2026-10-15-4.10:16:35 FISSION_LOG(fsCAppCoreMain::initialise) STARTUP FISSION_LOG(fsIDisplay::screenModeAdd) SUPPORTED SCREEN MODE: 800, 600 32bpp FISSION_LOG(fsIDisplay::initialise) Best desktop resolution located as:800x600. FISSION_LOG(fsIDisplay::initialise) Best window resolution located as:640x480. FISSION_LOG(fsCDisplay::desktopScreenModeSetDo) Setting windowed screen resolution to 640x480. FISSION_LOG(gfCAutoTestLevelPlayComponent::gfCAutoTestLevelPlayComponent) ------------------------------------- FISSION_LOG(gfCAutoTestLevelPlayComponent::gfCAutoTestLevelPlayComponent) Running gfCAutoTestLevelPlayComponent FISSION_LOG(gfCAutoTestLevelPlayComponent::gfCAutoTestLevelPlayComponent) ------------------------------------- FISSION_LOG(gfCAutoTestLevelPlayComponent::rndSeedApply) AUTOTEST rnd seed -54353028 - set autoTestSeed to replay this run FISSION_LOG(fsILevelBasedAppCoreMain::newGameStart) DEBUG newGameStart called FISSION_LOG(fsILevelBasedAppCoreMain::newGameStart) DEBUG newGameStart done, nextLocationReady=1 FISSION_LOG(fsILevelBasedAppCoreMain::nextLocationInitialise) Next level: scenes/iglooSantasBedroom/iglooSantasBedroom.txt FISSION_LOG(gfIHogLevel::levelCreate) Level loaded - load interstitial FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) Running level iglooSantasBedroom.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfCAutoTestAim::missAdvance) AUTOTEST aim gave up on -HDN-birdBox-eggs.png - its screen position is not inside its own hit box FISSION_LOG(gfCLevelCompleteCheckerComponent::allRequirementsMetCheck) All requirements met. Broadcasting actComplete. FISSION_LOG(fsILevelBasedAppCoreMain::nextLocationInitialise) Next level: scenes/jig_mapCE/jig_mapCE.txt FISSION_LOG(gfIHogLevel::levelCreate) Level loaded - load interstitial FISSION_LOG(gfCAutoTestAuditComponent::levelFlush) AUTOTEST AUDIT: level iglooSantasBedroom.txt BSL 1/1 BNS 1/1 FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) Running level jig_mapCE.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 12 of 15 aimed attempts landed on iglooSantasBedroom.txt FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 3 missed - its screen position is not inside its own hit box FISSION_LOG(fsILevelBasedAppCoreMain::nextLocationInitialise) Next level: scenes/levelListCE/levelListCE.txt FISSION_LOG(gfCLevelSequencerMapComponent::gfCLevelSequencerMapComponent) Map level: visited 2 from a cleaned 30 from a potential 67 levels FISSION_LOG(gfIHogLevel::levelCreate) Level loaded - load interstitial FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) Running level levelListCE.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(fsILevelBasedAppCoreMain::nextLocationInitialise) Next level: scenes/santasOffice/santasOffice.txt FISSION_LOG(gfIHogLevel::levelCreate) Level loaded - load interstitial FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) Running level santasOffice.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfCAutoTestLevelPlayComponent::subSceneOpenTry) AUTOTEST stalled - trying sub-scene door SUB1-bookcase.png FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 22 of 22 aimed attempts landed on jig_mapCE.txt FISSION_ERROR(gfCPickListGui::entityAddToList) Not enough entities in scene to fill the pick list. FISSION_LOG(gfCLevelCompleteCheckerComponent::allRequirementsMetCheck) All requirements met. Broadcasting actComplete. FISSION_LOG(fsILevelBasedAppCoreMain::nextLocationInitialise) Next level: scenes/wrd_worldCities/wrd_worldCities.txt FISSION_LOG(gfCWordSearchMinigameLogicComponent::initialiseFromVariableTableDo) originX/Y is deprecated - position new wordsearch grids via a WRD-Minigame layer in coords, not origin. FISSION_LOG(gfIHogLevel::levelCreate) Level loaded - load interstitial FISSION_LOG(gfCAutoTestAuditComponent::levelFlush) AUTOTEST AUDIT: level santasOffice.txt BSL 2/3 BSP 1/1 BNS 3/3 FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) Running level wrd_worldCities.