2026-10-21-3.02:19:43 FISSION_LOG(fsCAppCoreMain::initialise) STARTUP FISSION_LOG(fsIDisplay::screenModeAdd) SUPPORTED SCREEN MODE: 800, 600 32bpp FISSION_LOG(fsIDisplay::initialise) Best desktop resolution located as:800x600. FISSION_LOG(fsIDisplay::initialise) Best window resolution located as:640x480. FISSION_LOG(fsCDisplay::desktopScreenModeSetDo) Setting windowed screen resolution to 640x480. FISSION_LOG(gfCAutoTestLevelPlayComponent::gfCAutoTestLevelPlayComponent) ------------------------------------- FISSION_LOG(gfCAutoTestLevelPlayComponent::gfCAutoTestLevelPlayComponent) Running gfCAutoTestLevelPlayComponent FISSION_LOG(gfCAutoTestLevelPlayComponent::gfCAutoTestLevelPlayComponent) ------------------------------------- FISSION_LOG(gfCAutoTestLevelPlayComponent::rndSeedApply) AUTOTEST rnd seed 1242207125 - set autoTestSeed to replay this run FISSION_LOG(fsILevelBasedAppCoreMain::newGameStart) DEBUG newGameStart called FISSION_LOG(fsILevelBasedAppCoreMain::newGameStart) DEBUG newGameStart done, nextLocationReady=1 FISSION_LOG(fsILevelBasedAppCoreMain::nextLocationInitialise) Next level: scenes/iglooSantasBedroom/iglooSantasBedroom.txt FISSION_LOG(gfIHogLevel::levelCreate) Level loaded - load interstitial FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) Running level iglooSantasBedroom.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfCAutoTestAim::missAdvance) AUTOTEST aim gave up on -HDN-birdBox-eggs.png - its screen position is not inside its own hit box FISSION_LOG(gfCLevelCompleteCheckerComponent::allRequirementsMetCheck) All requirements met. Broadcasting actComplete. FISSION_LOG(fsILevelBasedAppCoreMain::nextLocationInitialise) Next level: scenes/jig_mapCE/jig_mapCE.txt FISSION_LOG(gfIHogLevel::levelCreate) Level loaded - load interstitial FISSION_LOG(gfCAutoTestAuditComponent::levelFlush) AUTOTEST AUDIT: level iglooSantasBedroom.txt BSL 1/1 BNS 1/1 FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) Running level jig_mapCE.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 13 of 16 aimed attempts landed on iglooSantasBedroom.txt FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 3 missed - its screen position is not inside its own hit box FISSION_LOG(fsILevelBasedAppCoreMain::nextLocationInitialise) Next level: scenes/levelListCE/levelListCE.txt FISSION_LOG(gfCLevelSequencerMapComponent::gfCLevelSequencerMapComponent) Map level: visited 2 from a cleaned 30 from a potential 68 levels FISSION_LOG(gfIHogLevel::levelCreate) Level loaded - load interstitial FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) Running level levelListCE.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(fsILevelBasedAppCoreMain::nextLocationInitialise) Next level: scenes/santasOffice/santasOffice.txt FISSION_LOG(gfIHogLevel::levelCreate) Level loaded - load interstitial FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) Running level santasOffice.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfCAutoTestLevelPlayComponent::subSceneOpenTry) AUTOTEST stalled - trying sub-scene door SUB1-bookcase.png FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 22 of 22 aimed attempts landed on jig_mapCE.txt FISSION_ERROR(gfCPickListGui::entityAddToList) Not enough entities in scene to fill the pick list. FISSION_LOG(gfCLevelCompleteCheckerComponent::allRequirementsMetCheck) All requirements met. Broadcasting actComplete. FISSION_LOG(fsILevelBasedAppCoreMain::nextLocationInitialise) Next level: scenes/flp_newspaper/flp_newspaper.txt FISSION_LOG(gfICutterComponent::setup) originX/Y is deprecated - position new minigames via the CUx- cutter layer in coords, not origin. Cutter: 'CUF-cutter'. FISSION_LOG(gfIHogLevel::levelCreate) Level loaded - load interstitial FISSION_LOG(gfCAutoTestAuditComponent::levelFlush) AUTOTEST AUDIT: level santasOffice.txt BSL 2/3 BSP 1/1 BNS 3/3 FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) Running level flp_newspaper.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 17 of 18 aimed attempts landed on santasOffice.txt FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 1 missed - a tap on it did not collect it FISSION_LOG(gfCLevelCompleteCheckerComponent::playerControlledLevelCompleteKeyPressed) All requirements met. Broadcasting actComplete. FISSION_LOG(fsILevelBasedAppCoreMain::nextLocationInitialise) Next level: scenes/wrd_worldCities/wrd_worldCities.txt FISSION_LOG(gfCWordSearchMinigameLogicComponent::initialiseFromVariableTableDo) originX/Y is deprecated - position new wordsearch grids via a WRD-Minigame layer in coords, not origin. FISSION_LOG(gfIHogLevel::levelCreate) Level loaded - load interstitial FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) Running level wrd_worldCities.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 9 of 9 aimed attempts landed on flp_newspaper.txt FISSION_LOG(gfCLevelCompleteCheckerComponent::playerControlledLevelCompleteKeyPressed) All requirements met. Broadcasting actComplete. FISSION_LOG(gfCWordSearchMinigameLogicComponent::initialiseFromVariableTableDo) originX/Y is deprecated - position new wordsearch grids via a WRD-Minigame layer in coords, not origin. FISSION_LOG(fsILevelBasedAppCoreMain::nextLocationInitialise) Next level: scenes/levelListCE/levelListCE.txt FISSION_LOG(gfCLevelSequencerMapComponent::gfCLevelSequencerMapComponent) Map level: visited 3 from a cleaned 30 from a potential 68 levels FISSION_LOG(fsCSerialisableToStr::deserialiseInitDo) No saved data for entity lev-forestRoad.png exists. FISSION_LOG(gfIHogLevel::levelCreate) Level loaded - load interstitial FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) Running level levelListCE.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(fsILevelBasedAppCoreMain::nextLocationInitialise) Next level: scenes/forestRoad/forestRoad.txt FISSION_LOG(gfIHogLevel::levelCreate) Level loaded - load interstitial FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) Running level forestRoad.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 16 of 16 aimed attempts landed on wrd_worldCities.txt FISSION_LOG(gfCAutoTestLevelPlayComponent::subSceneExitTap) AUTOTEST stalled inside a sub-scene - leaving it FISSION_LOG(fsCSpriteComponent::hitTestDo) Pixel collision detected between PRE-rail-fixBridge+bridgeFixed.png and INS-rail.pngDragDrop. FISSION_LOG(fsCSpriteComponent::hitTestDo) Pixel collision detected between PRE-rail-fixBridge+bridgeFixed.png and INS-rail.pngDragDrop. FISSION_LOG(fsCSpriteComponent::hitTestDo) Pixel collision detected between PRE-sign-fixSign+signFixed.png and INS-sign.pngDragDrop. FISSION_LOG(fsCSpriteComponent::hitTestDo) Pixel collision detected between PRE-sign-fixSign+signFixed.png and INS-sign.pngDragDrop. FISSION_LOG(gfCAutoTestLevelPlayComponent::subSceneOpenTry) AUTOTEST stalled - trying sub-scene door SUB2-grabber.png FISSION_LOG(gfCAutoTestLevelPlayComponent::subSceneExitTap) AUTOTEST stalled inside a sub-scene - leaving it FISSION_LOG(gfCAutoTestLevelPlayComponent::subSceneOpenTry) AUTOTEST stalled - trying sub-scene door SUB2-grabber.png FISSION_LOG(gfCLevelCompleteCheckerComponent::allRequirementsMetCheck) All requirements met. Broadcasting actComplete. FISSION_LOG(fsILevelBasedAppCoreMain::nextLocationInitialise) Next level: scenes/diff_elvesAtBridge/diff_elvesAtBridge.txt FISSION_LOG(gfIHogLevel::levelCreate) Level loaded - load interstitial FISSION_LOG(gfCAutoTestAuditComponent::levelFlush) AUTOTEST AUDIT: level forestRoad.txt BSL 3/3 BSP 1/1 BNS 2/3 FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) Running level diff_elvesAtBridge.