISSION_LOG(fsCSpriteComponent::hitTestDo) Pixel collision detected between PRE-rail-fixBridge+bridgeFixed.png and INS-rail.pngDragDrop. FISSION_LOG(fsCSpriteComponent::hitTestDo) Pixel collision detected between PRE-rail-fixBridge+bridgeFixed.png and INS-rail.pngDragDrop. FISSION_LOG(fsCSpriteComponent::hitTestDo) Pixel collision detected between PRE-sign-fixSign+signFixed.png and INS-sign.pngDragDrop. FISSION_LOG(fsCSpriteComponent::hitTestDo) Pixel collision detected between PRE-sign-fixSign+signFixed.png and INS-sign.pngDragDrop. FISSION_LOG(gfCAutoTestLevelPlayComponent::subSceneOpenTry) AUTOTEST stalled - trying sub-scene door SUB2-grabber.png FISSION_LOG(gfCLevelCompleteCheckerComponent::allRequirementsMetCheck) All requirements met. Broadcasting actComplete. FISSION_LOG(fsILevelBasedAppCoreMain::nextLocationInitialise) Next level: scenes/diff_elvesAtBridge/diff_elvesAtBridge.txt FISSION_LOG(gfIHogLevel::levelCreate) Level loaded - load interstitial FISSION_LOG(gfCAutoTestAuditComponent::levelFlush) AUTOTEST AUDIT: level forestRoad.txt BSL 3/3 BSP 1/1 BNS 2/3 FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) Running level diff_elvesAtBridge.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 16 of 20 aimed attempts landed on forestRoad.txt FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 1 missed - the pointer down at its screen position did not pick it up FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 1 missed - dropping key INS-sign.png on it did not take the key FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 1 missed - a tap on it did not collect it FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 1 missed - its screen position is not inside its own hit box FISSION_LOG(gfCLevelCompleteCheckerComponent::playerControlledLevelCompleteKeyPressed) All requirements met. Broadcasting actComplete. FISSION_LOG(fsILevelBasedAppCoreMain::nextLocationInitialise) Next level: scenes/levelListCE/levelListCE.txt FISSION_LOG(gfCLevelSequencerMapComponent::gfCLevelSequencerMapComponent) Map level: visited 4 from a cleaned 30 from a potential 68 levels FISSION_LOG(fsCSerialisableToStr::deserialiseInitDo) No saved data for entity lev-roadToTechigloo.png exists. FISSION_LOG(gfIHogLevel::levelCreate) Level loaded - load interstitial FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) Running level levelListCE.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(fsILevelBasedAppCoreMain::nextLocationInitialise) Next level: scenes/roadToTechigloo/roadToTechigloo.txt FISSION_LOG(gfIHogLevel::levelCreate) Level loaded - load interstitial FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) Running level roadToTechigloo.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfCAutoTestLevelPlayComponent::subSceneOpenTry) AUTOTEST stalled - trying sub-scene door SUB2-techigloo.png FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 14 of 14 aimed attempts landed on diff_elvesAtBridge.txt FISSION_LOG(fsCSpriteComponent::hitTestDo) Pixel collision detected between PRE-santaBelt-giveBelt+belted.png and INS-santaBelt.pngDragDrop. FISSION_LOG(fsCSpriteComponent::hitTestDo) Pixel collision detected between PRE-santaBelt-giveBelt+belted.png and INS-santaBelt.pngDragDrop. FISSION_LOG(fsCSpriteComponent::hitTestDo) Pixel collision detected between PRE-bucket-giveWater+watered.png and INS-bucket.pngDragDrop. FISSION_LOG(fsCSpriteComponent::hitTestDo) Pixel collision detected between PRE-bucket-giveWater+watered.png and INS-bucket.pngDragDrop. FISSION_LOG(gfCAutoTestAim::missAdvance) AUTOTEST aim gave up on PRE-animalFood-feedRudolph+fed.png - no usable key is available for it FISSION_LOG(gfCAutoTestLevelPlayComponent::subSceneOpenTry) AUTOTEST stalled - trying sub-scene door SUB2-techigloo.png FISSION_LOG(gfCLevelCompleteCheckerComponent::allRequirementsMetCheck) All requirements met. Broadcasting actComplete. FISSION_LOG(fsILevelBasedAppCoreMain::nextLocationInitialise) Next level: scenes/sld_reindeer/sld_reindeer.txt FISSION_LOG(gfICutterComponent::setup) originX/Y is deprecated - position new minigames via the CUx- cutter layer in coords, not origin. Cutter: 'CUS-cutter'. FISSION_LOG(gfIHogLevel::levelCreate) Level loaded - load interstitial FISSION_LOG(gfCAutoTestAuditComponent::levelFlush) AUTOTEST AUDIT: level roadToTechigloo.txt BSL 3/3 BNS 2/3 FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) Running level sld_reindeer.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 15 of 16 aimed attempts landed on roadToTechigloo.txt FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 1 missed - a tap on it did not collect it FISSION_LOG(gfCLevelCompleteCheckerComponent::playerControlledLevelCompleteKeyPressed) All requirements met. Broadcasting actComplete. FISSION_LOG(fsILevelBasedAppCoreMain::nextLocationInitialise) Next level: scenes/levelListCE/levelListCE.txt FISSION_LOG(gfCLevelSequencerMapComponent::gfCLevelSequencerMapComponent) Map level: visited 5 from a cleaned 30 from a potential 68 levels FISSION_LOG(fsCSerialisableToStr::deserialiseInitDo) No saved data for entity lev-northPoleBlacksmith.png exists. FISSION_LOG(gfIHogLevel::levelCreate) Level loaded - load interstitial FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) Running level levelListCE.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(fsILevelBasedAppCoreMain::nextLocationInitialise) Next level: scenes/northPoleBlacksmith/northPoleBlacksmith.txt FISSION_LOG(gfIHogLevel::levelCreate) Level loaded - load interstitial FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) Running level northPoleBlacksmith.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfCAutoTestLevelPlayComponent::subSceneOpenTry) AUTOTEST stalled - trying sub-scene door SUB1-church.png FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 16 of 16 aimed attempts landed on sld_reindeer.txt FISSION_LOG(fsCSpriteComponent::hitTestDo) Pixel collision detected between PRE-rung-fixLadder+fixed.png and INS-rung.pngDragDrop. FISSION_LOG(fsCSpriteComponent::hitTestDo) Pixel collision detected between PRE-rung-fixLadder+fixed.png and INS-rung.pngDragDrop. FISSION_LOG(fsCSpriteComponent::hitTestDo) Pixel collision detected between PRE-anvilHammer-putHammer+done.png and INS-anvilHammer.pngDragDrop. FISSION_LOG(fsCSpriteComponent::hitTestDo) Pixel collision detected between PRE-anvilHammer-putHammer+done.png and INS-anvilHammer.pngDragDrop. FISSION_LOG(gfCAutoTestLevelPlayComponent::subSceneOpenTry) AUTOTEST stalled - trying sub-scene door SUB1-church.png FISSION_LOG(gfCLevelCompleteCheckerComponent::allRequirementsMetCheck) All requirements met. Broadcasting actComplete. FISSION_LOG(fsILevelBasedAppCoreMain::nextLocationInitialise) Next level: scenes/prs_elves/prs_elves.txt FISSION_LOG(gfIHogLevel::levelCreate) Level loaded - load interstitial FISSION_LOG(gfCAutoTestAuditComponent::levelFlush) AUTOTEST AUDIT: level northPoleBlacksmith.txt BSL 2/3 BNS 3/3 FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) Running level prs_elves.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 14 of 14 aimed attempts landed on northPoleBlacksmith.txt FISSION_LOG(gfCLevelCompleteCheckerComponent::playerControlledLevelCompleteKeyPressed) All requirements met. Broadcasting actComplete. FISSION_LOG(fsILevelBasedAppCoreMain::nextLocationInitialise) Next level: scenes/levelListCE/levelListCE.txt FISSION_LOG(gfCLevelSequencerMapComponent::gfCLevelSequencerMapComponent) Map level: visited 6 from a cleaned 30 from a potential 68 levels FISSION_LOG(fsCSerialisableToStr::deserialiseInitDo) No saved data for entity lev-northPoleBlacksmithInt.png exists. FISSION_LOG(gfIHogLevel::levelCreate) Level loaded - load interstitial FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) Running level levelListCE.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(fsILevelBasedAppCoreMain::nextLocationInitialise) Next level: scenes/northPoleBlacksmithInt/northPoleBlacksmithInt.txt FISSION_LOG(gfIHogLevel::levelCreate) Level loaded - load interstitial FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) Running level northPoleBlacksmithInt.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 12 of 12 aimed attempts landed on prs_elves.txt FISSION_LOG(fsCSpriteComponent::hitTestDo) Pixel collision detected between PRE-gauntlet-protectHand+done.png and INS-gauntlet.pngDragDrop. FISSION_LOG(fsCSpriteComponent::hitTestDo) Pixel collision detected between PRE-gauntlet-protectHand+done.png and INS-gauntlet.pngDragDrop. FISSION_LOG(gfCAutoTestAim::missAdvance) AUTOTEST aim gave up on PRE-matches-lightForge+lit.png - no usable key is available for it FISSION_LOG(gfCLevelCompleteCheckerComponent::allRequirementsMetCheck) All requirements met. Broadcasting actComplete. FISSION_LOG(fsILevelBasedAppCoreMain::nextLocationInitialise) Next level: scenes/hog_blacksmith/hog_blacksmith.txt FISSION_LOG(gfIHogLevel::levelCreate) Level loaded - load interstitial FISSION_LOG(gfCAutoTestAuditComponent::levelFlush) AUTOTEST AUDIT: level northPoleBlacksmithInt.txt BSL 3/3 BSP 1/1 BNS 2/2 FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) Running level hog_blacksmith.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 12 of 13 aimed attempts landed on northPoleBlacksmithInt.txt FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 1 missed - a tap on it did not collect it FISSION_LOG(gfCAutoTestAim::missAdvance) AUTOTEST aim gave up on PCG-itemC1.png - a tap on it did not collect it FISSION_LOG(fsILevelBasedAppCoreMain::nextLocationInitialise) Next level: scenes/meanwhile1/meanwhile1.txt FISSION_LOG(gfIHogLevel::levelCreate) Level loaded - load interstitial FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) Running level meanwhile1.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 7 of 10 aimed attempts landed on hog_blacksmith.txt FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 3 missed - a tap on it did not collect it FISSION_LOG(gfCLevelCompleteCheckerComponent::allRequirementsMetCheck) All requirements met. Broadcasting actComplete. FISSION_LOG(fsILevelBasedAppCoreMain::nextLocationInitialise) Next level: scenes/levelListCE/levelListCE.txt FISSION_LOG(gfCLevelSequencerMapComponent::gfCLevelSequencerMapComponent) Map level: visited 7 from a cleaned 30 from a potential 68 levels FISSION_LOG(fsCSerialisableToStr::deserialiseInitDo) No saved data for entity lev-iglooVillageApproach.png exists. FISSION_LOG(gfIHogLevel::levelCreate) Level loaded - load interstitial FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) Running level levelListCE.