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 16 of 19 aimed attempts landed on santasOffice.txt FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 3 missed - a tap on it did not collect it FISSION_LOG(gfCWordSearchMinigameLogicComponent::initialiseFromVariableTableDo) originX/Y is deprecated - position new wordsearch grids via a WRD-Minigame layer in coords, not origin. FISSION_LOG(fsILevelBasedAppCoreMain::nextLocationInitialise) Next level: scenes/levelListCE/levelListCE.txt FISSION_LOG(gfCLevelSequencerMapComponent::gfCLevelSequencerMapComponent) Map level: visited 3 from a cleaned 30 from a potential 67 levels FISSION_LOG(fsCSerialisableToStr::deserialiseInitDo) No saved data for entity lev-forestRoad.png exists. FISSION_LOG(gfIHogLevel::levelCreate) Level loaded - load interstitial FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) Running level levelListCE.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(fsILevelBasedAppCoreMain::nextLocationInitialise) Next level: scenes/forestRoad/forestRoad.txt FISSION_LOG(gfIHogLevel::levelCreate) Level loaded - load interstitial FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) Running level forestRoad.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(fsCSpriteComponent::hitTestDo) Pixel collision detected between PRE-sign-fixSign+signFixed.png and INS-sign.pngDragDrop. FISSION_LOG(fsCSpriteComponent::hitTestDo) Pixel collision detected between PRE-sign-fixSign+signFixed.png and INS-sign.pngDragDrop. FISSION_LOG(fsCSpriteComponent::hitTestDo) Pixel collision detected between PRE-rail-fixBridge+bridgeFixed.png and INS-rail.pngDragDrop. FISSION_LOG(fsCSpriteComponent::hitTestDo) Pixel collision detected between PRE-rail-fixBridge+bridgeFixed.png and INS-rail.pngDragDrop. FISSION_LOG(gfCAutoTestLevelPlayComponent::subSceneOpenTry) AUTOTEST stalled - trying sub-scene door SUB2-grabber.png FISSION_LOG(gfCAutoTestAim::missAdvance) AUTOTEST aim gave up on BSL-guitar_02.png - a tap on it did not collect it FISSION_LOG(gfCAutoTestLevelPlayComponent::subSceneOpenTry) AUTOTEST stalled - trying sub-scene door SUB2-grabber.png FISSION_LOG(gfCLevelCompleteCheckerComponent::allRequirementsMetCheck) All requirements met. Broadcasting actComplete. FISSION_LOG(fsILevelBasedAppCoreMain::nextLocationInitialise) Next level: scenes/diff_elvesAtBridge/diff_elvesAtBridge.txt FISSION_LOG(gfIHogLevel::levelCreate) Level loaded - load interstitial FISSION_LOG(gfCAutoTestAuditComponent::levelFlush) AUTOTEST AUDIT: level forestRoad.txt BSL 3/3 BSP 1/1 BNS 2/3 FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) Running level diff_elvesAtBridge.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 18 of 22 aimed attempts landed on forestRoad.txt FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 4 missed - a tap on it did not collect it FISSION_LOG(fsILevelBasedAppCoreMain::nextLocationInitialise) Next level: scenes/levelListCE/levelListCE.txt FISSION_LOG(gfCLevelSequencerMapComponent::gfCLevelSequencerMapComponent) Map level: visited 4 from a cleaned 30 from a potential 67 levels FISSION_LOG(fsCSerialisableToStr::deserialiseInitDo) No saved data for entity lev-roadToTechigloo.png exists. FISSION_LOG(gfIHogLevel::levelCreate) Level loaded - load interstitial FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) Running level levelListCE.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(fsILevelBasedAppCoreMain::nextLocationInitialise) Next level: scenes/roadToTechigloo/roadToTechigloo.txt FISSION_LOG(gfIHogLevel::levelCreate) Level loaded - load interstitial FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) Running level roadToTechigloo.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfCAutoTestLevelPlayComponent::subSceneExitTap) AUTOTEST stalled inside a sub-scene - leaving it FISSION_LOG(fsCSpriteComponent::hitTestDo) Pixel collision detected between PRE-bucket-giveWater+watered.png and INS-bucket.pngDragDrop. FISSION_LOG(fsCSpriteComponent::hitTestDo) Pixel collision detected between PRE-bucket-giveWater+watered.png and INS-bucket.pngDragDrop. FISSION_LOG(fsCSpriteComponent::hitTestDo) Pixel collision detected between PRE-santaBelt-giveBelt+belted.png and INS-santaBelt.pngDragDrop. FISSION_LOG(fsCSpriteComponent::hitTestDo) Pixel collision detected between PRE-santaBelt-giveBelt+belted.png and INS-santaBelt.pngDragDrop. FISSION_LOG(gfCAutoTestLevelPlayComponent::subSceneOpenTry) AUTOTEST stalled - trying sub-scene door SUB2-techigloo.png FISSION_LOG(fsILevelBasedAppCoreMain::nextLocationInitialise) Next level: scenes/sld_reindeer/sld_reindeer.txt FISSION_LOG(gfICutterComponent::setup) originX/Y is deprecated - position new minigames via the CUx- cutter layer in coords, not origin. Cutter: 'CUS-cutter'. FISSION_LOG(gfIHogLevel::levelCreate) Level loaded - load interstitial FISSION_LOG(gfCAutoTestAuditComponent::levelFlush) AUTOTEST AUDIT: level roadToTechigloo.txt BSL 3/3 BNS 2/3 FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) Running level sld_reindeer.