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 18 of 20 aimed attempts landed on forestRoad.txt FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 2 missed - a tap on it did not collect it FISSION_LOG(fsILevelBasedAppCoreMain::nextLocationInitialise) Next level: scenes/levelListCE/levelListCE.txt FISSION_LOG(gfCLevelSequencerMapComponent::gfCLevelSequencerMapComponent) Map level: visited 4 from a cleaned 30 from a potential 68 levels FISSION_LOG(fsCSerialisableToStr::deserialiseInitDo) No saved data for entity lev-roadToTechigloo.png exists. FISSION_LOG(gfIHogLevel::levelCreate) Level loaded - load interstitial FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) Running level levelListCE.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(fsILevelBasedAppCoreMain::nextLocationInitialise) Next level: scenes/roadToTechigloo/roadToTechigloo.txt FISSION_ERROR(fsCImage::doCreate) Missing image file: scenes/roadToTechigloo/layers/INV-animalFood.png FISSION_LOG(gfIHogLevel::levelCreate) Level loaded - load interstitial FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) Running level roadToTechigloo.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfCAutoTestLevelPlayComponent::subSceneOpenTry) AUTOTEST stalled - trying sub-scene door SUB2-techigloo.png FISSION_LOG(gfCAutoTestLevelPlayComponent::subSceneExitTap) AUTOTEST stalled inside a sub-scene - leaving it FISSION_LOG(fsCSpriteComponent::hitTestDo) Pixel collision detected between PRE-bucket-giveWater+watered.png and INS-bucket.pngDragDrop. FISSION_LOG(fsCSpriteComponent::hitTestDo) Pixel collision detected between PRE-bucket-giveWater+watered.png and INS-bucket.pngDragDrop. FISSION_LOG(fsCSpriteComponent::hitTestDo) Pixel collision detected between PRE-santaBelt-giveBelt+belted.png and INS-santaBelt.pngDragDrop. FISSION_LOG(fsCSpriteComponent::hitTestDo) Pixel collision detected between PRE-santaBelt-giveBelt+belted.png and INS-santaBelt.pngDragDrop. FISSION_LOG(gfCAutoTestAim::missAdvance) AUTOTEST aim gave up on PRE-animalFood-feedRudolph+fed.png - no usable key is available for it FISSION_LOG(gfCAutoTestLevelPlayComponent::subSceneExitTap) AUTOTEST stalled inside a sub-scene - leaving it FISSION_LOG(gfCAutoTestAim::missAdvance) AUTOTEST aim gave up on INV-animalFood.png - its screen position is not inside its own hit box FISSION_LOG(gfCAutoTestLevelPlayComponent::subSceneOpenTry) AUTOTEST stalled - trying sub-scene door SUB2-techigloo.png FISSION_LOG(fsILevelBasedAppCoreMain::nextLocationInitialise) Next level: scenes/sld_reindeer/sld_reindeer.txt FISSION_LOG(gfICutterComponent::setup) originX/Y is deprecated - position new minigames via the CUx- cutter layer in coords, not origin. Cutter: 'CUS-cutter'. FISSION_LOG(gfIHogLevel::levelCreate) Level loaded - load interstitial FISSION_LOG(gfCAutoTestAuditComponent::levelFlush) AUTOTEST AUDIT: level roadToTechigloo.txt BSL 3/3 BNS 2/3 FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) Running level sld_reindeer.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 13 of 20 aimed attempts landed on roadToTechigloo.txt FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 1 missed - the pointer down at its screen position did not pick it up FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 1 missed - dropping key INS-santaBelt.png on it did not take the key FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 2 missed - a tap on it did not collect it FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 3 missed - its screen position is not inside its own hit box FISSION_LOG(fsILevelBasedAppCoreMain::nextLocationInitialise) Next level: scenes/levelListCE/levelListCE.txt FISSION_LOG(gfCLevelSequencerMapComponent::gfCLevelSequencerMapComponent) Map level: visited 5 from a cleaned 30 from a potential 68 levels FISSION_LOG(fsCSerialisableToStr::deserialiseInitDo) No saved data for entity lev-northPoleBlacksmith.png exists. FISSION_LOG(gfIHogLevel::levelCreate) Level loaded - load interstitial FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) Running level levelListCE.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(fsILevelBasedAppCoreMain::nextLocationInitialise) Next level: scenes/northPoleBlacksmith/northPoleBlacksmith.txt FISSION_ERROR(fsCImage::doCreate) Missing image file: scenes/northPoleBlacksmith/layers/INV-matches.png FISSION_LOG(gfIHogLevel::levelCreate) Level loaded - load interstitial FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) Running level northPoleBlacksmith.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfCAutoTestLevelPlayComponent::subSceneOpenTry) AUTOTEST stalled - trying sub-scene door SUB1-church.png FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 1 of 1 aimed attempts landed on sld_reindeer.txt FISSION_LOG(fsCSpriteComponent::hitTestDo) Pixel collision detected between PRE-rung-fixLadder+fixed.png and INS-rung.pngDragDrop. FISSION_LOG(fsCSpriteComponent::hitTestDo) Pixel collision detected between PRE-rung-fixLadder+fixed.png and INS-rung.pngDragDrop. FISSION_LOG(fsCSpriteComponent::hitTestDo) Pixel collision detected between PRE-anvilHammer-putHammer+done.png and INS-anvilHammer.pngDragDrop. FISSION_LOG(fsCSpriteComponent::hitTestDo) Pixel collision detected between PRE-anvilHammer-putHammer+done.png and INS-anvilHammer.pngDragDrop. FISSION_LOG(gfCAutoTestAim::missAdvance) AUTOTEST aim gave up on INV-matches.png - its screen position is not inside its own hit box FISSION_LOG(gfCAutoTestLevelPlayComponent::subSceneOpenTry) AUTOTEST stalled - trying sub-scene door SUB1-church.png FISSION_LOG(gfCAutoTestLevelPlayComponent::subSceneExitTap) AUTOTEST stalled inside a sub-scene - leaving it FISSION_LOG(fsILevelBasedAppCoreMain::nextLocationInitialise) Next level: scenes/prs_elves/prs_elves.txt FISSION_LOG(gfIHogLevel::levelCreate) Level loaded - load interstitial FISSION_LOG(gfCAutoTestAuditComponent::levelFlush) AUTOTEST AUDIT: level northPoleBlacksmith.txt BSL 3/3 BNS 4/4 FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) Running level prs_elves.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 13 of 16 aimed attempts landed on northPoleBlacksmith.txt FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 3 missed - its screen position is not inside its own hit box FISSION_LOG(gfCLevelCompleteCheckerComponent::playerControlledLevelCompleteKeyPressed) All requirements met. Broadcasting actComplete. FISSION_LOG(fsILevelBasedAppCoreMain::nextLocationInitialise) Next level: scenes/levelListCE/levelListCE.txt FISSION_LOG(gfCLevelSequencerMapComponent::gfCLevelSequencerMapComponent) Map level: visited 6 from a cleaned 30 from a potential 68 levels FISSION_LOG(fsCSerialisableToStr::deserialiseInitDo) No saved data for entity lev-northPoleBlacksmithInt.png exists. FISSION_LOG(gfIHogLevel::levelCreate) Level loaded - load interstitial FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) Running level levelListCE.