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(fsILevelBasedAppCoreMain::nextLocationInitialise) Next level: scenes/iglooVillageApproach/iglooVillageApproach.txt FISSION_LOG(gfIHogLevel::levelCreate) Level loaded - load interstitial FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) Running level iglooVillageApproach.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfCAutoTestAim::missAdvance) AUTOTEST aim gave up on PRE-shovel-clearSnow+robot1.png - no usable key is available for it FISSION_LOG(gfCAutoTestLevelPlayComponent::subSceneOpenTry) AUTOTEST stalled - trying sub-scene door SUB1-postOffice.png FISSION_LOG(gfCLevelCompleteCheckerComponent::allRequirementsMetCheck) All requirements met. Broadcasting actComplete. FISSION_LOG(fsILevelBasedAppCoreMain::nextLocationInitialise) Next level: scenes/rot_serverDoor/rot_serverDoor.txt FISSION_LOG(gfIHogLevel::levelCreate) Level loaded - load interstitial FISSION_LOG(gfCAutoTestAuditComponent::levelFlush) AUTOTEST AUDIT: level iglooVillageApproach.txt BSL 3/3 BNS 2/2 FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) Running level rot_serverDoor.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 13 of 14 aimed attempts landed on iglooVillageApproach.txt FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 1 missed - a tap on it did not collect it FISSION_LOG(gfCLevelCompleteCheckerComponent::playerControlledLevelCompleteKeyPressed) All requirements met. Broadcasting actComplete. FISSION_LOG(fsILevelBasedAppCoreMain::nextLocationInitialise) Next level: scenes/jtd_keypad/jtd_keypad.txt FISSION_LOG(gfIHogLevel::levelCreate) Level loaded - load interstitial FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) Running level jtd_keypad.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 12 of 12 aimed attempts landed on rot_serverDoor.txt FISSION_LOG(gfCLevelCompleteCheckerComponent::playerControlledLevelCompleteKeyPressed) All requirements met. Broadcasting actComplete. FISSION_LOG(fsILevelBasedAppCoreMain::nextLocationInitialise) Next level: scenes/levelListCE/levelListCE.txt FISSION_LOG(gfCLevelSequencerMapComponent::gfCLevelSequencerMapComponent) Map level: visited 8 from a cleaned 30 from a potential 68 levels FISSION_LOG(fsCSerialisableToStr::deserialiseInitDo) No saved data for entity lev-santasSuperComputer.png exists. FISSION_LOG(gfIHogLevel::levelCreate) Level loaded - load interstitial FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) Running level levelListCE.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(fsILevelBasedAppCoreMain::nextLocationInitialise) Next level: scenes/santasSuperComputer/santasSuperComputer.txt FISSION_LOG(gfIHogLevel::levelCreate) Level loaded - load interstitial FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) Running level santasSuperComputer.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfCAutoTestLevelPlayComponent::subSceneOpenTry) AUTOTEST stalled - trying sub-scene door SUB1-map.png FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 6 of 6 aimed attempts landed on jtd_keypad.txt FISSION_LOG(gfCAutoTestLevelPlayComponent::subSceneExitTap) AUTOTEST stalled inside a sub-scene - leaving it FISSION_LOG(fsCSpriteComponent::hitTestDo) Pixel collision detected between PRE-cookies-feedSanta+santaFed.png and INS-cookies.pngDragDrop. FISSION_LOG(fsCSpriteComponent::hitTestDo) Pixel collision detected between PRE-cookies-feedSanta+santaFed.png and INS-cookies.pngDragDrop. FISSION_LOG(gfCAutoTestAim::missAdvance) AUTOTEST aim gave up on PRE-santasList-giveList+listGiven.png - no usable key is available for it FISSION_LOG(gfCAutoTestAim::missAdvance) AUTOTEST aim gave up on INS-lever.png - its screen position is not on its own icon hit map FISSION_LOG(gfCAutoTestAim::missAdvance) AUTOTEST aim gave up on PRE-lever-serverOn+turnOnServer.png - no usable key is available for it FISSION_LOG(gfCLevelCompleteCheckerComponent::allRequirementsMetCheck) All requirements met. Broadcasting actComplete. FISSION_LOG(fsILevelBasedAppCoreMain::nextLocationInitialise) Next level: scenes/flp_worldMap/flp_worldMap.txt FISSION_LOG(gfICutterComponent::setup) originX/Y is deprecated - position new minigames via the CUx- cutter layer in coords, not origin. Cutter: 'CUF-cutter'. FISSION_LOG(gfIHogLevel::levelCreate) Level loaded - load interstitial FISSION_LOG(gfCAutoTestAuditComponent::levelFlush) AUTOTEST AUDIT: level santasSuperComputer.txt BSL 1/3 BSP 1/1 BNS 3/3 FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) Running level flp_worldMap.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 15 of 19 aimed attempts landed on santasSuperComputer.txt FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 3 missed - its screen position is not on its own icon hit map FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 1 missed - a tap on it did not collect it FISSION_LOG(gfCLevelCompleteCheckerComponent::playerControlledLevelCompleteKeyPressed) All requirements met. Broadcasting actComplete. FISSION_LOG(fsILevelBasedAppCoreMain::nextLocationInitialise) Next level: scenes/levelListCE/levelListCE.txt FISSION_LOG(gfCLevelSequencerMapComponent::gfCLevelSequencerMapComponent) Map level: visited 9 from a cleaned 30 from a potential 68 levels FISSION_LOG(fsCSerialisableToStr::deserialiseInitDo) No saved data for entity lev-santasMapWall.png exists. FISSION_LOG(gfIHogLevel::levelCreate) Level loaded - load interstitial FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) Running level levelListCE.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(fsILevelBasedAppCoreMain::nextLocationInitialise) Next level: scenes/santasMapWall/santasMapWall.txt FISSION_LOG(gfIHogLevel::levelCreate) Level loaded - load interstitial FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) Running level santasMapWall.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfCAutoTestLevelPlayComponent::subSceneOpenTry) AUTOTEST stalled - trying sub-scene door SUB2-tokyo.png FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 29 of 29 aimed attempts landed on flp_worldMap.txt FISSION_LOG(gfCAutoTestLevelPlayComponent::subSceneOpenTry) AUTOTEST stalled - trying sub-scene door SUB3-australia.png FISSION_LOG(gfCAutoTestLevelPlayComponent::subSceneOpenTry) AUTOTEST stalled - trying sub-scene door SUB4-madrid.png FISSION_LOG(gfCAutoTestLevelPlayComponent::subSceneOpenTry) AUTOTEST stalled - trying sub-scene door SUB5-texas.png FISSION_LOG(gfCAutoTestLevelPlayComponent::subSceneOpenTry) AUTOTEST stalled - trying sub-scene door SUB2-tokyo.png FISSION_LOG(fsILevelBasedAppCoreMain::nextLocationInitialise) Next level: scenes/meanwhile2/meanwhile2.txt FISSION_LOG(gfIHogLevel::levelCreate) Level loaded - load interstitial FISSION_LOG(gfCAutoTestAuditComponent::levelFlush) AUTOTEST AUDIT: level santasMapWall.txt BSL 3/4 BNS 4/5 FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) Running level meanwhile2.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 18 of 19 aimed attempts landed on santasMapWall.txt FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 1 missed - a tap on it did not collect it FISSION_LOG(gfCLevelCompleteCheckerComponent::allRequirementsMetCheck) All requirements met. Broadcasting actComplete. FISSION_LOG(fsILevelBasedAppCoreMain::nextLocationInitialise) Next level: scenes/rot_treeFarm/rot_treeFarm.txt FISSION_LOG(gfIHogLevel::levelCreate) Level loaded - load interstitial FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) Running level rot_treeFarm.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 1 of 1 aimed attempts landed on meanwhile2.txt FISSION_LOG(gfCLevelCompleteCheckerComponent::playerControlledLevelCompleteKeyPressed) All requirements met. Broadcasting actComplete. FISSION_LOG(fsILevelBasedAppCoreMain::nextLocationInitialise) Next level: scenes/levelListCE/levelListCE.txt FISSION_LOG(gfCLevelSequencerMapComponent::gfCLevelSequencerMapComponent) Map level: visited 10 from a cleaned 30 from a potential 68 levels FISSION_LOG(fsCSerialisableToStr::deserialiseInitDo) No saved data for entity lev-familyHomeReturn.png exists. FISSION_LOG(gfIHogLevel::levelCreate) Level loaded - load interstitial FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) Running level levelListCE.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(fsILevelBasedAppCoreMain::nextLocationInitialise) Next level: scenes/familyHomeReturn/familyHomeReturn.txt FISSION_LOG(gfIHogLevel::levelCreate) Level loaded - load interstitial FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) Running level familyHomeReturn.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfCAutoTestLevelPlayComponent::subSceneOpenTry) AUTOTEST stalled - trying sub-scene door SUB1-car.png FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 37 of 37 aimed attempts landed on rot_treeFarm.txt FISSION_LOG(gfCAutoTestLevelPlayComponent::subSceneExitTap) AUTOTEST stalled inside a sub-scene - leaving it FISSION_LOG(fsCSpriteComponent::hitTestDo) Pixel collision detected between PRE-flag-placeFlag+flagPlaced.png and INS-flag.pngDragDrop. FISSION_LOG(fsCSpriteComponent::hitTestDo) Pixel collision detected between PRE-flag-placeFlag+flagPlaced.png and INS-flag.pngDragDrop. FISSION_LOG(gfCAutoTestLevelPlayComponent::subSceneOpenTry) AUTOTEST stalled - trying sub-scene door SUB2-bedroom.png FISSION_LOG(fsILevelBasedAppCoreMain::nextLocationInitialise) Next level: scenes/jig_christmasTree/jig_christmasTree.txt FISSION_LOG(gfIHogLevel::levelCreate) Level loaded - load interstitial FISSION_LOG(gfCAutoTestAuditComponent::levelFlush) AUTOTEST AUDIT: level familyHomeReturn.txt BSL 2/3 BSP 1/1 BNS 2/3 FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) Running level jig_christmasTree.