2026-10-19-1.11:32:26 FISSION_LOG(fsCAppCoreMain::initialise) STARTUP FISSION_LOG(fsIDisplay::screenModeAdd) SUPPORTED SCREEN MODE: 800, 600 32bpp FISSION_LOG(fsIDisplay::initialise) Best desktop resolution located as:800x600. FISSION_LOG(fsIDisplay::initialise) Best window resolution located as:640x480. FISSION_LOG(fsCDisplay::desktopScreenModeSetDo) Setting windowed screen resolution to 640x480. FISSION_LOG(gfCAutoTestLevelPlayComponent::gfCAutoTestLevelPlayComponent) ------------------------------------- FISSION_LOG(gfCAutoTestLevelPlayComponent::gfCAutoTestLevelPlayComponent) Running gfCAutoTestLevelPlayComponent FISSION_LOG(gfCAutoTestLevelPlayComponent::gfCAutoTestLevelPlayComponent) ------------------------------------- FISSION_LOG(gfCAutoTestLevelPlayComponent::rndSeedApply) AUTOTEST rnd seed -1657658868 - set autoTestSeed to replay this run FISSION_LOG(fsILevelBasedAppCoreMain::newGameStart) DEBUG newGameStart called FISSION_LOG(fsILevelBasedAppCoreMain::newGameStart) DEBUG newGameStart done, nextLocationReady=1 FISSION_LOG(fsILevelBasedAppCoreMain::nextLocationInitialise) Next level: scenes/iglooSantasBedroom/iglooSantasBedroom.txt FISSION_LOG(gfIHogLevel::levelCreate) Level loaded - load interstitial FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) Running level iglooSantasBedroom.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfCAutoTestAim::missAdvance) AUTOTEST aim gave up on -HDN-birdBox-eggs.png - its screen position is not inside its own hit box FISSION_LOG(fsILevelBasedAppCoreMain::nextLocationInitialise) Next level: scenes/jig_mapCE/jig_mapCE.txt FISSION_LOG(gfIHogLevel::levelCreate) Level loaded - load interstitial FISSION_LOG(gfCAutoTestAuditComponent::levelFlush) AUTOTEST AUDIT: level iglooSantasBedroom.txt BSL 1/1 BNS 1/1 FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) Running level jig_mapCE.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 10 of 13 aimed attempts landed on iglooSantasBedroom.txt FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 3 missed - its screen position is not inside its own hit box FISSION_LOG(fsILevelBasedAppCoreMain::nextLocationInitialise) Next level: scenes/levelListCE/levelListCE.txt FISSION_LOG(gfCLevelSequencerMapComponent::gfCLevelSequencerMapComponent) Map level: visited 2 from a cleaned 30 from a potential 68 levels FISSION_LOG(gfIHogLevel::levelCreate) Level loaded - load interstitial FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) Running level levelListCE.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(fsILevelBasedAppCoreMain::nextLocationInitialise) Next level: scenes/santasOffice/santasOffice.txt FISSION_LOG(gfIHogLevel::levelCreate) Level loaded - load interstitial FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) Running level santasOffice.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfCAutoTestLevelPlayComponent::subSceneOpenTry) AUTOTEST stalled - trying sub-scene door SUB1-bookcase.png FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 21 of 21 aimed attempts landed on jig_mapCE.txt FISSION_ERROR(gfCPickListGui::entityAddToList) Not enough entities in scene to fill the pick list. FISSION_LOG(gfCLevelCompleteCheckerComponent::allRequirementsMetCheck) All requirements met. Broadcasting actComplete. FISSION_LOG(fsILevelBasedAppCoreMain::nextLocationInitialise) Next level: scenes/flp_newspaper/flp_newspaper.txt FISSION_LOG(gfICutterComponent::setup) originX/Y is deprecated - position new minigames via the CUx- cutter layer in coords, not origin. Cutter: 'CUF-cutter'. FISSION_LOG(gfIHogLevel::levelCreate) Level loaded - load interstitial FISSION_LOG(gfCAutoTestAuditComponent::levelFlush) AUTOTEST AUDIT: level santasOffice.txt BSL 2/3 BSP 1/1 BNS 3/3 FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) Running level flp_newspaper.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 14 of 15 aimed attempts landed on santasOffice.txt FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 1 missed - a tap on it did not collect it FISSION_LOG(gfCLevelCompleteCheckerComponent::playerControlledLevelCompleteKeyPressed) All requirements met. Broadcasting actComplete. FISSION_LOG(fsILevelBasedAppCoreMain::nextLocationInitialise) Next level: scenes/wrd_worldCities/wrd_worldCities.txt FISSION_LOG(gfCWordSearchMinigameLogicComponent::initialiseFromVariableTableDo) originX/Y is deprecated - position new wordsearch grids via a WRD-Minigame layer in coords, not origin. FISSION_LOG(gfIHogLevel::levelCreate) Level loaded - load interstitial FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) Running level wrd_worldCities.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(fsILevelBasedAppCoreMain::nextLocationInitialise) Next level: gui/mainMenu/mainMenu.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) Running level mainMenu.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfCAutoTestAuditComponent::reportEmit) ------------------------------------- FISSION_LOG(gfCAutoTestAuditComponent::reportEmit) AUTOTEST REPORT - 7 levels visited FISSION_LOG(gfCAutoTestAuditComponent::reportEmit) BSL collected 3/4 (75%) FISSION_LOG(gfCAutoTestAuditComponent::reportEmit) BSL set [lostToys]: BSL-airplane_01BSL-model_shipBSL-airplane_02 FISSION_LOG(gfCAutoTestAuditComponent::reportEmit) BSL stat [lostAndFoundCount]: 3 FISSION_LOG(gfCAutoTestAuditComponent::reportEmit) BSP collected 1/1 (100%) FISSION_LOG(gfCAutoTestAuditComponent::reportEmit) BSP set [photo]: BSP-photo01 FISSION_LOG(gfCAutoTestAuditComponent::reportEmit) BNS collected 4/4 (100%) FISSION_LOG(gfCAutoTestAuditComponent::reportEmit) BNS stat [trashCount]: 4 FISSION_LOG(gfCAutoTestAuditComponent::reportEmit) achievement set: puzzleRookiehawkEye FISSION_LOG(gfCAutoTestAuditComponent::reportEmit) AUTOTEST RESULT: PASS FISSION_LOG(gfCAutoTestAuditComponent::reportEmit) ------------------------------------- FISSION_LOG(fsCAppCoreMain::uninitialise) SHUTDOWN