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(fsILevelBasedAppCoreMain::nextLocationInitialise) Next level: scenes/northPoleBlacksmithInt/northPoleBlacksmithInt.txt FISSION_ERROR(fsCImage::doCreate) Missing image file: scenes/northPoleBlacksmithInt/layers/INV-shovel.png FISSION_LOG(gfIHogLevel::levelCreate) Level loaded - load interstitial FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) Running level northPoleBlacksmithInt.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 12 of 12 aimed attempts landed on prs_elves.txt FISSION_LOG(fsCSpriteComponent::hitTestDo) Pixel collision detected between PRE-gauntlet-protectHand+done.png and INS-gauntlet.pngDragDrop. FISSION_LOG(fsCSpriteComponent::hitTestDo) Pixel collision detected between PRE-gauntlet-protectHand+done.png and INS-gauntlet.pngDragDrop. FISSION_LOG(gfCAutoTestAim::missAdvance) AUTOTEST aim gave up on PRE-matches-lightForge+lit.png - no usable key is available for it FISSION_LOG(gfCAutoTestAim::missAdvance) AUTOTEST aim gave up on INV-shovel.png - its screen position is not inside its own hit box FISSION_LOG(fsILevelBasedAppCoreMain::nextLocationInitialise) Next level: scenes/hog_blacksmith/hog_blacksmith.txt FISSION_LOG(gfIHogLevel::levelCreate) Level loaded - load interstitial FISSION_LOG(gfCAutoTestAuditComponent::levelFlush) AUTOTEST AUDIT: level northPoleBlacksmithInt.txt BSL 3/3 BSP 1/1 BNS 3/3 FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) Running level hog_blacksmith.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_ERROR(gfCPickListGui::entityAddToList) Not enough entities in scene to fill the pick list. FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 14 of 17 aimed attempts landed on northPoleBlacksmithInt.txt FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 3 missed - its screen position is not inside its own hit box FISSION_LOG(gfCLevelCompleteCheckerComponent::playerControlledLevelCompleteKeyPressed) All requirements met. Broadcasting actComplete. FISSION_LOG(fsILevelBasedAppCoreMain::nextLocationInitialise) Next level: scenes/meanwhile1/meanwhile1.txt FISSION_LOG(gfIHogLevel::levelCreate) Level loaded - load interstitial FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) Running level meanwhile1.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfCLevelCompleteCheckerComponent::allRequirementsMetCheck) All requirements met. Broadcasting actComplete. FISSION_LOG(fsILevelBasedAppCoreMain::nextLocationInitialise) Next level: scenes/levelListCE/levelListCE.txt FISSION_LOG(gfCLevelSequencerMapComponent::gfCLevelSequencerMapComponent) Map level: visited 7 from a cleaned 30 from a potential 68 levels FISSION_LOG(fsCSerialisableToStr::deserialiseInitDo) No saved data for entity lev-iglooVillageApproach.png exists. FISSION_LOG(gfIHogLevel::levelCreate) Level loaded - load interstitial FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) Running level levelListCE.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(fsILevelBasedAppCoreMain::nextLocationInitialise) Next level: scenes/iglooVillageApproach/iglooVillageApproach.txt FISSION_ERROR(fsCImage::doCreate) Missing image file: scenes/iglooVillageApproach/layers/INV-santasList.png FISSION_LOG(gfIHogLevel::levelCreate) Level loaded - load interstitial FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) Running level iglooVillageApproach.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 1 of 1 aimed attempts landed on meanwhile1.txt FISSION_LOG(gfCAutoTestAim::missAdvance) AUTOTEST aim gave up on PRE-shovel-clearSnow+robot1.png - no usable key is available for it FISSION_LOG(gfCAutoTestLevelPlayComponent::subSceneOpenTry) AUTOTEST stalled - trying sub-scene door SUB1-postOffice.png FISSION_LOG(gfCAutoTestLevelPlayComponent::subSceneExitTap) AUTOTEST stalled inside a sub-scene - leaving it FISSION_LOG(gfCAutoTestAim::missAdvance) AUTOTEST aim gave up on INV-santasList.png - its screen position is not inside its own hit box FISSION_LOG(gfCAutoTestLevelPlayComponent::subSceneExitTap) AUTOTEST stalled inside a sub-scene - leaving it FISSION_LOG(gfCAutoTestLevelPlayComponent::subSceneOpenTry) AUTOTEST stalled - trying sub-scene door SUB1-postOffice.png FISSION_LOG(gfCAutoTestLevelPlayComponent::subSceneExitTap) AUTOTEST stalled inside a sub-scene - leaving it FISSION_LOG(gfCAutoTestLevelPlayComponent::subSceneOpenTry) AUTOTEST stalled - trying sub-scene door SUB1-postOffice.png FISSION_LOG(gfCAutoTestLevelPlayComponent::subSceneExitTap) AUTOTEST stalled inside a sub-scene - leaving it FISSION_LOG(fsILevelBasedAppCoreMain::nextLocationInitialise) Next level: scenes/rot_serverDoor/rot_serverDoor.txt FISSION_LOG(gfIHogLevel::levelCreate) Level loaded - load interstitial FISSION_LOG(gfCAutoTestAuditComponent::levelFlush) AUTOTEST AUDIT: level iglooVillageApproach.txt BSL 3/3 BNS 3/3 FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) Running level rot_serverDoor.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 11 of 14 aimed attempts landed on iglooVillageApproach.txt FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 3 missed - its screen position is not inside its own hit box FISSION_LOG(gfCAutoTestAim::missAdvance) AUTOTEST aim gave up on ROT-2.png - a tap on it did not rotate it FISSION_LOG(gfCAutoTestAim::missAdvance) AUTOTEST aim gave up on ROT-7.png - a tap on it did not rotate it FISSION_LOG(gfCAutoTestAim::missAdvance) AUTOTEST aim gave up on ROT-4.png - a tap on it did not rotate it FISSION_LOG(fsILevelBasedAppCoreMain::nextLocationInitialise) Next level: scenes/jtd_keypad/jtd_keypad.txt FISSION_LOG(gfIHogLevel::levelCreate) Level loaded - load interstitial FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) Running level jtd_keypad.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 5 of 14 aimed attempts landed on rot_serverDoor.txt FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 9 missed - a tap on it did not rotate it FISSION_LOG(gfCLevelCompleteCheckerComponent::playerControlledLevelCompleteKeyPressed) All requirements met. Broadcasting actComplete. FISSION_LOG(fsILevelBasedAppCoreMain::nextLocationInitialise) Next level: scenes/levelListCE/levelListCE.txt FISSION_LOG(gfCLevelSequencerMapComponent::gfCLevelSequencerMapComponent) Map level: visited 8 from a cleaned 30 from a potential 68 levels FISSION_LOG(fsCSerialisableToStr::deserialiseInitDo) No saved data for entity lev-santasSuperComputer.png exists. FISSION_LOG(gfIHogLevel::levelCreate) Level loaded - load interstitial FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) Running level levelListCE.