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 15 of 17 aimed attempts landed on familyHomeReturn.txt FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 2 missed - a tap on it did not collect it FISSION_LOG(fsILevelBasedAppCoreMain::nextLocationInitialise) Next level: scenes/levelListCE/levelListCE.txt FISSION_LOG(gfCLevelSequencerMapComponent::gfCLevelSequencerMapComponent) Map level: visited 11 from a cleaned 30 from a potential 68 levels FISSION_LOG(fsCSerialisableToStr::deserialiseInitDo) No saved data for entity lev-familyKitchen.png exists. FISSION_LOG(gfIHogLevel::levelCreate) Level loaded - load interstitial FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) Running level levelListCE.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(fsILevelBasedAppCoreMain::nextLocationInitialise) Next level: scenes/familyKitchen/familyKitchen.txt FISSION_LOG(gfIHogLevel::levelCreate) Level loaded - load interstitial FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) Running level familyKitchen.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 16 of 22 aimed attempts landed on jig_christmasTree.txt FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 3 missed - its screen position is not inside its own hit area FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 3 missed - a pointer down on it picked nothing up FISSION_LOG(gfCAutoTestLevelPlayComponent::subSceneOpenTry) AUTOTEST stalled - trying sub-scene door SUB1-cupboard.png FISSION_LOG(fsCSpriteComponent::hitTestDo) Pixel collision detected between PRE-bowl-fillBowl+bowlFilled.png and INS-bowl.pngDragDrop. FISSION_LOG(fsCSpriteComponent::hitTestDo) Pixel collision detected between PRE-bowl-fillBowl+bowlFilled.png and INS-bowl.pngDragDrop. FISSION_LOG(gfCAutoTestAim::missAdvance) AUTOTEST aim gave up on INS-fullBowl.png - the pointer down at its screen position did not pick it up FISSION_LOG(gfCAutoTestAim::missAdvance) AUTOTEST aim gave up on PRE-fullBowl-dogWater+waterGiven.png - dropping key INS-fullBowl.png on it did not take the key FISSION_LOG(gfCAutoTestAim::missAdvance) AUTOTEST aim gave up on PRE-batteries-fixClock+clockFixed.png - no usable key is available for it FISSION_LOG(gfCAutoTestLevelPlayComponent::subSceneOpenTry) AUTOTEST stalled - trying sub-scene door SUB2-drawer.png FISSION_LOG(gfCLevelCompleteCheckerComponent::allRequirementsMetCheck) All requirements met. Broadcasting actComplete. FISSION_LOG(fsILevelBasedAppCoreMain::nextLocationInitialise) Next level: scenes/wrd_christmasThings/wrd_christmasThings.txt FISSION_LOG(gfCWordSearchMinigameLogicComponent::initialiseFromVariableTableDo) originX/Y is deprecated - position new wordsearch grids via a WRD-Minigame layer in coords, not origin. FISSION_LOG(gfIHogLevel::levelCreate) Level loaded - load interstitial FISSION_LOG(gfCAutoTestAuditComponent::levelFlush) AUTOTEST AUDIT: level familyKitchen.txt BSL 2/3 BNS 3/3 FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) Running level wrd_christmasThings.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 14 of 20 aimed attempts landed on familyKitchen.txt FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 3 missed - the pointer down at its screen position did not pick it up FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 3 missed - dropping key INS-fullBowl.png on it did not take the key FISSION_LOG(gfCLevelCompleteCheckerComponent::playerControlledLevelCompleteKeyPressed) All requirements met. Broadcasting actComplete. FISSION_LOG(gfCWordSearchMinigameLogicComponent::initialiseFromVariableTableDo) originX/Y is deprecated - position new wordsearch grids via a WRD-Minigame layer in coords, not origin. FISSION_LOG(fsILevelBasedAppCoreMain::nextLocationInitialise) Next level: scenes/levelListCE/levelListCE.txt FISSION_LOG(gfCLevelSequencerMapComponent::gfCLevelSequencerMapComponent) Map level: visited 12 from a cleaned 30 from a potential 68 levels FISSION_LOG(fsCSerialisableToStr::deserialiseInitDo) No saved data for entity lev-treehouse.png exists. FISSION_LOG(gfIHogLevel::levelCreate) Level loaded - load interstitial FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) Running level levelListCE.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(fsILevelBasedAppCoreMain::nextLocationInitialise) Next level: scenes/treehouse/treehouse.txt FISSION_LOG(gfIHogLevel::levelCreate) Level loaded - load interstitial FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) Running level treehouse.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfCAutoTestLevelPlayComponent::subSceneOpenTry) AUTOTEST stalled - trying sub-scene door SUB1-log.png FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 17 of 17 aimed attempts landed on wrd_christmasThings.txt FISSION_LOG(gfCLevelCompleteCheckerComponent::allRequirementsMetCheck) All requirements met. Broadcasting actComplete. FISSION_LOG(gfCAutoTestAim::missAdvance) AUTOTEST aim gave up on BSL-headphones_03.png - its screen position is not inside its own hit box FISSION_LOG(fsILevelBasedAppCoreMain::nextLocationInitialise) Next level: scenes/jtd_treehouse/jtd_treehouse.txt FISSION_LOG(gfIHogLevel::levelCreate) Level loaded - load interstitial FISSION_LOG(gfCAutoTestAuditComponent::levelFlush) AUTOTEST AUDIT: level treehouse.txt BSL 1/3 BSP 1/1 BNS 3/3 FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) Running level jtd_treehouse.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 15 of 18 aimed attempts landed on treehouse.txt FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 3 missed - its screen position is not inside its own hit box FISSION_LOG(gfCLevelCompleteCheckerComponent::playerControlledLevelCompleteKeyPressed) All requirements met. Broadcasting actComplete. FISSION_LOG(fsILevelBasedAppCoreMain::nextLocationInitialise) Next level: scenes/levelListCE/levelListCE.txt FISSION_LOG(gfCLevelSequencerMapComponent::gfCLevelSequencerMapComponent) Map level: visited 13 from a cleaned 30 from a potential 68 levels FISSION_LOG(fsCSerialisableToStr::deserialiseInitDo) No saved data for entity lev-treehouseInt.png exists. FISSION_LOG(gfIHogLevel::levelCreate) Level loaded - load interstitial FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) Running level levelListCE.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(fsILevelBasedAppCoreMain::nextLocationInitialise) Next level: scenes/treehouseInt/treehouseInt.txt FISSION_LOG(gfIHogLevel::levelCreate) Level loaded - load interstitial FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) Running level treehouseInt.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 6 of 6 aimed attempts landed on jtd_treehouse.txt FISSION_LOG(fsCSpriteComponent::hitTestDo) Pixel collision detected between PRE-banner-hangXbanner+happyHolidays.png and INS-banner.pngDragDrop. FISSION_LOG(fsCSpriteComponent::hitTestDo) Pixel collision detected between PRE-banner-hangXbanner+happyHolidays.png and INS-banner.pngDragDrop. FISSION_LOG(gfCLevelCompleteCheckerComponent::allRequirementsMetCheck) All requirements met. Broadcasting actComplete. FISSION_LOG(fsILevelBasedAppCoreMain::nextLocationInitialise) Next level: scenes/flp_email/flp_email.txt FISSION_LOG(gfIHogLevel::levelCreate) Level loaded - load interstitial FISSION_LOG(gfCAutoTestAuditComponent::levelFlush) AUTOTEST AUDIT: level treehouseInt.txt BSL 1/3 BNS 3/3 FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) Running level flp_email.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 13 of 14 aimed attempts landed on treehouseInt.txt FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 1 missed - a tap on it did not collect it FISSION_LOG(gfCLevelCompleteCheckerComponent::playerControlledLevelCompleteKeyPressed) All requirements met. Broadcasting actComplete. FISSION_LOG(fsILevelBasedAppCoreMain::nextLocationInitialise) Next level: scenes/levelListCE/levelListCE.txt FISSION_LOG(gfCLevelSequencerMapComponent::gfCLevelSequencerMapComponent) Map level: visited 14 from a cleaned 30 from a potential 68 levels FISSION_LOG(fsCSerialisableToStr::deserialiseInitDo) No saved data for entity lev-roadToMall.png exists. FISSION_LOG(gfIHogLevel::levelCreate) Level loaded - load interstitial FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) Running level levelListCE.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(fsILevelBasedAppCoreMain::nextLocationInitialise) Next level: scenes/roadToMall/roadToMall.txt FISSION_LOG(gfIHogLevel::levelCreate) Level loaded - load interstitial FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) Running level roadToMall.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfCAutoTestLevelPlayComponent::subSceneOpenTry) AUTOTEST stalled - trying sub-scene door SUB2-cinema.png FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 29 of 29 aimed attempts landed on flp_email.txt FISSION_LOG(fsCSpriteComponent::hitTestDo) Pixel collision detected between PRE-cones-placeCones+conesPlaced.png and INS-cones.pngDragDrop. FISSION_LOG(fsCSpriteComponent::hitTestDo) Pixel collision detected between PRE-cones-placeCones+conesPlaced.png and INS-cones.pngDragDrop. FISSION_LOG(gfCAutoTestLevelPlayComponent::subSceneOpenTry) AUTOTEST stalled - trying sub-scene door SUB1-mall.png FISSION_LOG(fsCSpriteComponent::hitTestDo) Pixel collision detected between PRE-sunglasses-shadesDad+given.png and INS-sunglasses.pngDragDrop. FISSION_LOG(fsCSpriteComponent::hitTestDo) Pixel collision detected between PRE-sunglasses-shadesDad+given.png and INS-sunglasses.pngDragDrop. FISSION_LOG(gfCAutoTestAim::missAdvance) AUTOTEST aim gave up on PRE-shovel-gritRoad+spreadGrit.png - no usable key is available for it FISSION_LOG(gfCAutoTestAim::missAdvance) AUTOTEST aim gave up on -HDN-cover-santitation_worker.png - its screen position is not inside its own hit box FISSION_LOG(gfCAutoTestLevelPlayComponent::subSceneOpenTry) AUTOTEST stalled - trying sub-scene door SUB2-cinema.png FISSION_LOG(gfCAutoTestLevelPlayComponent::subSceneOpenTry) AUTOTEST stalled - trying sub-scene door SUB1-mall.png FISSION_LOG(gfCAutoTestLevelPlayComponent::subSceneOpenTry) AUTOTEST stalled - trying sub-scene door SUB2-cinema.png FISSION_LOG(fsILevelBasedAppCoreMain::nextLocationInitialise) Next level: scenes/diff_car/diff_car.txt FISSION_LOG(gfIHogLevel::levelCreate) Level loaded - load interstitial FISSION_LOG(gfCAutoTestAuditComponent::levelFlush) AUTOTEST AUDIT: level roadToMall.txt BSL 3/3 BSP 1/1 BNS 3/3 FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) Running level diff_car.