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(fsILevelBasedAppCoreMain::nextLocationInitialise) Next level: scenes/santasSuperComputer/santasSuperComputer.txt FISSION_ERROR(fsCImage::doCreate) Missing image file: scenes/santasSuperComputer/layers/INV-batteries.png FISSION_LOG(gfIHogLevel::levelCreate) Level loaded - load interstitial FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) Running level santasSuperComputer.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 5 of 5 aimed attempts landed on jtd_keypad.txt FISSION_LOG(fsCSpriteComponent::hitTestDo) Pixel collision detected between PRE-cookies-feedSanta+santaFed.png and INS-cookies.pngDragDrop. FISSION_LOG(fsCSpriteComponent::hitTestDo) Pixel collision detected between PRE-cookies-feedSanta+santaFed.png and INS-cookies.pngDragDrop. FISSION_LOG(gfCAutoTestAim::missAdvance) AUTOTEST aim gave up on PRE-santasList-giveList+listGiven.png - no usable key is available for it FISSION_LOG(gfCAutoTestAim::missAdvance) AUTOTEST aim gave up on INS-lever.png - its screen position is not on its own icon hit map FISSION_LOG(gfCAutoTestAim::missAdvance) AUTOTEST aim gave up on PRE-lever-serverOn+turnOnServer.png - no usable key is available for it FISSION_LOG(gfCAutoTestAim::missAdvance) AUTOTEST aim gave up on INV-batteries.png - its screen position is not inside its own hit box FISSION_ERROR(fsITexture::alpha8TexDataGet) Source texture does not have a hitmap. FISSION_LOG(fsILevelBasedAppCoreMain::nextLocationInitialise) Next level: scenes/flp_worldMap/flp_worldMap.txt FISSION_LOG(gfICutterComponent::setup) originX/Y is deprecated - position new minigames via the CUx- cutter layer in coords, not origin. Cutter: 'CUF-cutter'. FISSION_LOG(gfIHogLevel::levelCreate) Level loaded - load interstitial FISSION_LOG(gfCAutoTestAuditComponent::levelFlush) AUTOTEST AUDIT: level santasSuperComputer.txt BSL 3/3 BSP 1/1 BNS 3/3 FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) Running level flp_worldMap.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 17 of 24 aimed attempts landed on santasSuperComputer.txt FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 3 missed - its screen position is not on its own icon hit map FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 1 missed - a tap on it did not collect it FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 3 missed - its screen position is not inside its own hit box FISSION_LOG(gfCLevelCompleteCheckerComponent::playerControlledLevelCompleteKeyPressed) All requirements met. Broadcasting actComplete. FISSION_LOG(fsILevelBasedAppCoreMain::nextLocationInitialise) Next level: scenes/levelListCE/levelListCE.txt FISSION_LOG(gfCLevelSequencerMapComponent::gfCLevelSequencerMapComponent) Map level: visited 9 from a cleaned 30 from a potential 68 levels FISSION_LOG(fsCSerialisableToStr::deserialiseInitDo) No saved data for entity lev-santasMapWall.png exists. FISSION_LOG(gfIHogLevel::levelCreate) Level loaded - load interstitial FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) Running level levelListCE.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(fsILevelBasedAppCoreMain::nextLocationInitialise) Next level: scenes/santasMapWall/santasMapWall.txt FISSION_LOG(gfIHogLevel::levelCreate) Level loaded - load interstitial FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) Running level santasMapWall.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfCAutoTestLevelPlayComponent::subSceneOpenTry) AUTOTEST stalled - trying sub-scene door SUB2-tokyo.png FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 29 of 29 aimed attempts landed on flp_worldMap.txt FISSION_LOG(gfCAutoTestLevelPlayComponent::subSceneOpenTry) AUTOTEST stalled - trying sub-scene door SUB3-australia.png FISSION_LOG(gfCAutoTestLevelPlayComponent::subSceneOpenTry) AUTOTEST stalled - trying sub-scene door SUB4-madrid.png FISSION_LOG(gfCAutoTestLevelPlayComponent::subSceneOpenTry) AUTOTEST stalled - trying sub-scene door SUB5-texas.png FISSION_LOG(gfCAutoTestLevelPlayComponent::subSceneOpenTry) AUTOTEST stalled - trying sub-scene door SUB3-australia.png FISSION_LOG(gfCAutoTestLevelPlayComponent::subSceneOpenTry) AUTOTEST stalled - trying sub-scene door SUB4-madrid.png FISSION_LOG(fsILevelBasedAppCoreMain::nextLocationInitialise) Next level: scenes/meanwhile2/meanwhile2.txt FISSION_LOG(gfIHogLevel::levelCreate) Level loaded - load interstitial FISSION_LOG(gfCAutoTestAuditComponent::levelFlush) AUTOTEST AUDIT: level santasMapWall.txt BSL 3/4 BNS 4/4 FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) Running level meanwhile2.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 18 of 18 aimed attempts landed on santasMapWall.txt FISSION_LOG(gfCLevelCompleteCheckerComponent::allRequirementsMetCheck) All requirements met. Broadcasting actComplete. FISSION_LOG(fsILevelBasedAppCoreMain::nextLocationInitialise) Next level: scenes/rot_treeFarm/rot_treeFarm.txt FISSION_LOG(gfIHogLevel::levelCreate) Level loaded - load interstitial FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) Running level rot_treeFarm.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 1 of 1 aimed attempts landed on meanwhile2.txt FISSION_LOG(gfCLevelCompleteCheckerComponent::playerControlledLevelCompleteKeyPressed) All requirements met. Broadcasting actComplete. FISSION_LOG(fsILevelBasedAppCoreMain::nextLocationInitialise) Next level: scenes/levelListCE/levelListCE.txt FISSION_LOG(gfCLevelSequencerMapComponent::gfCLevelSequencerMapComponent) Map level: visited 10 from a cleaned 30 from a potential 68 levels FISSION_LOG(fsCSerialisableToStr::deserialiseInitDo) No saved data for entity lev-familyHomeReturn.png exists. FISSION_LOG(gfIHogLevel::levelCreate) Level loaded - load interstitial FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) Running level levelListCE.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(fsILevelBasedAppCoreMain::nextLocationInitialise) Next level: scenes/familyHomeReturn/familyHomeReturn.txt FISSION_ERROR(fsCImage::doCreate) Missing image file: scenes/familyHomeReturn/layers/INV-knife.png FISSION_LOG(gfIHogLevel::levelCreate) Level loaded - load interstitial FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) Running level familyHomeReturn.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfCAutoTestLevelPlayComponent::subSceneOpenTry) AUTOTEST stalled - trying sub-scene door SUB1-car.png FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 35 of 35 aimed attempts landed on rot_treeFarm.txt FISSION_LOG(gfCAutoTestLevelPlayComponent::subSceneExitTap) AUTOTEST stalled inside a sub-scene - leaving it FISSION_LOG(fsCSpriteComponent::hitTestDo) Pixel collision detected between PRE-flag-placeFlag+flagPlaced.png and INS-flag.pngDragDrop. FISSION_LOG(fsCSpriteComponent::hitTestDo) Pixel collision detected between PRE-flag-placeFlag+flagPlaced.png and INS-flag.pngDragDrop. FISSION_ERROR(fsITexture::alpha8TexDataGet) Source texture does not have a hitmap. FISSION_LOG(gfCAutoTestAim::missAdvance) AUTOTEST aim gave up on INV-knife.png - its screen position is not inside its own hit box FISSION_LOG(gfCAutoTestLevelPlayComponent::subSceneOpenTry) AUTOTEST stalled - trying sub-scene door SUB2-bedroom.png FISSION_LOG(fsILevelBasedAppCoreMain::nextLocationInitialise) Next level: scenes/jig_christmasTree/jig_christmasTree.txt FISSION_LOG(gfIHogLevel::levelCreate) Level loaded - load interstitial FISSION_LOG(gfCAutoTestAuditComponent::levelFlush) AUTOTEST AUDIT: level familyHomeReturn.txt BSL 1/3 BSP 1/1 BNS 2/3 FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) Running level jig_christmasTree.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 14 of 17 aimed attempts landed on familyHomeReturn.txt FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 3 missed - its screen position is not inside its own hit box FISSION_LOG(fsILevelBasedAppCoreMain::nextLocationInitialise) Next level: scenes/levelListCE/levelListCE.txt FISSION_LOG(gfCLevelSequencerMapComponent::gfCLevelSequencerMapComponent) Map level: visited 11 from a cleaned 30 from a potential 68 levels FISSION_LOG(fsCSerialisableToStr::deserialiseInitDo) No saved data for entity lev-familyKitchen.png exists. FISSION_LOG(gfIHogLevel::levelCreate) Level loaded - load interstitial FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) Running level levelListCE.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(fsILevelBasedAppCoreMain::nextLocationInitialise) Next level: scenes/familyKitchen/familyKitchen.txt FISSION_ERROR(fsCImage::doCreate) Missing image file: scenes/familyKitchen/layers/INV-money.png FISSION_LOG(gfIHogLevel::levelCreate) Level loaded - load interstitial FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) Running level familyKitchen.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 18 of 23 aimed attempts landed on jig_christmasTree.txt FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 2 missed - its screen position is not inside its own hit area FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 2 missed - a pointer down on it picked nothing up FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 1 missed - the pointer down at its screen position did not pick it up FISSION_LOG(fsCSpriteComponent::hitTestDo) Pixel collision detected between PRE-bowl-fillBowl+bowlFilled.png and INS-bowl.pngDragDrop. FISSION_LOG(fsCSpriteComponent::hitTestDo) Pixel collision detected between PRE-bowl-fillBowl+bowlFilled.png and INS-bowl.pngDragDrop. FISSION_LOG(gfCAutoTestLevelPlayComponent::subSceneOpenTry) AUTOTEST stalled - trying sub-scene door SUB1-cupboard.png FISSION_LOG(gfCAutoTestLevelPlayComponent::subSceneExitTap) AUTOTEST stalled inside a sub-scene - leaving it FISSION_LOG(fsCSpriteComponent::hitTestDo) Pixel collision detected between PRE-fullBowl-dogWater+waterGiven.png and INS-fullBowl.pngDragDrop. FISSION_LOG(fsCSpriteComponent::hitTestDo) Pixel collision detected between PRE-fullBowl-dogWater+waterGiven.png and INS-fullBowl.pngDragDrop. FISSION_LOG(gfCAutoTestAim::missAdvance) AUTOTEST aim gave up on PRE-batteries-fixClock+clockFixed.png - no usable key is available for it FISSION_LOG(gfCAutoTestAim::missAdvance) AUTOTEST aim gave up on INV-money.png - its screen position is not inside its own hit box FISSION_LOG(gfCAutoTestLevelPlayComponent::subSceneExitTap) AUTOTEST stalled inside a sub-scene - leaving it FISSION_LOG(gfCAutoTestLevelPlayComponent::subSceneOpenTry) AUTOTEST stalled - trying sub-scene door SUB2-drawer.png FISSION_LOG(fsILevelBasedAppCoreMain::nextLocationInitialise) Next level: scenes/wrd_christmasThings/wrd_christmasThings.txt FISSION_LOG(gfCWordSearchMinigameLogicComponent::initialiseFromVariableTableDo) originX/Y is deprecated - position new wordsearch grids via a WRD-Minigame layer in coords, not origin. FISSION_LOG(gfIHogLevel::levelCreate) Level loaded - load interstitial FISSION_LOG(gfCAutoTestAuditComponent::levelFlush) AUTOTEST AUDIT: level familyKitchen.txt BSL 0/3 BNS 3/3 FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) Running level wrd_christmasThings.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 11 of 15 aimed attempts landed on familyKitchen.txt FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 1 missed - a tap on it did not collect it FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 3 missed - its screen position is not inside its own hit box FISSION_LOG(gfCLevelCompleteCheckerComponent::playerControlledLevelCompleteKeyPressed) All requirements met. Broadcasting actComplete. FISSION_LOG(gfCWordSearchMinigameLogicComponent::initialiseFromVariableTableDo) originX/Y is deprecated - position new wordsearch grids via a WRD-Minigame layer in coords, not origin. FISSION_LOG(fsILevelBasedAppCoreMain::nextLocationInitialise) Next level: scenes/levelListCE/levelListCE.txt FISSION_LOG(gfCLevelSequencerMapComponent::gfCLevelSequencerMapComponent) Map level: visited 12 from a cleaned 30 from a potential 68 levels FISSION_LOG(fsCSerialisableToStr::deserialiseInitDo) No saved data for entity lev-treehouse.png exists. FISSION_LOG(gfIHogLevel::levelCreate) Level loaded - load interstitial FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) Running level levelListCE.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(fsILevelBasedAppCoreMain::nextLocationInitialise) Next level: scenes/treehouse/treehouse.txt FISSION_LOG(gfIHogLevel::levelCreate) Level loaded - load interstitial FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) Running level treehouse.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfCAutoTestLevelPlayComponent::subSceneOpenTry) AUTOTEST stalled - trying sub-scene door SUB1-log.png FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 17 of 17 aimed attempts landed on wrd_christmasThings.txt FISSION_LOG(gfCAutoTestLevelPlayComponent::subSceneExitTap) AUTOTEST stalled inside a sub-scene - leaving it FISSION_LOG(gfCLevelCompleteCheckerComponent::allRequirementsMetCheck) All requirements met. Broadcasting actComplete. FISSION_LOG(fsILevelBasedAppCoreMain::nextLocationInitialise) Next level: scenes/jtd_treehouse/jtd_treehouse.txt FISSION_LOG(gfIHogLevel::levelCreate) Level loaded - load interstitial FISSION_LOG(gfCAutoTestAuditComponent::levelFlush) AUTOTEST AUDIT: level treehouse.txt BSL 1/3 BSP 1/1 BNS 3/3 FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) Running level jtd_treehouse.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 15 of 16 aimed attempts landed on treehouse.txt FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 1 missed - a tap on it did not collect it FISSION_LOG(gfCLevelCompleteCheckerComponent::playerControlledLevelCompleteKeyPressed) All requirements met. Broadcasting actComplete. FISSION_LOG(fsILevelBasedAppCoreMain::nextLocationInitialise) Next level: scenes/levelListCE/levelListCE.txt FISSION_LOG(gfCLevelSequencerMapComponent::gfCLevelSequencerMapComponent) Map level: visited 13 from a cleaned 30 from a potential 68 levels FISSION_LOG(fsCSerialisableToStr::deserialiseInitDo) No saved data for entity lev-treehouseInt.png exists. FISSION_LOG(gfIHogLevel::levelCreate) Level loaded - load interstitial FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) Running level levelListCE.