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 17 of 20 aimed attempts landed on roadToMall.txt FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 3 missed - its screen position is not inside its own hit box FISSION_LOG(gfCLevelCompleteCheckerComponent::playerControlledLevelCompleteKeyPressed) All requirements met. Broadcasting actComplete. FISSION_LOG(fsILevelBasedAppCoreMain::nextLocationInitialise) Next level: scenes/levelListCE/levelListCE.txt FISSION_LOG(gfCLevelSequencerMapComponent::gfCLevelSequencerMapComponent) Map level: visited 15 from a cleaned 30 from a potential 68 levels FISSION_LOG(fsCSerialisableToStr::deserialiseInitDo) No saved data for entity lev-springfieldMall.png exists. FISSION_LOG(gfIHogLevel::levelCreate) Level loaded - load interstitial FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) Running level levelListCE.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(fsILevelBasedAppCoreMain::nextLocationInitialise) Next level: scenes/springfieldMall/springfieldMall.txt FISSION_LOG(gfIHogLevel::levelCreate) Level loaded - load interstitial FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) Running level springfieldMall.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfCAutoTestLevelPlayComponent::subSceneOpenTry) AUTOTEST stalled - trying sub-scene door SUB1-cab.png FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 14 of 14 aimed attempts landed on diff_car.txt FISSION_LOG(gfCAutoTestLevelPlayComponent::subSceneExitTap) AUTOTEST stalled inside a sub-scene - leaving it FISSION_LOG(fsCSpriteComponent::hitTestDo) Pixel collision detected between PRE-cautionSign-placeWarning+wetFloor.png and INS-cautionSign.pngDragDrop. FISSION_LOG(fsCSpriteComponent::hitTestDo) Pixel collision detected between PRE-cautionSign-placeWarning+wetFloor.png and INS-cautionSign.pngDragDrop. FISSION_LOG(gfCAutoTestAim::missAdvance) AUTOTEST aim gave up on PRE-batteries-flyDrone+flown.png - no usable key is available for it FISSION_LOG(gfCAutoTestAim::missAdvance) AUTOTEST aim gave up on PRE-money-donate+donated.png - no usable key is available for it FISSION_LOG(gfCAutoTestLevelPlayComponent::subSceneExitTap) AUTOTEST stalled inside a sub-scene - leaving it FISSION_LOG(gfCLevelCompleteCheckerComponent::allRequirementsMetCheck) All requirements met. Broadcasting actComplete. FISSION_LOG(fsILevelBasedAppCoreMain::nextLocationInitialise) Next level: scenes/hog_mall/hog_mall.txt FISSION_LOG(gfIHogLevel::levelCreate) Level loaded - load interstitial FISSION_LOG(gfCAutoTestAuditComponent::levelFlush) AUTOTEST AUDIT: level springfieldMall.txt BSL 3/3 BSP 1/1 BNS 3/3 FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) Running level hog_mall.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 19 of 21 aimed attempts landed on springfieldMall.txt FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 2 missed - a tap on it did not collect it FISSION_LOG(fsILevelBasedAppCoreMain::nextLocationInitialise) Next level: scenes/levelListCE/levelListCE.txt FISSION_LOG(gfCLevelSequencerMapComponent::gfCLevelSequencerMapComponent) Map level: visited 16 from a cleaned 30 from a potential 68 levels FISSION_LOG(fsCSerialisableToStr::deserialiseInitDo) No saved data for entity lev-xmasStoreInt.png exists. FISSION_LOG(gfIHogLevel::levelCreate) Level loaded - load interstitial FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) Running level levelListCE.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(fsILevelBasedAppCoreMain::nextLocationInitialise) Next level: scenes/xmasStoreInt/xmasStoreInt.txt FISSION_LOG(gfIHogLevel::levelCreate) Level loaded - load interstitial FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) Running level xmasStoreInt.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 9 of 9 aimed attempts landed on hog_mall.txt FISSION_LOG(fsCSpriteComponent::hitTestDo) Pixel collision detected between PRE-saleBanner-hangBanner+bannerHung.png and INS-saleBanner.pngDragDrop. FISSION_LOG(fsCSpriteComponent::hitTestDo) Pixel collision detected between PRE-saleBanner-hangBanner+bannerHung.png and INS-saleBanner.pngDragDrop. FISSION_LOG(gfCAutoTestLevelPlayComponent::subSceneOpenTry) AUTOTEST stalled - trying sub-scene door SUB1-till.png FISSION_LOG(gfCAutoTestAim::missAdvance) AUTOTEST aim gave up on PRE-money-buyWallpaper+bought.png - no usable key is available for it FISSION_LOG(gfCLevelCompleteCheckerComponent::allRequirementsMetCheck) All requirements met. Broadcasting actComplete. FISSION_LOG(fsILevelBasedAppCoreMain::nextLocationInitialise) Next level: scenes/jtd_xmasStore/jtd_xmasStore.txt FISSION_LOG(gfIHogLevel::levelCreate) Level loaded - load interstitial FISSION_LOG(gfCAutoTestAuditComponent::levelFlush) AUTOTEST AUDIT: level xmasStoreInt.txt BSL 1/3 BNS 3/3 FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) Running level jtd_xmasStore.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 19 of 19 aimed attempts landed on xmasStoreInt.txt FISSION_LOG(gfCLevelCompleteCheckerComponent::playerControlledLevelCompleteKeyPressed) All requirements met. Broadcasting actComplete. FISSION_LOG(fsILevelBasedAppCoreMain::nextLocationInitialise) Next level: scenes/levelListCE/levelListCE.txt FISSION_LOG(gfCLevelSequencerMapComponent::gfCLevelSequencerMapComponent) Map level: visited 17 from a cleaned 30 from a potential 68 levels FISSION_LOG(fsCSerialisableToStr::deserialiseInitDo) No saved data for entity lev-grotto.png exists. FISSION_LOG(gfIHogLevel::levelCreate) Level loaded - load interstitial FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) Running level levelListCE.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(fsILevelBasedAppCoreMain::nextLocationInitialise) Next level: scenes/grotto/grotto.txt FISSION_LOG(gfIHogLevel::levelCreate) Level loaded - load interstitial FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) Running level grotto.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfCAutoTestLevelPlayComponent::subSceneOpenTry) AUTOTEST stalled - trying sub-scene door SUB2-sleigh.png FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 11 of 11 aimed attempts landed on jtd_xmasStore.txt FISSION_LOG(gfCAutoTestLevelPlayComponent::subSceneOpenTry) AUTOTEST stalled - trying sub-scene door SUB1-grotto.png FISSION_LOG(gfCLevelCompleteCheckerComponent::allRequirementsMetCheck) All requirements met. Broadcasting actComplete. FISSION_LOG(fsILevelBasedAppCoreMain::nextLocationInitialise) Next level: scenes/prs_grottoCharacters/prs_grottoCharacters.txt FISSION_LOG(gfIHogLevel::levelCreate) Level loaded - load interstitial FISSION_LOG(gfCAutoTestAuditComponent::levelFlush) AUTOTEST AUDIT: level grotto.txt BSL 2/3 BSP 1/1 BNS 3/3 FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) Running level prs_grottoCharacters.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 20 of 22 aimed attempts landed on grotto.txt FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 2 missed - a tap on it did not collect it FISSION_LOG(gfCLevelCompleteCheckerComponent::playerControlledLevelCompleteKeyPressed) All requirements met. Broadcasting actComplete. FISSION_LOG(fsILevelBasedAppCoreMain::nextLocationInitialise) Next level: scenes/flp_robotShop/flp_robotShop.txt FISSION_LOG(gfICutterComponent::setup) originX/Y is deprecated - position new minigames via the CUx- cutter layer in coords, not origin. Cutter: 'CUF-cutter'. FISSION_LOG(gfIHogLevel::levelCreate) Level loaded - load interstitial FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) Running level flp_robotShop.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 12 of 12 aimed attempts landed on prs_grottoCharacters.txt FISSION_LOG(gfCLevelCompleteCheckerComponent::playerControlledLevelCompleteKeyPressed) All requirements met. Broadcasting actComplete. FISSION_LOG(fsILevelBasedAppCoreMain::nextLocationInitialise) Next level: scenes/levelListCE/levelListCE.txt FISSION_LOG(gfCLevelSequencerMapComponent::gfCLevelSequencerMapComponent) Map level: visited 18 from a cleaned 30 from a potential 68 levels FISSION_LOG(fsCSerialisableToStr::deserialiseInitDo) No saved data for entity lev-xmasCafe.png exists. FISSION_LOG(gfIHogLevel::levelCreate) Level loaded - load interstitial FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) Running level levelListCE.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(fsILevelBasedAppCoreMain::nextLocationInitialise) Next level: scenes/xmasCafe/xmasCafe.txt FISSION_LOG(gfIHogLevel::levelCreate) Level loaded - load interstitial FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) Running level xmasCafe.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfCAutoTestLevelPlayComponent::subSceneOpenTry) AUTOTEST stalled - trying sub-scene door SUB2-mall.png FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 35 of 35 aimed attempts landed on flp_robotShop.txt FISSION_LOG(gfCAutoTestLevelPlayComponent::subSceneOpenTry) AUTOTEST stalled - trying sub-scene door SUB1-cafe.png FISSION_LOG(gfCAutoTestAim::missAdvance) AUTOTEST aim gave up on INS-santaHat.png - its screen position is not on its own icon hit map FISSION_LOG(gfCAutoTestAim::missAdvance) AUTOTEST aim gave up on PRE-santaHat-hatToWaitress+hatGiven.png - no usable key is available for it FISSION_LOG(gfCAutoTestAim::missAdvance) AUTOTEST aim gave up on PRE-money-tipWaiter+tipped.png - no usable key is available for it FISSION_LOG(gfCAutoTestLevelPlayComponent::subSceneOpenTry) AUTOTEST stalled - trying sub-scene door SUB2-mall.png FISSION_LOG(fsILevelBasedAppCoreMain::nextLocationInitialise) Next level: scenes/meanwhile3/meanwhile3.txt FISSION_LOG(gfIHogLevel::levelCreate) Level loaded - load interstitial FISSION_LOG(gfCAutoTestAuditComponent::levelFlush) AUTOTEST AUDIT: level xmasCafe.txt BSL 3/3 BNS 4/4 FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) Running level meanwhile3.