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(fsILevelBasedAppCoreMain::nextLocationInitialise) Next level: scenes/treehouseInt/treehouseInt.txt FISSION_ERROR(fsCImage::doCreate) Missing image file: scenes/treehouseInt/layers/INV-firstAid.png FISSION_LOG(gfIHogLevel::levelCreate) Level loaded - load interstitial FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) Running level treehouseInt.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 5 of 5 aimed attempts landed on jtd_treehouse.txt FISSION_LOG(fsCSpriteComponent::hitTestDo) Pixel collision detected between PRE-banner-hangBanner+happyHolidays.png and INS-banner.pngDragDrop. FISSION_LOG(fsCSpriteComponent::hitTestDo) Pixel collision detected between PRE-banner-hangBanner+happyHolidays.png and INS-banner.pngDragDrop. FISSION_LOG(gfCAutoTestAim::missAdvance) AUTOTEST aim gave up on INV-firstAid.png - its screen position is not inside its own hit box FISSION_LOG(gfCAutoTestAim::missAdvance) AUTOTEST aim gave up on PCK-rainbow-m1.png - its screen position is not inside its own hit box FISSION_ERROR(fsITexture::alpha8TexDataGet) Source texture does not have a hitmap. FISSION_LOG(fsILevelBasedAppCoreMain::nextLocationInitialise) Next level: scenes/flp_email/flp_email.txt FISSION_LOG(gfIHogLevel::levelCreate) Level loaded - load interstitial FISSION_LOG(gfCAutoTestAuditComponent::levelFlush) AUTOTEST AUDIT: level treehouseInt.txt BSL 3/3 BNS 3/3 FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) Running level flp_email.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 12 of 20 aimed attempts landed on treehouseInt.txt FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 1 missed - the pointer down at its screen position did not pick it up FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 1 missed - dropping key INS-banner.png on it did not take the key FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 6 missed - its screen position is not inside its own hit box FISSION_LOG(gfCLevelCompleteCheckerComponent::playerControlledLevelCompleteKeyPressed) All requirements met. Broadcasting actComplete. FISSION_LOG(fsILevelBasedAppCoreMain::nextLocationInitialise) Next level: scenes/levelListCE/levelListCE.txt FISSION_LOG(gfCLevelSequencerMapComponent::gfCLevelSequencerMapComponent) Map level: visited 14 from a cleaned 30 from a potential 68 levels FISSION_LOG(fsCSerialisableToStr::deserialiseInitDo) No saved data for entity lev-roadToMall.png exists. FISSION_LOG(gfIHogLevel::levelCreate) Level loaded - load interstitial FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) Running level levelListCE.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(fsILevelBasedAppCoreMain::nextLocationInitialise) Next level: scenes/roadToMall/roadToMall.txt FISSION_LOG(gfIHogLevel::levelCreate) Level loaded - load interstitial FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) Running level roadToMall.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfCAutoTestLevelPlayComponent::subSceneOpenTry) AUTOTEST stalled - trying sub-scene door SUB2-cinema.png FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 32 of 32 aimed attempts landed on flp_email.txt FISSION_LOG(fsCSpriteComponent::hitTestDo) Pixel collision detected between PRE-cones-placeCones+conesPlaced.png and INS-cones.pngDragDrop. FISSION_LOG(fsCSpriteComponent::hitTestDo) Pixel collision detected between PRE-cones-placeCones+conesPlaced.png and INS-cones.pngDragDrop. FISSION_LOG(fsCSpriteComponent::hitTestDo) Pixel collision detected between PRE-sunglasses-shadesDad+given.png and INS-sunglasses.pngDragDrop. FISSION_LOG(fsCSpriteComponent::hitTestDo) Pixel collision detected between PRE-sunglasses-shadesDad+given.png and INS-sunglasses.pngDragDrop. FISSION_LOG(gfCAutoTestAim::missAdvance) AUTOTEST aim gave up on INS-salt.png - the pointer down at its screen position did not pick it up FISSION_LOG(gfCAutoTestAim::missAdvance) AUTOTEST aim gave up on PRE-salt-roadSafe+deIced.png - dropping key INS-salt.png on it did not take the key FISSION_LOG(gfCAutoTestAim::missAdvance) AUTOTEST aim gave up on PRE-shovel-getSalt+saltGot.png - no usable key is available for it FISSION_LOG(gfCAutoTestLevelPlayComponent::subSceneOpenTry) AUTOTEST stalled - trying sub-scene door SUB1-mall.png FISSION_LOG(gfCAutoTestAim::missAdvance) AUTOTEST aim gave up on -HDN-cover-santitation_worker.png - its screen position is not inside its own hit box FISSION_LOG(gfCAutoTestLevelPlayComponent::subSceneOpenTry) AUTOTEST stalled - trying sub-scene door SUB2-cinema.png FISSION_LOG(gfCAutoTestLevelPlayComponent::subSceneOpenTry) AUTOTEST stalled - trying sub-scene door SUB1-mall.png FISSION_LOG(gfCAutoTestLevelPlayComponent::subSceneExitTap) AUTOTEST stalled inside a sub-scene - leaving it FISSION_LOG(gfCAutoTestLevelPlayComponent::subSceneOpenTry) AUTOTEST stalled - trying sub-scene door SUB2-cinema.png FISSION_LOG(gfCAutoTestLevelPlayComponent::subSceneOpenTry) AUTOTEST stalled - trying sub-scene door SUB1-mall.png FISSION_LOG(fsILevelBasedAppCoreMain::nextLocationInitialise) Next level: scenes/diff_car/diff_car.txt FISSION_LOG(gfIHogLevel::levelCreate) Level loaded - load interstitial FISSION_LOG(gfCAutoTestAuditComponent::levelFlush) AUTOTEST AUDIT: level roadToMall.txt BSL 3/3 BSP 1/1 BNS 3/3 FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) Running level diff_car.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 20 of 30 aimed attempts landed on roadToMall.txt FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 3 missed - the pointer down at its screen position did not pick it up FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 3 missed - dropping key INS-salt.png on it did not take the key FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 4 missed - its screen position is not inside its own hit box FISSION_LOG(gfCLevelCompleteCheckerComponent::playerControlledLevelCompleteKeyPressed) All requirements met. Broadcasting actComplete. FISSION_LOG(fsILevelBasedAppCoreMain::nextLocationInitialise) Next level: scenes/levelListCE/levelListCE.txt FISSION_LOG(gfCLevelSequencerMapComponent::gfCLevelSequencerMapComponent) Map level: visited 15 from a cleaned 30 from a potential 68 levels FISSION_LOG(fsCSerialisableToStr::deserialiseInitDo) No saved data for entity lev-springfieldMall.png exists. FISSION_LOG(gfIHogLevel::levelCreate) Level loaded - load interstitial FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) Running level levelListCE.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(fsILevelBasedAppCoreMain::nextLocationInitialise) Next level: scenes/springfieldMall/springfieldMall.txt FISSION_LOG(gfIHogLevel::levelCreate) Level loaded - load interstitial FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) Running level springfieldMall.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfCAutoTestLevelPlayComponent::subSceneOpenTry) AUTOTEST stalled - trying sub-scene door SUB1-cab.png FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 14 of 14 aimed attempts landed on diff_car.txt FISSION_LOG(gfCAutoTestLevelPlayComponent::subSceneExitTap) AUTOTEST stalled inside a sub-scene - leaving it FISSION_LOG(fsCSpriteComponent::hitTestDo) Pixel collision detected between PRE-cautionSign-placeWarning+wetFloor.png and INS-cautionSign.pngDragDrop. FISSION_LOG(fsCSpriteComponent::hitTestDo) Pixel collision detected between PRE-cautionSign-placeWarning+wetFloor.png and INS-cautionSign.pngDragDrop. FISSION_LOG(gfCAutoTestAim::missAdvance) AUTOTEST aim gave up on PRE-batteries-flyDrone+flown.png - no usable key is available for it FISSION_LOG(gfCAutoTestAim::missAdvance) AUTOTEST aim gave up on PRE-money-donate+donated.png - no usable key is available for it FISSION_LOG(gfCAutoTestAim::missAdvance) AUTOTEST aim gave up on PCK-scooter.png - its screen position is not inside its own hit box FISSION_LOG(gfCLevelCompleteCheckerComponent::allRequirementsMetCheck) All requirements met. Broadcasting actComplete. FISSION_LOG(fsILevelBasedAppCoreMain::nextLocationInitialise) Next level: scenes/hog_mall/hog_mall.txt FISSION_LOG(gfIHogLevel::levelCreate) Level loaded - load interstitial FISSION_LOG(gfCAutoTestAuditComponent::levelFlush) AUTOTEST AUDIT: level springfieldMall.txt BSL 3/3 BSP 1/1 BNS 3/3 FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) Running level hog_mall.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 17 of 20 aimed attempts landed on springfieldMall.txt FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 3 missed - its screen position is not inside its own hit box FISSION_LOG(gfCLevelCompleteCheckerComponent::playerControlledLevelCompleteKeyPressed) All requirements met. Broadcasting actComplete. FISSION_LOG(fsILevelBasedAppCoreMain::nextLocationInitialise) Next level: scenes/levelListCE/levelListCE.txt FISSION_LOG(gfCLevelSequencerMapComponent::gfCLevelSequencerMapComponent) Map level: visited 16 from a cleaned 30 from a potential 68 levels FISSION_LOG(fsCSerialisableToStr::deserialiseInitDo) No saved data for entity lev-xmasStoreInt.png exists. FISSION_LOG(gfIHogLevel::levelCreate) Level loaded - load interstitial FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) Running level levelListCE.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(fsILevelBasedAppCoreMain::nextLocationInitialise) Next level: scenes/xmasStoreInt/xmasStoreInt.txt FISSION_LOG(gfIHogLevel::levelCreate) Level loaded - load interstitial FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) Running level xmasStoreInt.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(fsCSpriteComponent::hitTestDo) Pixel collision detected between PRE-money-buyWallpaper+bought.png and INS-saleBanner.pngDragDrop. FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 9 of 9 aimed attempts landed on hog_mall.txt FISSION_LOG(fsCSpriteComponent::hitTestDo) Pixel collision detected between PRE-saleBanner-hangBanner+bannerHung.png and INS-saleBanner.pngDragDrop. FISSION_LOG(fsCSpriteComponent::hitTestDo) Pixel collision detected between PRE-saleBanner-hangBanner+bannerHung.png and INS-saleBanner.pngDragDrop. FISSION_LOG(gfCAutoTestLevelPlayComponent::subSceneOpenTry) AUTOTEST stalled - trying sub-scene door SUB1-till.png FISSION_LOG(gfCAutoTestAim::missAdvance) AUTOTEST aim gave up on PRE-money-buyWallpaper+bought.png - no usable key is available for it FISSION_LOG(gfCLevelCompleteCheckerComponent::allRequirementsMetCheck) All requirements met. Broadcasting actComplete. FISSION_LOG(fsILevelBasedAppCoreMain::nextLocationInitialise) Next level: scenes/jtd_xmasStore/jtd_xmasStore.txt FISSION_LOG(gfIHogLevel::levelCreate) Level loaded - load interstitial FISSION_LOG(gfCAutoTestAuditComponent::levelFlush) AUTOTEST AUDIT: level xmasStoreInt.txt BSL 2/3 BNS 3/3 FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) Running level jtd_xmasStore.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 21 of 21 aimed attempts landed on xmasStoreInt.txt FISSION_LOG(gfCLevelCompleteCheckerComponent::playerControlledLevelCompleteKeyPressed) All requirements met. Broadcasting actComplete. FISSION_LOG(fsILevelBasedAppCoreMain::nextLocationInitialise) Next level: scenes/levelListCE/levelListCE.txt FISSION_LOG(gfCLevelSequencerMapComponent::gfCLevelSequencerMapComponent) Map level: visited 17 from a cleaned 30 from a potential 68 levels FISSION_LOG(fsCSerialisableToStr::deserialiseInitDo) No saved data for entity lev-grotto.png exists. FISSION_LOG(gfIHogLevel::levelCreate) Level loaded - load interstitial FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) Running level levelListCE.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(fsILevelBasedAppCoreMain::nextLocationInitialise) Next level: scenes/grotto/grotto.txt FISSION_LOG(gfIHogLevel::levelCreate) Level loaded - load interstitial FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) Running level grotto.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfCAutoTestLevelPlayComponent::subSceneOpenTry) AUTOTEST stalled - trying sub-scene door SUB2-sleigh.png FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 10 of 10 aimed attempts landed on jtd_xmasStore.txt FISSION_LOG(gfCAutoTestLevelPlayComponent::subSceneOpenTry) AUTOTEST stalled - trying sub-scene door SUB2-sleigh.png FISSION_LOG(gfCLevelCompleteCheckerComponent::allRequirementsMetCheck) All requirements met. Broadcasting actComplete. FISSION_LOG(fsILevelBasedAppCoreMain::nextLocationInitialise) Next level: scenes/prs_grottoCharacters/prs_grottoCharacters.txt FISSION_LOG(gfIHogLevel::levelCreate) Level loaded - load interstitial FISSION_LOG(gfCAutoTestAuditComponent::levelFlush) AUTOTEST AUDIT: level grotto.txt BSL 1/3 BSP 1/1 BNS 3/3 FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) Running level prs_grottoCharacters.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 22 of 24 aimed attempts landed on grotto.txt FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 2 missed - a tap on it did not collect it FISSION_LOG(gfCLevelCompleteCheckerComponent::playerControlledLevelCompleteKeyPressed) All requirements met. Broadcasting actComplete. FISSION_LOG(fsILevelBasedAppCoreMain::nextLocationInitialise) Next level: scenes/flp_robotShop/flp_robotShop.txt FISSION_LOG(gfICutterComponent::setup) originX/Y is deprecated - position new minigames via the CUx- cutter layer in coords, not origin. Cutter: 'CUF-cutter'. FISSION_LOG(gfIHogLevel::levelCreate) Level loaded - load interstitial FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) Running level flp_robotShop.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 12 of 12 aimed attempts landed on prs_grottoCharacters.txt FISSION_LOG(gfCLevelCompleteCheckerComponent::playerControlledLevelCompleteKeyPressed) All requirements met. Broadcasting actComplete. FISSION_LOG(fsILevelBasedAppCoreMain::nextLocationInitialise) Next level: scenes/levelListCE/levelListCE.txt FISSION_LOG(gfCLevelSequencerMapComponent::gfCLevelSequencerMapComponent) Map level: visited 18 from a cleaned 30 from a potential 68 levels FISSION_LOG(fsCSerialisableToStr::deserialiseInitDo) No saved data for entity lev-xmasCafe.png exists. FISSION_LOG(gfIHogLevel::levelCreate) Level loaded - load interstitial FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) Running level levelListCE.