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 20 of 24 aimed attempts landed on xmasCafe.txt FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 3 missed - its screen position is not on its own icon hit map FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 1 missed - a tap on it did not collect it FISSION_LOG(gfCLevelCompleteCheckerComponent::allRequirementsMetCheck) All requirements met. Broadcasting actComplete. FISSION_LOG(fsILevelBasedAppCoreMain::nextLocationInitialise) Next level: scenes/levelListCE/levelListCE.txt FISSION_LOG(gfCLevelSequencerMapComponent::gfCLevelSequencerMapComponent) Map level: visited 19 from a cleaned 30 from a potential 68 levels FISSION_LOG(fsCSerialisableToStr::deserialiseInitDo) No saved data for entity lev-foodParcelPackers.png exists. FISSION_LOG(gfIHogLevel::levelCreate) Level loaded - load interstitial FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) Running level levelListCE.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(fsILevelBasedAppCoreMain::nextLocationInitialise) Next level: scenes/foodParcelPackers/foodParcelPackers.txt FISSION_LOG(gfIHogLevel::levelCreate) Level loaded - load interstitial FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) Running level foodParcelPackers.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfCAutoTestLevelPlayComponent::subSceneOpenTry) AUTOTEST stalled - trying sub-scene door SUB1-box.png FISSION_LOG(fsCSpriteComponent::hitTestDo) Pixel collision detected between PRE-salami-hangSalami+hung.png and INS-salami.pngDragDrop. FISSION_LOG(fsCSpriteComponent::hitTestDo) Pixel collision detected between PRE-salami-hangSalami+hung.png and INS-salami.pngDragDrop. FISSION_LOG(gfCAutoTestAim::missAdvance) AUTOTEST aim gave up on PRE-knife-cutPie+cut.png - no usable key is available for it FISSION_LOG(gfCLevelCompleteCheckerComponent::allRequirementsMetCheck) All requirements met. Broadcasting actComplete. FISSION_LOG(fsILevelBasedAppCoreMain::nextLocationInitialise) Next level: scenes/sld_foodParcel/sld_foodParcel.txt FISSION_LOG(gfICutterComponent::setup) originX/Y is deprecated - position new minigames via the CUx- cutter layer in coords, not origin. Cutter: 'CUS-cutter'. FISSION_LOG(gfIHogLevel::levelCreate) Level loaded - load interstitial FISSION_LOG(gfCAutoTestAuditComponent::levelFlush) AUTOTEST AUDIT: level foodParcelPackers.txt BSL 3/3 BSP 1/1 BNS 3/3 FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) Running level sld_foodParcel.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 18 of 19 aimed attempts landed on foodParcelPackers.txt FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 1 missed - a tap on it did not collect it FISSION_LOG(gfCLevelCompleteCheckerComponent::playerControlledLevelCompleteKeyPressed) All requirements met. Broadcasting actComplete. FISSION_LOG(fsILevelBasedAppCoreMain::nextLocationInitialise) Next level: scenes/levelListCE/levelListCE.txt FISSION_LOG(gfCLevelSequencerMapComponent::gfCLevelSequencerMapComponent) Map level: visited 20 from a cleaned 30 from a potential 68 levels FISSION_LOG(fsCSerialisableToStr::deserialiseInitDo) No saved data for entity lev-foodParcelDelivery.png exists. FISSION_LOG(gfIHogLevel::levelCreate) Level loaded - load interstitial FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) Running level levelListCE.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(fsILevelBasedAppCoreMain::nextLocationInitialise) Next level: scenes/foodParcelDelivery/foodParcelDelivery.txt FISSION_LOG(gfIHogLevel::levelCreate) Level loaded - load interstitial FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) Running level foodParcelDelivery.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfCAutoTestLevelPlayComponent::subSceneOpenTry) AUTOTEST stalled - trying sub-scene door SUB2-forklift.png FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 20 of 20 aimed attempts landed on sld_foodParcel.txt FISSION_LOG(gfCAutoTestLevelPlayComponent::subSceneOpenTry) AUTOTEST stalled - trying sub-scene door SUB1-box.png FISSION_LOG(fsCSpriteComponent::hitTestDo) Pixel collision detected between PRE-scissors-giveScissors+scissored.png and INS-scissors.pngDragDrop. FISSION_LOG(fsCSpriteComponent::hitTestDo) Pixel collision detected between PRE-scissors-giveScissors+scissored.png and INS-scissors.pngDragDrop. FISSION_LOG(fsCSpriteComponent::hitTestDo) Pixel collision detected between PRE-box-giveBox+boxGiven.png and INS-box.pngDragDrop. FISSION_LOG(fsCSpriteComponent::hitTestDo) Pixel collision detected between PRE-box-giveBox+boxGiven.png and INS-box.pngDragDrop. FISSION_LOG(gfCAutoTestAim::missAdvance) AUTOTEST aim gave up on PRE-matches-lightBrazier+lit.png - no usable key is available for it FISSION_LOG(gfCAutoTestLevelPlayComponent::subSceneOpenTry) AUTOTEST stalled - trying sub-scene door SUB2-forklift.png FISSION_LOG(fsILevelBasedAppCoreMain::nextLocationInitialise) Next level: scenes/jig_springfieldMap/jig_springfieldMap.txt FISSION_LOG(gfICutterComponent::setup) originX/Y is deprecated - position new minigames via the CUx- cutter layer in coords, not origin. Cutter: 'CUJ-cutter'. FISSION_LOG(gfIHogLevel::levelCreate) Level loaded - load interstitial FISSION_LOG(gfCAutoTestAuditComponent::levelFlush) AUTOTEST AUDIT: level foodParcelDelivery.txt BSL 3/3 BNS 3/3 FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) Running level jig_springfieldMap.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 23 of 24 aimed attempts landed on foodParcelDelivery.txt FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 1 missed - a tap on it did not collect it FISSION_LOG(fsILevelBasedAppCoreMain::nextLocationInitialise) Next level: scenes/levelListCE/levelListCE.txt FISSION_LOG(gfCLevelSequencerMapComponent::gfCLevelSequencerMapComponent) Map level: visited 21 from a cleaned 30 from a potential 68 levels FISSION_LOG(fsCSerialisableToStr::deserialiseInitDo) No saved data for entity lev-docks.png exists. FISSION_LOG(gfIHogLevel::levelCreate) Level loaded - load interstitial FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) Running level levelListCE.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(fsILevelBasedAppCoreMain::nextLocationInitialise) Next level: scenes/docks/docks.txt FISSION_LOG(gfIHogLevel::levelCreate) Level loaded - load interstitial FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) Running level docks.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfCAutoTestLevelPlayComponent::subSceneOpenTry) AUTOTEST stalled - trying sub-scene door SUB2-crane.png FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 20 of 20 aimed attempts landed on jig_springfieldMap.txt FISSION_LOG(gfCAutoTestLevelPlayComponent::subSceneOpenTry) AUTOTEST stalled - trying sub-scene door SUB2-crane.png FISSION_LOG(fsILevelBasedAppCoreMain::nextLocationInitialise) Next level: scenes/meanwhile4/meanwhile4.txt FISSION_LOG(gfIHogLevel::levelCreate) Level loaded - load interstitial FISSION_LOG(gfCAutoTestAuditComponent::levelFlush) AUTOTEST AUDIT: level docks.txt BSL 1/3 BNS 3/3 FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) Running level meanwhile4.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 14 of 16 aimed attempts landed on docks.txt FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 2 missed - a tap on it did not collect it FISSION_LOG(gfCLevelCompleteCheckerComponent::allRequirementsMetCheck) All requirements met. Broadcasting actComplete. FISSION_LOG(fsILevelBasedAppCoreMain::nextLocationInitialise) Next level: scenes/levelListCE/levelListCE.txt FISSION_LOG(gfCLevelSequencerMapComponent::gfCLevelSequencerMapComponent) Map level: visited 22 from a cleaned 30 from a potential 68 levels FISSION_LOG(fsCSerialisableToStr::deserialiseInitDo) No saved data for entity lev-santasHouseRoad.png exists. FISSION_LOG(gfIHogLevel::levelCreate) Level loaded - load interstitial FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) Running level levelListCE.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(fsILevelBasedAppCoreMain::nextLocationInitialise) Next level: scenes/santasHouseRoad/santasHouseRoad.txt FISSION_LOG(gfIHogLevel::levelCreate) Level loaded - load interstitial FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) Running level santasHouseRoad.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfCAutoTestLevelPlayComponent::subSceneOpenTry) AUTOTEST stalled - trying sub-scene door SUB1-observatory.png FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 1 of 1 aimed attempts landed on meanwhile4.txt FISSION_ERROR(gfCPickListGui::updateDo) Not enough slots in the pick list to handle all priority entity types. FISSION_ERROR(gfCPickListGui::updateDo) Not enough slots in the pick list to handle all priority entity types. FISSION_ERROR(gfCPickListGui::updateDo) Not enough slots in the pick list to handle all priority entity types. FISSION_ERROR(gfCPickListGui::updateDo) Not enough slots in the pick list to handle all priority entity types. FISSION_ERROR(gfCPickListGui::updateDo) Not enough slots in the pick list to handle all priority entity types. FISSION_ERROR(gfCPickListGui::updateDo) Not enough slots in the pick list to handle all priority entity types. FISSION_ERROR(gfCPickListGui::updateDo) Not enough slots in the pick list to handle all priority entity types. FISSION_ERROR(gfCPickListGui::updateDo) Not enough slots in the pick list to handle all priority entity types. FISSION_ERROR(gfCPickListGui::updateDo) Not enough slots in the pick list to handle all priority entity types. FISSION_ERROR(gfCPickListGui::updateDo) Not enough slots in the pick list to handle all priority entity types. FISSION_ERROR(gfCPickListGui::updateDo) Not enough slots in the pick list to handle all priority entity types. FISSION_ERROR(gfCPickListGui::updateDo) Not enough slots in the pick list to handle all priority entity types. FISSION_ERROR(gfCPickListGui::updateDo) Not enough slots in the pick list to handle all priority entity types. FISSION_ERROR(gfCPickListGui::updateDo) Not enough slots in the pick list to handle all priority entity types. FISSION_ERROR(gfCPickListGui::updateDo) Not enough slots in the pick list to handle all priority entity types. FISSION_ERROR(gfCPickListGui::updateDo) Not enough slots in the pick list to handle all priority entity types. FISSION_ERROR(gfCPickListGui::updateDo) Not enough slots in the pick list to handle all priority entity types. FISSION_ERROR(gfCPickListGui::updateDo) Not enough slots in the pick list to handle all priority entity types. FISSION_ERROR(gfCPickListGui::updateDo) Not enough slots in the pick list to handle all priority entity types. FISSION_ERROR(gfCPickListGui::updateDo) Not enough slots in the pick