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(fsILevelBasedAppCoreMain::nextLocationInitialise) Next level: scenes/xmasCafe/xmasCafe.txt FISSION_LOG(gfIHogLevel::levelCreate) Level loaded - load interstitial FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) Running level xmasCafe.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfCAutoTestLevelPlayComponent::subSceneOpenTry) AUTOTEST stalled - trying sub-scene door SUB1-cafe.png FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 30 of 30 aimed attempts landed on flp_robotShop.txt FISSION_LOG(gfCAutoTestLevelPlayComponent::subSceneExitTap) AUTOTEST stalled inside a sub-scene - leaving it FISSION_LOG(gfCAutoTestAim::missAdvance) AUTOTEST aim gave up on PRE-money-tipWaiter+tipped.png - no usable key is available for it FISSION_LOG(gfCAutoTestAim::missAdvance) AUTOTEST aim gave up on INS-santaHat.png - its screen position is not on its own icon hit map FISSION_LOG(gfCAutoTestAim::missAdvance) AUTOTEST aim gave up on PRE-santaHat-hatToWaitress+hatGiven.png - no usable key is available for it FISSION_LOG(gfCAutoTestLevelPlayComponent::subSceneOpenTry) AUTOTEST stalled - trying sub-scene door SUB2-mall.png FISSION_LOG(gfCAutoTestLevelPlayComponent::subSceneOpenTry) AUTOTEST stalled - trying sub-scene door SUB1-cafe.png FISSION_LOG(gfCAutoTestLevelPlayComponent::subSceneOpenTry) AUTOTEST stalled - trying sub-scene door SUB2-mall.png FISSION_LOG(fsILevelBasedAppCoreMain::nextLocationInitialise) Next level: scenes/meanwhile3/meanwhile3.txt FISSION_LOG(gfIHogLevel::levelCreate) Level loaded - load interstitial FISSION_LOG(gfCAutoTestAuditComponent::levelFlush) AUTOTEST AUDIT: level xmasCafe.txt BSL 3/3 BNS 3/3 FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) Running level meanwhile3.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 22 of 26 aimed attempts landed on xmasCafe.txt FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 3 missed - its screen position is not on its own icon hit map FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 1 missed - a tap on it did not collect it FISSION_LOG(gfCLevelCompleteCheckerComponent::allRequirementsMetCheck) All requirements met. Broadcasting actComplete. FISSION_LOG(fsILevelBasedAppCoreMain::nextLocationInitialise) Next level: scenes/levelListCE/levelListCE.txt FISSION_LOG(gfCLevelSequencerMapComponent::gfCLevelSequencerMapComponent) Map level: visited 19 from a cleaned 30 from a potential 68 levels FISSION_LOG(fsCSerialisableToStr::deserialiseInitDo) No saved data for entity lev-foodParcelPackers.png exists. FISSION_LOG(gfIHogLevel::levelCreate) Level loaded - load interstitial FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) Running level levelListCE.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(fsILevelBasedAppCoreMain::nextLocationInitialise) Next level: scenes/foodParcelPackers/foodParcelPackers.txt FISSION_LOG(gfIHogLevel::levelCreate) Level loaded - load interstitial FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) Running level foodParcelPackers.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(fsCSpriteComponent::hitTestDo) Pixel collision detected between PRE-salami-hangSalami+hung.png and INS-salami.pngDragDrop. FISSION_LOG(fsCSpriteComponent::hitTestDo) Pixel collision detected between PRE-salami-hangSalami+hung.png and INS-salami.pngDragDrop. FISSION_LOG(gfCAutoTestLevelPlayComponent::subSceneOpenTry) AUTOTEST stalled - trying sub-scene door SUB1-box.png FISSION_LOG(fsCSpriteComponent::hitTestDo) Pixel collision detected between PRE-foodTins-stackShelf+stackTins.png and INS-foodTins.pngDragDrop. FISSION_LOG(fsCSpriteComponent::hitTestDo) Pixel collision detected between PRE-foodTins-stackShelf+stackTins.png and INS-foodTins.pngDragDrop. FISSION_LOG(gfCAutoTestAim::missAdvance) AUTOTEST aim gave up on PRE-knife-cutPie+cut.png - no usable key is available for it FISSION_LOG(gfCLevelCompleteCheckerComponent::allRequirementsMetCheck) All requirements met. Broadcasting actComplete. FISSION_LOG(fsILevelBasedAppCoreMain::nextLocationInitialise) Next level: scenes/sld_foodParcel/sld_foodParcel.txt FISSION_LOG(gfICutterComponent::setup) originX/Y is deprecated - position new minigames via the CUx- cutter layer in coords, not origin. Cutter: 'CUS-cutter'. FISSION_LOG(gfIHogLevel::levelCreate) Level loaded - load interstitial FISSION_LOG(gfCAutoTestAuditComponent::levelFlush) AUTOTEST AUDIT: level foodParcelPackers.txt BSL 3/3 BSP 1/1 BNS 3/3 FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) Running level sld_foodParcel.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 22 of 23 aimed attempts landed on foodParcelPackers.txt FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 1 missed - a tap on it did not collect it FISSION_LOG(fsILevelBasedAppCoreMain::nextLocationInitialise) Next level: gui/mainMenu/mainMenu.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) Running level mainMenu.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfCAutoTestAuditComponent::reportEmit) ------------------------------------- FISSION_LOG(gfCAutoTestAuditComponent::reportEmit) AUTOTEST REPORT - 62 levels visited FISSION_LOG(gfCAutoTestAuditComponent::reportEmit) BSL collected 44/56 (78%) FISSION_LOG(gfCAutoTestAuditComponent::reportEmit) BSL set [lostToys]: BSL-airplane_01BSL-model_shipBSL-bear_05BSL-boat_02BSL-guitar_02BSL-car_06BSL-monkey_01BSL-briefcaseBSL-buggy_01BSL-car_01BSL-doll_04BSL-bracelet_02BSL-ice_skates_02BSL-razor_02BSL-bear_01BSL-camera_02BSL-car_05BSL-radio_01BSL-handbag_02BSL-cellphone_01BSL-drum_01BSL-car_04BSL-blocks_02BSL-bracelet_03BSL-watch_00BSL-guitar_04BSL-donkeyBSL-camera_03BSL-airplane_03BSL-trike_03BSL-ring_03BSL-rocket_04BSL-bear_04BSL-sunglasses_03BSL-telescopeBSL-robot_dog_02BSL-ring_02BSL-necklace_01BSL-flash_driveBSL-trike_02BSL-ukuleleBSL-footballBSL-monkey_02BSL-rocket_01 FISSION_LOG(gfCAutoTestAuditComponent::reportEmit) BSL stat [lostAndFoundCount]: 44 FISSION_LOG(gfCAutoTestAuditComponent::reportEmit) BSP collected 10/10 (100%) FISSION_LOG(gfCAutoTestAuditComponent::reportEmit) BSP set [photo]: BSP-photo01BSP-photo02BSP-photo03BSP-photo04BSP-photo05BSP-photo06BSP-photo07BSP-photo08BSP-photo09BSP-photo10 FISSION_LOG(gfCAutoTestAuditComponent::reportEmit) BNS collected 54/57 (94%) FISSION_LOG(gfCAutoTestAuditComponent::reportEmit) BNS stat [trashCount]: 54 FISSION_LOG(gfCAutoTestAuditComponent::reportEmit) achievement set: hawkEyepuzzleRookiesleuthecoCubecoHerophotoRookiesleuthHoundeagleEyepuzzleProsuperSleuthpuzzleGeniusecoWarrior FISSION_LOG(gfCAutoTestAuditComponent::reportEmit) AUTOTEST RESULT: PASS FISSION_LOG(gfCAutoTestAuditComponent::reportEmit) ------------------------------------- FISSION_LOG(fsCAppCoreMain::uninitialise) SHUTDOWN