list to handle all priority entity types. FISSION_ERROR(gfCPickListGui::updateDo) Not enough slots in the pick list to handle all priority entity types. FISSION_ERROR(gfCPickListGui::updateDo) Not enough slots in the pick list to handle all priority entity types. FISSION_ERROR(gfCPickListGui::updateDo) Not enough slots in the pick list to handle all priority entity types. FISSION_ERROR(gfCPickListGui::updateDo) Not enough slots in the pick list to handle all priority entity types. FISSION_ERROR(gfCPickListGui::updateDo) Not enough slots in the pick list to handle all priority entity types. FISSION_ERROR(gfCPickListGui::updateDo) Not enough slots in the pick list to handle all priority entity types. FISSION_ERROR(gfCPickListGui::updateDo) Not enough slots in the pick list to handle all priority entity types. FISSION_ERROR(gfCPickListGui::updateDo) Not enough slots in the pick list to handle all priority entity types. FISSION_ERROR(gfCPickListGui::updateDo) Not enough slots in the pick list to handle all priority entity types. FISSION_ERROR(gfCPickListGui::updateDo) Not enough slots in the pick list to handle all priority entity types. FISSION_ERROR(gfCPickListGui::updateDo) Not enough slots in the pick list to handle all priority entity types. FISSION_LOG(gfCAutoTestAim::missAdvance) AUTOTEST aim gave up on PRE-firstAid-headache+medicated.png - no usable key is available for it FISSION_LOG(gfCAutoTestAim::missAdvance) AUTOTEST aim gave up on PRE-animalFood-feedHorses+fed.png - no usable key is available for it FISSION_LOG(gfCAutoTestAim::missAdvance) AUTOTEST aim gave up on PRE-batteries-activate+botsOn.png - no usable key is available for it FISSION_ERROR(gfCPickListGui::updateDo) Not enough slots in the pick list to handle all priority entity types. FISSION_ERROR(gfCPickListGui::updateDo) Not enough slots in the pick list to handle all priority entity types. FISSION_ERROR(gfCPickListGui::updateDo) Not enough slots in the pick list to handle all priority entity types. FISSION_ERROR(gfCPickListGui::updateDo) Not enough slots in the pick list to handle all priority entity types. FISSION_ERROR(gfCPickListGui::updateDo) Not enough slots in the pick list to handle all priority entity types. FISSION_ERROR(gfCPickListGui::updateDo) Not enough slots in the pick list to handle all priority entity types. FISSION_ERROR(gfCPickListGui::updateDo) Not enough slots in the pick list to handle all priority entity types. FISSION_ERROR(gfCPickListGui::updateDo) Not enough slots in the pick list to handle all priority entity types. FISSION_ERROR(gfCPickListGui::updateDo) Not enough slots in the pick list to handle all priority entity types. FISSION_ERROR(gfCPickListGui::updateDo) Not enough slots in the pick list to handle all priority entity types. FISSION_ERROR(gfCPickListGui::updateDo) Not enough slots in the pick list to handle all priority entity types. FISSION_ERROR(gfCPickListGui::updateDo) Not enough slots in the pick list to handle all priority entity types. FISSION_ERROR(gfCPickListGui::updateDo) Not enough slots in the pick list to handle all priority entity types. FISSION_ERROR(gfCPickListGui::updateDo) Not enough slots in the pick list to handle all priority entity types. FISSION_ERROR(gfCPickListGui::updateDo) Not enough slots in the pick list to handle all priority entity types. FISSION_ERROR(gfCPickListGui::updateDo) Not enough slots in the pick list to handle all priority entity types. FISSION_ERROR(gfCPickListGui::updateDo) Not enough slots in the pick list to handle all priority entity types. FISSION_LOG(gfCAutoTestLevelPlayComponent::subSceneOpenTry) AUTOTEST stalled - trying sub-scene door SUB1-observatory.png FISSION_LOG(gfCLevelCompleteCheckerComponent::allRequirementsMetCheck) All requirements met. Broadcasting actComplete. FISSION_LOG(fsILevelBasedAppCoreMain::nextLocationInitialise) Next level: scenes/rot_technigloo/rot_technigloo.txt FISSION_LOG(gfIHogLevel::levelCreate) Level loaded - load interstitial FISSION_LOG(gfCAutoTestAuditComponent::levelFlush) AUTOTEST AUDIT: level santasHouseRoad.txt BSL 3/3 BSP 1/1 BNS 3/3 FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) Running level rot_technigloo.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 16 of 17 aimed attempts landed on santasHouseRoad.txt FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 1 missed - a tap on it did not collect it FISSION_LOG(gfCLevelCompleteCheckerComponent::playerControlledLevelCompleteKeyPressed) All requirements met. Broadcasting actComplete. FISSION_LOG(fsILevelBasedAppCoreMain::nextLocationInitialise) Next level: scenes/levelListCE/levelListCE.txt FISSION_LOG(gfCLevelSequencerMapComponent::gfCLevelSequencerMapComponent) Map level: visited 23 from a cleaned 30 from a potential 68 levels FISSION_LOG(fsCSerialisableToStr::deserialiseInitDo) No saved data for entity lev-iglooElfDorm.png exists. FISSION_LOG(gfIHogLevel::levelCreate) Level loaded - load interstitial FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) Running level levelListCE.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(fsILevelBasedAppCoreMain::nextLocationInitialise) Next level: scenes/iglooElfDorm/iglooElfDorm.txt FISSION_LOG(gfIHogLevel::levelCreate) Level loaded - load interstitial FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) Running level iglooElfDorm.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 34 of 34 aimed attempts landed on rot_technigloo.txt FISSION_LOG(fsCSpriteComponent::hitTestDo) Pixel collision detected between PRE-thermometer-takeTemp+tempTaken.png and INS-thermometer.pngDragDrop. FISSION_LOG(fsCSpriteComponent::hitTestDo) Pixel collision detected between PRE-thermometer-takeTemp+tempTaken.png and INS-thermometer.pngDragDrop. FISSION_LOG(gfCAutoTestLevelPlayComponent::subSceneOpenTry) AUTOTEST stalled - trying sub-scene door SUB1-computerRoom.png FISSION_LOG(fsCSpriteComponent::hitTestDo) Pixel collision detected between PRE-steps-addSteps+stepsAdded.png and INS-steps.pngDragDrop. FISSION_LOG(fsCSpriteComponent::hitTestDo) Pixel collision detected between PRE-steps-addSteps+stepsAdded.png and INS-steps.pngDragDrop. FISSION_LOG(gfCAutoTestAim::missAdvance) AUTOTEST aim gave up on PRE-matches-lightCandle+candleLit.png - no usable key is available for it FISSION_LOG(gfCLevelCompleteCheckerComponent::allRequirementsMetCheck) All requirements met. Broadcasting actComplete. FISSION_LOG(fsILevelBasedAppCoreMain::nextLocationInitialise) Next level: scenes/rot_dormBunk/rot_dormBunk.txt FISSION_LOG(gfIHogLevel::levelCreate) Level loaded - load interstitial FISSION_LOG(gfCAutoTestAuditComponent::levelFlush) AUTOTEST AUDIT: level iglooElfDorm.txt BSL 2/3 BNS 3/3 FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) Running level rot_dormBunk.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 17 of 17 aimed attempts landed on iglooElfDorm.txt FISSION_LOG(gfCLevelCompleteCheckerComponent::playerControlledLevelCompleteKeyPressed) All requirements met. Broadcasting actComplete. FISSION_LOG(fsILevelBasedAppCoreMain::nextLocationInitialise) Next level: scenes/flp_usaMap/flp_usaMap.txt FISSION_LOG(gfICutterComponent::setup) originX/Y is deprecated - position new minigames via the CUx- cutter layer in coords, not origin. Cutter: 'CUF-cutter'. FISSION_LOG(gfIHogLevel::levelCreate) Level loaded - load interstitial FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) Running level flp_usaMap.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 9 of 9 aimed attempts landed on rot_dormBunk.txt FISSION_LOG(fsILevelBasedAppCoreMain::nextLocationInitialise) Next level: scenes/meanwhile5/meanwhile5.txt FISSION_LOG(gfIHogLevel::levelCreate) Level loaded - load interstitial FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) Running level meanwhile5.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 11 of 11 aimed attempts landed on flp_usaMap.txt FISSION_LOG(gfCLevelCompleteCheckerComponent::allRequirementsMetCheck) All requirements met. Broadcasting actComplete. FISSION_LOG(fsILevelBasedAppCoreMain::nextLocationInitialise) Next level: scenes/levelListCE/levelListCE.txt FISSION_LOG(gfCLevelSequencerMapComponent::gfCLevelSequencerMapComponent) Map level: visited 24 from a cleaned 30 from a potential 68 levels FISSION_LOG(fsCSerialisableToStr::deserialiseInitDo) No saved data for entity lev-warehouseDisaster.png exists. FISSION_LOG(gfIHogLevel::levelCreate) Level loaded - load interstitial FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) Running level levelListCE.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(fsILevelBasedAppCoreMain::nextLocationInitialise) Next level: scenes/warehouseDisaster/warehouseDisaster.txt FISSION_LOG(gfIHogLevel::levelCreate) Level loaded - load interstitial FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) Running level warehouseDisaster.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfCAutoTestLevelPlayComponent::subSceneOpenTry) AUTOTEST stalled - trying sub-scene door SUB2-shelves.png FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 1 of 1 aimed attempts landed on meanwhile5.txt FISSION_LOG(fsCSpriteComponent::hitTestDo) Pixel collision detected between PRE-light-replaceLight+lightfixed.png and INS-light.pngDragDrop. FISSION_LOG(fsCSpriteComponent::hitTestDo) Pixel collision detected between PRE-light-replaceLight+lightfixed.png and INS-light.pngDragDrop. FISSION_LOG(gfCAutoTestAim::missAdvance) AUTOTEST aim gave up on PRE-firstAid-bandageHead+bandaged.png - no usable key is available for it FISSION_LOG(gfCAutoTestLevelPlayComponent::subSceneOpenTry) AUTOTEST stalled - trying sub-scene door SUB1-toymaster.png FISSION_LOG(gfCAutoTestLevelPlayComponent::subSceneOpenTry) AUTOTEST stalled - trying sub-scene door SUB2-shelves.png FISSION_LOG(gfCAutoTestLevelPlayComponent::subSceneOpenTry) AUTOTEST stalled - trying sub-scene door SUB1-toymaster.png FISSION_LOG(gfCAutoTestLevelPlayComponent::subSceneOpenTry) AUTOTEST stalled - trying sub-scene door SUB2-shelves.png FISSION_LOG(fsILevelBasedAppCoreMain::nextLocationInitialise) Next level: scenes/flp_warehouseDisaster/flp_warehouseDisaster.txt FISSION_LOG(gfICutterComponent::setup) originX/Y is deprecated - position new minigames via the CUx- cutter layer in coords, not origin. Cutter: 'CUF-cutter'. FISSION_LOG(gfIHogLevel::levelCreate) Level loaded - load interstitial FISSION_LOG(gfCAutoTestAuditComponent::levelFlush) AUTOTEST AUDIT: level warehouseDisaster.txt BSL 2/3 BNS 3/3 FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) Running level flp_warehouseDisaster.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 19 of 19 aimed attempts landed on warehouseDisaster.txt FISSION_LOG(gfCLevelCompleteCheckerComponent::playerControlledLevelCompleteKeyPressed) All requirements met. Broadcasting actComplete. FISSION_LOG(fsILevelBasedAppCoreMain::nextLocationInitialise) Next level: scenes/levelListCE/levelListCE.txt FISSION_LOG(gfCLevelSequencerMapComponent::gfCLevelSequencerMapComponent) Map level: visited 25 from a cleaned 30 from a potential 68 levels FISSION_LOG(fsCSerialisableToStr::deserialiseInitDo) No saved data for entity lev-warehouseFixed.png exists. FISSION_LOG(gfIHogLevel::levelCreate) Level loaded - load interstitial FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) Running level levelListCE.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(fsILevelBasedAppCoreMain::nextLocationInitialise) Next level: scenes/warehouseFixed/warehouseFixed.txt FISSION_LOG(gfIHogLevel::levelCreate) Level loaded - load interstitial FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) Running level warehouseFixed.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfCAutoTestLevelPlayComponent::subSceneOpenTry) AUTOTEST stalled - trying sub-scene door SUB1-box.png FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 30 of 30 aimed attempts landed on flp_warehouseDisaster.txt FISSION_LOG(gfCLevelCompleteCheckerComponent::allRequirementsMetCheck) All requirements met. Broadcasting actComplete. FISSION_LOG(fsILevelBasedAppCoreMain::nextLocationInitialise) Next level: scenes/diff_warehouse/diff_warehouse.txt FISSION_LOG(gfIHogLevel::levelCreate) Level loaded - load interstitial FISSION_LOG(gfCAutoTestAuditComponent::levelFlush) AUTOTEST AUDIT: level warehouseFixed.txt BSL 1/5 BSP 1/1 BNS 3/3 FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) Running level diff_warehouse.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 16 of 17 aimed attempts landed on warehouseFixed.txt FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 1 missed - a tap on it did not collect it FISSION_LOG(gfCLevelCompleteCheckerComponent::playerControlledLevelCompleteKeyPressed) All requirements met. Broadcasting actComplete. FISSION_LOG(fsILevelBasedAppCoreMain::nextLocationInitialise) Next level: scenes/levelListCE/levelListCE.txt FISSION_LOG(gfCLevelSequencerMapComponent::gfCLevelSequencerMapComponent) Map level: visited 26 from a cleaned 30 from a potential 68 levels FISSION_LOG(fsCSerialisableToStr::deserialiseInitDo) No saved data for entity lev-loadingSleigh.png exists. FISSION_LOG(gfIHogLevel::levelCreate) Level loaded - load interstitial FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) Running level levelListCE.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(fsILevelBasedAppCoreMain::nextLocationInitialise) Next level: scenes/loadingSleigh/loadingSleigh.txt FISSION_LOG(gfIHogLevel::levelCreate) Level loaded - load interstitial FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) Running level loadingSleigh.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfCAutoTestLevelPlayComponent::subSceneOpenTry) AUTOTEST stalled - trying sub-scene door SUB2-sleigh.png FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 14 of 14 aimed attempts landed on diff_warehouse.txt FISSION_LOG(fsCSpriteComponent::hitTestDo) Pixel collision detected between PRE-sc-addSC+SConSleigh.png and INS-sc.pngDragDrop. FISSION_LOG(fsCSpriteComponent::hitTestDo) Pixel collision detected between PRE-sc-addSC+SConSleigh.png and INS-sc.pngDragDrop. FISSION_LOG(fsCSpriteComponent::hitTestDo) Pixel collision detected between PRE-sponge-giveSponge+sponged.png and INS-sponge.pngDragDrop. FISSION_LOG(fsCSpriteComponent::hitTestDo) Pixel collision detected between PRE-sponge-giveSponge+sponged.png and INS-sponge.pngDragDrop. FISSION_LOG(gfCAutoTestLevelPlayComponent::subSceneOpenTry) AUTOTEST stalled - trying sub-scene door SUB1-bedroom.png FISSION_LOG(gfCAutoTestAim::missAdvance) AUTOTEST aim gave up on PRE-animalFood-feedReindeer+fed.png - no usable key is available for it FISSION_LOG(gfCAutoTestAim::missAdvance) AUTOTEST aim gave up on PRE-santasList-giveList2+given.png - no usable key is available for it FISSION_LOG(gfCAutoTestLevelPlayComponent::subSceneOpenTry) AUTOTEST stalled - trying sub-scene door SUB2-sleigh.png FISSION_LOG(fsILevelBasedAppCoreMain::nextLocationInitialise) Next level: scenes/jtd_sleighKeypad/jtd_sleighKeypad.txt FISSION_LOG(gfIHogLevel::levelCreate) Level loaded - load interstitial FISSION_LOG(gfCAutoTestAuditComponent::levelFlush) AUTOTEST AUDIT: level loadingSleigh.txt BSL 1/3 BSP 1/1 BNS 2/3 FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) Running level jtd_sleighKeypad.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 23 of 25 aimed attempts landed on loadingSleigh.txt FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 1 missed - the pointer down at its screen position did not pick it up FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 1 missed - dropping key INS-sponge.png on it did not take the key FISSION_LOG(gfCLevelCompleteCheckerComponent::playerControlledLevelCompleteKeyPressed) All requirements met. Broadcasting actComplete. FISSION_LOG(fsILevelBasedAppCoreMain::nextLocationInitialise) Next level: scenes/levelListCE/levelListCE.txt FISSION_LOG(gfCLevelSequencerMapComponent::gfCLevelSequencerMapComponent) Map level: visited 27 from a cleaned 30 from a potential 68 levels FISSION_LOG(fsCSerialisableToStr::deserialiseInitDo) No saved data for entity lev-flyingOverWorld.png exists. FISSION_LOG(gfIHogLevel::levelCreate) Level loaded - load interstitial FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) Running level levelListCE.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(fsILevelBasedAppCoreMain::nextLocationInitialise) Next level: scenes/flyingOverWorld/flyingOverWorld.txt FISSION_ERROR(fsCImage::doCreate) Missing image file: scenes/flyingOverWorld/layers/pGlow.png FISSION_LOG(gfIHogLevel::levelCreate) Level loaded - load interstitial FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) Running level flyingOverWorld.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 5 of 5 aimed attempts landed on jtd_sleighKeypad.txt FISSION_LOG(fsCSpriteComponent::hitTestDo) Pixel collision detected between PRE-solarPanel-fixSat+satFixed.png and INS-solarPanel.pngDragDrop. FISSION_LOG(fsCSpriteComponent::hitTestDo) Pixel collision detected between PRE-solarPanel-fixSat+satFixed.png and INS-solarPanel.pngDragDrop. FISSION_LOG(gfCAutoTestLevelPlayComponent::subSceneOpenTry) AUTOTEST stalled - trying sub-scene door SUB4-london.png FISSION_LOG(gfCAutoTestAim::missAdvance) AUTOTEST aim gave up on PRE-knife-clearJunk+cleared.png - no usable key is available for it FISSION_LOG(gfCAutoTestLevelPlayComponent::subSceneOpenTry) AUTOTEST stalled - trying sub-scene door SUB2-rome.png FISSION_LOG(gfCAutoTestLevelPlayComponent::subSceneExitTap) AUTOTEST stalled inside a sub-scene - leaving it FISSION_LOG(fsILevelBasedAppCoreMain::nextLocationInitialise) Next level: scenes/hog_space/hog_space.txt FISSION_LOG(gfIHogLevel::levelCreate) Level loaded - load interstitial FISSION_LOG(gfCAutoTestAuditComponent::levelFlush) AUTOTEST AUDIT: level flyingOverWorld.txt BSL 1/4 BSP 1/1 BNS 3/4 FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) Running level hog_space.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 14 of 18 aimed attempts landed on flyingOverWorld.txt FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 4 missed - a tap on it did not collect it FISSION_LOG(gfCAutoTestAim::missAdvance) AUTOTEST aim gave up on PCG-itemA.png - a tap on it did not collect it FISSION_LOG(fsILevelBasedAppCoreMain::nextLocationInitialise) Next level: scenes/levelListCE/levelListCE.txt FISSION_LOG(gfCLevelSequencerMapComponent::gfCLevelSequencerMapComponent) Map level: visited 28 from a cleaned 30 from a potential 68 levels FISSION_LOG(fsCSerialisableToStr::deserialiseInitDo) No saved data for entity lev-santaInNeighborhood.png exists. FISSION_LOG(gfIHogLevel::levelCreate) Level loaded - load interstitial FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) Running level levelListCE.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(fsILevelBasedAppCoreMain::nextLocationInitialise) Next level: scenes/santaInNeighborhood/santaInNeighborhood.txt FISSION_LOG(gfIHogLevel::levelCreate) Level loaded - load interstitial FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) Running level santaInNeighborhood.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfCAutoTestLevelPlayComponent::subSceneOpenTry) AUTOTEST stalled - trying sub-scene door SUB1-livingRoom.png FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 5 of 8 aimed attempts landed on hog_space.txt FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 3 missed - a tap on it did not collect it FISSION_LOG(gfCAutoTestLevelPlayComponent::subSceneExitTap) AUTOTEST stalled inside a sub-scene - leaving it FISSION_LOG(gfCAutoTestLevelPlayComponent::subSceneOpenTry) AUTOTEST stalled - trying sub-scene door SUB2-truck.png FISSION_LOG(gfCAutoTestLevelPlayComponent::subSceneOpenTry) AUTOTEST stalled - trying sub-scene door SUB3-bedroom.png FISSION_LOG(gfCLevelCompleteCheckerComponent::allRequirementsMetCheck) All requirements met. Broadcasting actComplete. FISSION_LOG(fsILevelBasedAppCoreMain::nextLocationInitialise) Next level: scenes/wrd_santasList/wrd_santasList.txt FISSION_LOG(gfCWordSearchMinigameLogicComponent::initialiseFromVariableTableDo) originX/Y is deprecated - position new wordsearch grids via a WRD-Minigame layer in coords, not origin. FISSION_LOG(gfIHogLevel::levelCreate) Level loaded - load interstitial FISSION_LOG(gfCAutoTestAuditComponent::levelFlush) AUTOTEST AUDIT: level santaInNeighborhood.txt BSL 4/4 BSP 1/1 BNS 3/3 FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) Running level wrd_santasList.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 19 of 22 aimed attempts landed on santaInNeighborhood.txt FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 3 missed - a tap on it did not collect it FISSION_LOG(gfCWordSearchMinigameLogicComponent::initialiseFromVariableTableDo) originX/Y is deprecated - position new wordsearch grids via a WRD-Minigame layer in coords, not origin. FISSION_LOG(fsILevelBasedAppCoreMain::nextLocationInitialise) Next level: scenes/rot_treehouse/rot_treehouse.txt FISSION_LOG(gfIHogLevel::levelCreate) Level loaded - load interstitial FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) Running level rot_treehouse.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 1 of 1 aimed attempts landed on wrd_santasList.txt FISSION_LOG(gfCLevelCompleteCheckerComponent::playerControlledLevelCompleteKeyPressed) All requirements met. Broadcasting actComplete. FISSION_LOG(fsILevelBasedAppCoreMain::nextLocationInitialise) Next level: scenes/levelListCE/levelListCE.txt FISSION_LOG(gfCLevelSequencerMapComponent::gfCLevelSequencerMapComponent) Map level: visited 29 from a cleaned 30 from a potential 68 levels FISSION_LOG(fsCSerialisableToStr::deserialiseInitDo) No saved data for entity lev-treehouseXmasEve.png exists. FISSION_LOG(gfIHogLevel::levelCreate) Level loaded - load interstitial FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) Running level levelListCE.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(fsILevelBasedAppCoreMain::nextLocationInitialise) Next level: scenes/treehouseXmasEve/treehouseXmasEve.txt FISSION_LOG(gfIHogLevel::levelCreate) Level loaded - load interstitial FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) Running level treehouseXmasEve.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfCAutoTestLevelPlayComponent::subSceneOpenTry) AUTOTEST stalled - trying sub-scene door SUB1-presents.png FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 41 of 41 aimed attempts landed on rot_treehouse.txt FISSION_LOG(gfCAutoTestLevelPlayComponent::subSceneExitTap) AUTOTEST stalled inside a sub-scene - leaving it FISSION_LOG(fsCSpriteComponent::hitTestDo) Pixel collision detected between PRE-bear-giveEmmaBear+bearGiven.png and INS-bear.pngDragDrop. FISSION_LOG(fsCSpriteComponent::hitTestDo) Pixel collision detected between PRE-bear-giveEmmaBear+bearGiven.png and INS-bear.pngDragDrop. FISSION_LOG(fsCSpriteComponent::hitTestDo) Pixel collision detected between PRE-angel-angelOnTree+treeAngel.png and INS-angel.pngDragDrop. FISSION_LOG(fsCSpriteComponent::hitTestDo) Pixel collision detected between PRE-angel-angelOnTree+treeAngel.png and INS-angel.pngDragDrop. FISSION_LOG(gfCAutoTestAim::missAdvance) AUTOTEST aim gave up on PRE-batteries-robotWork+powered.png - no usable key is available for it FISSION_LOG(gfCLevelCompleteCheckerComponent::allRequirementsMetCheck) All requirements met. Broadcasting actComplete. FISSION_LOG(fsILevelBasedAppCoreMain::nextLocationInitialise) Next level: scenes/sld_familyHome/sld_familyHome.txt FISSION_LOG(gfICutterComponent::setup) originX/Y is deprecated - position new minigames via the CUx- cutter layer in coords, not origin. Cutter: 'CUS-cutter'. FISSION_LOG(gfIHogLevel::levelCreate) Level loaded - load interstitial FISSION_LOG(gfCAutoTestAuditComponent::levelFlush) AUTOTEST AUDIT: level treehouseXmasEve.txt BSL 4/4 BNS 4/4 FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) Running level sld_familyHome.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 27 of 31 aimed attempts landed on treehouseXmasEve.txt FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 1 missed - dropping key INS-angel.png on it did not take the key FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 3 missed - a tap on it did not collect it FISSION_LOG(gfCLevelCompleteCheckerComponent::playerControlledLevelCompleteKeyPressed) All requirements met. Broadcasting actComplete. FISSION_LOG(fsILevelBasedAppCoreMain::nextLocationInitialise) Next level: scenes/jig_xmasEve/jig_xmasEve.txt FISSION_LOG(gfICutterComponent::setup) originX/Y is deprecated - position new minigames via the CUx- cutter layer in coords, not origin. Cutter: 'CUJ-cutter'. FISSION_LOG(gfIHogLevel::levelCreate) Level loaded - load interstitial FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) Running level jig_xmasEve.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 19 of 19 aimed attempts landed on sld_familyHome.txt FISSION_LOG(fsILevelBasedAppCoreMain::nextLocationInitialise) Next level: scenes/levelListCE/levelListCE.txt FISSION_LOG(gfCLevelSequencerMapComponent::gfCLevelSequencerMapComponent) Map level: visited 30 from a cleaned 30 from a potential 68 levels FISSION_LOG(fsCSerialisableToStr::deserialiseInitDo) No saved data for entity lev-xmasDay.png exists. FISSION_LOG(gfIHogLevel::levelCreate) Level loaded - load interstitial FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) Running level levelListCE.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(fsILevelBasedAppCoreMain::nextLocationInitialise) Next level: scenes/xmasDay/xmasDay.txt FISSION_LOG(gfIHogLevel::levelCreate) Level loaded - load interstitial FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) Running level xmasDay.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfCAutoTestLevelPlayComponent::subSceneOpenTry) AUTOTEST stalled - trying sub-scene door SUB1-kitchen.png FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 20 of 21 aimed attempts landed on jig_xmasEve.txt FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 1 missed - a pointer down on it picked nothing up FISSION_LOG(gfCAutoTestLevelPlayComponent::subSceneExitTap) AUTOTEST stalled inside a sub-scene - leaving it FISSION_LOG(fsCSpriteComponent::hitTestDo) Pixel collision detected between PRE-firewood-add+ready.png and INS-firewood.pngDragDrop. FISSION_LOG(fsCSpriteComponent::hitTestDo) Pixel collision detected between PRE-firewood-add+ready.png and INS-firewood.pngDragDrop. FISSION_LOG(fsCSpriteComponent::hitTestDo) Pixel collision detected between PRE-matches-fire+lit.png and INS-firewood.pngDragDrop. FISSION_LOG(fsCSpriteComponent::hitTestDo) Pixel collision detected between PRE-microscope-giftMike+mikeGifted.png and INS-microscope.pngDragDrop. FISSION_LOG(fsCSpriteComponent::hitTestDo) Pixel collision detected between PRE-microscope-giftMike+mikeGifted.png and INS-microscope.pngDragDrop. FISSION_LOG(fsCSpriteComponent::hitTestDo) Pixel collision detected between PRE-mouse-cat+cattoy.png and INS-mouse.pngDragDrop. FISSION_LOG(fsCSpriteComponent::hitTestDo) Pixel collision detected between PRE-mouse-cat+cattoy.png and INS-mouse.pngDragDrop. FISSION_LOG(fsCSpriteComponent::hitTestDo) Pixel collision detected between PRE-doll-giftEmma+emmaGifted.png and INS-doll.pngDragDrop. FISSION_LOG(fsCSpriteComponent::hitTestDo) Pixel collision detected between PRE-doll-giftEmma+emmaGifted.png and INS-doll.pngDragDrop. FISSION_LOG(gfCAutoTestAim::missAdvance) AUTOTEST aim gave up on PRE-animalFood-giveDog+dogComplete.png - no usable key is available for it FISSION_LOG(gfCAutoTestLevelPlayComponent::subSceneOpenTry) AUTOTEST stalled - trying sub-scene door SUB1-kitchen.png FISSION_LOG(gfCAutoTestAim::missAdvance) AUTOTEST aim gave up on PRE-matches-fire+lit.png - no usable key is available for it FISSION_LOG(gfCLevelCompleteCheckerComponent::allRequirementsMetCheck) All requirements met. Broadcasting actComplete. FISSION_LOG(fsILevelBasedAppCoreMain::nextLocationInitialise) Next level: scenes/end/end.txt FISSION_LOG(gfIHogLevel::levelCreate) Level loaded - load interstitial FISSION_LOG(gfCAutoTestAuditComponent::levelFlush) AUTOTEST AUDIT: level xmasDay.txt BSL 3/5 BSP 1/1 BNS 3/3 FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) Running level end.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_ERROR(fsCButtonComponent::actionPerform) Action has not been set for button endScreenGUIContinueButton and its parent gui did not handle the event. FISSION_LOG(fsILevelBasedAppCoreMain::nextLocationInitialise) Next level: gui/mainMenu/mainMenu.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) Running level mainMenu.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfCAutoTestAuditComponent::reportEmit) ------------------------------------- FISSION_LOG(gfCAutoTestAuditComponent::reportEmit) AUTOTEST REPORT - 99 levels visited FISSION_LOG(gfCAutoTestAuditComponent::reportEmit) BSL collected 67/96 (69%) FISSION_LOG(gfCAutoTestAuditComponent::reportEmit) BSL set [lostToys]: BSL-airplane_01BSL-bear_05BSL-airplane_02BSL-boat_02BSL-guitar_02BSL-car_06BSL-monkey_01BSL-buggy_01BSL-briefcaseBSL-doll_04BSL-bracelet_02BSL-ice_skates_02BSL-bear_01BSL-razor_02BSL-radio_01BSL-car_05BSL-camera_02BSL-cellphone_01BSL-car_04BSL-blocks_02BSL-saxophone_02BSL-castle_01BSL-watch_00BSL-sunglasses_02BSL-rudolfBSL-yoyoBSL-donkeyBSL-trike_03BSL-rocket_04BSL-ring_03BSL-sunglasses_03BSL-bear_04BSL-telescopeBSL-robot_dog_02BSL-necklace_01BSL-airplane_05BSL-ukuleleBSL-trike_02BSL-flash_driveBSL-rocket_01BSL-monkey_02BSL-footballBSL-binoculars_04BSL-drillBSL-stetsonBSL-guitar_05BSL-bicycle_01BSL-banjoBSL-trike_01BSL-elephant_01BSL-cellphone_02BSL-train_07BSL-walkmanBSL-dinosaur_01BSL-doll_03BSL-bear_02BSL-car_02BSL-binoculars_01BSL-cart_01BSL-doll_06BSL-jack_in_the_box_01BSL-doll_01BSL-fire_engine_03BSL-headphones_01BSL-rocket_03BSL-vase_03BSL-rollerskates_02 FISSION_LOG(gfCAutoTestAuditComponent::reportEmit) BSL stat [lostAndFoundCount]: 67 FISSION_LOG(gfCAutoTestAuditComponent::reportEmit) BSP collected 16/16 (100%) FISSION_LOG(gfCAutoTestAuditComponent::reportEmit) BSP set [photo]: BSP-photo01BSP-photo02BSP-photo03BSP-photo04BSP-photo05BSP-photo06BSP-photo07BSP-photo08BSP-photo09BSP-photo10BSP-photo11BSP-photo12BSP-photo13BSP-photo14BSP-photo15BSP-photo16 FISSION_LOG(gfCAutoTestAuditComponent::reportEmit) BNS collected 85/91 (93%) FISSION_LOG(gfCAutoTestAuditComponent::reportEmit) BNS stat [trashCount]: 85 FISSION_LOG(gfCAutoTestAuditComponent::reportEmit) achievement set: hawkEyepuzzleRookiesleuthecoCubeagleEyeecoHerophotoRookiesleuthHoundpuzzleProsuperSleuthpuzzleGeniusecoWarriorshopperphotoProgameExpert FISSION_LOG(gfCAutoTestAuditComponent::reportEmit) AUTOTEST RESULT: PASS FISSION_LOG(gfCAutoTestAuditComponent::reportEmit) ------------------------------------- FISSION_LOG(fsCAppCoreMain::uninitialise) SHUTDOWN