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 15 of 18 aimed attempts landed on roadToTechigloo.txt FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 1 missed - the pointer down at its screen position did not pick it up FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 1 missed - dropping key INS-santaBelt.png on it did not take the key FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 1 missed - a tap on it did not collect it FISSION_LOG(gfCLevelCompleteCheckerComponent::playerControlledLevelCompleteKeyPressed) All requirements met. Broadcasting actComplete. FISSION_LOG(fsILevelBasedAppCoreMain::nextLocationInitialise) Next level: scenes/levelListCE/levelListCE.txt FISSION_LOG(gfCLevelSequencerMapComponent::gfCLevelSequencerMapComponent) Map level: visited 5 from a cleaned 30 from a potential 67 levels FISSION_LOG(fsCSerialisableToStr::deserialiseInitDo) No saved data for entity lev-northPoleBlacksmith.png exists. FISSION_LOG(gfIHogLevel::levelCreate) Level loaded - load interstitial FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) Running level levelListCE.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(fsILevelBasedAppCoreMain::nextLocationInitialise) Next level: scenes/northPoleBlacksmith/northPoleBlacksmith.txt FISSION_LOG(gfIHogLevel::levelCreate) Level loaded - load interstitial FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) Running level northPoleBlacksmith.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfCAutoTestLevelPlayComponent::subSceneOpenTry) AUTOTEST stalled - trying sub-scene door SUB1-church.png FISSION_LOG(gfCAutoTestLevelPlayComponent::subSceneExitTap) AUTOTEST stalled inside a sub-scene - leaving it FISSION_LOG(fsCSpriteComponent::hitTestDo) Pixel collision detected between PRE-rung-fixLadder+fixed.png and INS-rung.pngDragDrop. FISSION_LOG(fsCSpriteComponent::hitTestDo) Pixel collision detected between PRE-rung-fixLadder+fixed.png and INS-rung.pngDragDrop. FISSION_LOG(fsCSpriteComponent::hitTestDo) Pixel collision detected between PRE-anvilHammer-putHammer+done.png and INS-anvilHammer.pngDragDrop. FISSION_LOG(fsCSpriteComponent::hitTestDo) Pixel collision detected between PRE-anvilHammer-putHammer+done.png and INS-anvilHammer.pngDragDrop. FISSION_LOG(gfCAutoTestAim::missAdvance) AUTOTEST aim gave up on PCK-bucket_of_nails.png - a tap on it did not collect it FISSION_LOG(gfCAutoTestAim::missAdvance) AUTOTEST aim gave up on PCK-owl.png - a tap on it did not collect it FISSION_LOG(gfCLevelCompleteCheckerComponent::allRequirementsMetCheck) All requirements met. Broadcasting actComplete. FISSION_LOG(fsILevelBasedAppCoreMain::nextLocationInitialise) Next level: scenes/prs_elves/prs_elves.txt FISSION_LOG(gfIHogLevel::levelCreate) Level loaded - load interstitial FISSION_LOG(gfCAutoTestAuditComponent::levelFlush) AUTOTEST AUDIT: level northPoleBlacksmith.txt BSL 2/3 BNS 4/4 FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) Running level prs_elves.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 15 of 25 aimed attempts landed on northPoleBlacksmith.txt FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 10 missed - a tap on it did not collect it FISSION_ERROR(fsIGestureHandlingComponent::pointerMoveProcess) Move State not handled yet. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::pointerDownProcess) Down State not handled yet. FISSION_ERROR(fsIMessageDispatcher::priorityListenerRegister) Priority listener already set. FISSION_ERROR(fsIGestureHandlingComponent::pointerDownProcess) Down State not handled yet. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::pointerDownProcess) Down State not handled yet. FISSION_ERROR(fsIMessageDispatcher::priorityListenerRegister) Priority listener already set. FISSION_ERROR(fsIGestureHandlingComponent::pointerDownProcess) Down State not handled yet. FISSION_ERROR(fsIGestureHandlingComponent::pointerDownProcess) Down State not handled yet. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::pointerDownProcess) Down State not handled yet. FISSION_ERROR(fsIMessageDispatcher::priorityListenerRegister) Priority listener already set. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::pointerDownProcess) Down State not handled yet. FISSION_ERROR(fsIMessageDispatcher::priorityListenerRegister) Priority listener already set. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::pointerDownProcess) Down State not handled yet. FISSION_ERROR(fsIMessageDispatcher::priorityListenerRegister) Priority listener already set. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::pointerDownProcess) Down State not handled yet. FISSION_ERROR(fsIMessageDispatcher::priorityListenerRegister) Priority listener already set. FISSION_ERROR(fsIGestureHandlingComponent::pointerDownProcess) Down State not handled yet. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::pointerDownProcess) Down State not handled yet. FISSION_ERROR(fsIMessageDispatcher::priorityListenerRegister) Priority listener already set. FISSION_ERROR(fsIGestureHandlingComponent::pointerDownProcess) Down State not handled yet. FISSION_ERROR(fsIGestureHandlingComponent::pointerDownProcess) Down State not handled yet. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::pointerDownProcess) Down State not handled yet. FISSION_ERROR(fsIMessageDispatcher::priorityListenerRegister) Priority listener already set. FISSION_ERROR(fsIGestureHandlingComponent::pointerMoveProcess) Move State not handled yet. FISSION_ERROR(fsIGestureHandlingComponent::pointerMoveProcess) Move State not handled yet. FISSION_ERROR(fsIGestureHandlingComponent::pointerMoveProcess) Move State not handled yet. FISSION_ERROR(fsIGestureHandlingComponent::pointerMoveProcess) Move State not handled yet. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::pointerDownProcess) Down State not handled yet. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::pointerDownProcess) Down State not handled yet. FISSION_ERROR(fsIMessageDispatcher::priorityListenerRegister) Priority listener already set. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::pointerDownProcess) Down State not handled yet. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::pointerMoveProcess) Move State not handled yet. FISSION_ERROR(fsIGestureHandlingComponent::pointerMoveProcess) Move State not handled yet. FISSION_ERROR(fsIGestureHandlingComponent::pointerMoveProcess) Move State not handled yet. FISSION_ERROR(fsIGestureHandlingComponent::pointerMoveProcess) Move State not handled yet. FISSION_ERROR(fsIGestureHandlingComponent::pointerMoveProcess) Move State not handled yet. FISSION_ERROR(fsIGestureHandlingComponent::pointerMoveProcess) Move State not handled yet. FISSION_ERROR(fsIGestureHandlingComponent::pointerMoveProcess) Move State not handled yet. FISSION_ERROR(fsIGestureHandlingComponent::pointerMoveProcess) Move State not handled yet. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::pointerDownProcess) Down State not handled yet. FISSION_ERROR(fsIGestureHandlingComponent::pointerDownProcess) Down State not handled yet. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIMessageDispatcher::priorityListenerRegister) Priority listener already set. FISSION_ERROR(fsIGestureHandlingComponent::pointerDownProcess) Down State not handled yet. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::pointerDownProcess) Down State not handled yet. FISSION_ERROR(fsIGestureHandlingComponent::pointerDownProcess) Down State not handled yet. FISSION_ERROR(fsIMessageDispatcher::priorityListenerRegister) Priority listener already set. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::pointerDownProcess) Down State not handled yet. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIMessageDispatcher::priorityListenerRegister) Priority listener already set. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::pointerDownProcess) Down State not handled yet. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIMessageDispatcher::priorityListenerRegister) Priority listener already set. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::pointerDownProcess) Down State not handled yet. FISSION_ERROR(fsIGestureHandlingComponent::pointerDownProcess) Down State not handled yet. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::pointerDownProcess) Down State not handled yet. FISSION_ERROR(fsIGestureHandlingComponent::pointerDownProcess) Down State not handled yet. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::pointerDownProcess) Down State not handled yet. FISSION_ERROR(fsIGestureHandlingComponent::pointerDownProcess) Down State not handled yet. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::pointerDownProcess) Down State not handled yet. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIMessageDispatcher::priorityListenerRegister) Priority listener already set. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::pointerDownProcess) Down State not handled yet. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::pointerDownProcess) Down State not handled yet. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::pointerDownProcess) Down State not handled yet. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIMessageDispatcher::priorityListenerRegister) Priority listener already set. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::pointerDownProcess) Down State not handled yet. FISSION_ERROR(fsIGestureHandlingComponent::pointerDownProcess) Down State not handled yet. FISSION_ERROR(fsIMessageDispatcher::priorityListenerRegister) Priority listener already set. FISSION_ERROR(fsIGestureHandlingComponent::pointerDownProcess) Down State not handled yet. FISSION_ERROR(fsIGestureHandlingComponent::pointerDownProcess) Down State not handled yet. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::pointerDownProcess) Down State not handled yet. FISSION_ERROR(fsIGestureHandlingComponent::pointerDownProcess) Down State not handled yet. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::pointerDownProcess) Down State not handled yet. FISSION_ERROR(fsIGestureHandlingComponent::pointerDownProcess) Down State not handled yet. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIMessageDispatcher::priorityListenerDeregister) Incorrect listener is trying to release the priority listener. FISSION_ERROR(fsIMessageDispatcher::priorityListenerDeregister) Incorrect listener is trying to release the priority listener. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::pointerDownProcess) Down State not handled yet. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIMessageDispatcher::priorityListenerRegister) Priority listener already set. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::pointerDownProcess) Down State not handled yet. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::pointerDownProcess) Down State not handled yet. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIMessageDispatcher::priorityListenerRegister) Priority listener already set. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::pointerDownProcess) Down State not handled yet. FISSION_ERROR(fsIMessageDispatcher::priorityListenerRegister) Priority listener already set. FISSION_ERROR(fsIGestureHandlingComponent::pointerDownProcess) Down State not handled yet. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::pointerDownProcess) Down State not handled yet. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIMessageDispatcher::priorityListenerRegister) Priority listener already set. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::pointerMoveProcess) Move State not handled yet. FISSION_ERROR(fsIGestureHandlingComponent::pointerMoveProcess) Move State not handled yet. FISSION_ERROR(fsIGestureHandlingComponent::pointerMoveProcess) Move State not handled yet. FISSION_ERROR(fsIGestureHandlingComponent::pointerMoveProcess) Move State not handled yet. FISSION_ERROR(fsIGestureHandlingComponent::pointerMoveProcess) Move State not handled yet. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::pointerDownProcess) Down State not handled yet. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIMessageDispatcher::priorityListenerRegister) Priority listener already set. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::pointerDownProcess) Down State not handled yet. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIMessageDispatcher::priorityListenerRegister) Priority listener already set. FISSION_ERROR(fsIGestureHandlingComponent::pointerDownProcess) Down State not handled yet. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIMessageDispatcher::priorityListenerRegister) Priority listener already set. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_ERROR(fsIGestureHandlingComponent::gestureStartProcess) Not expecting to get here when any pointers are down. FISSION_LOG(fsILevelBasedAppCoreMain::nextLocationInitialise) Next level: scenes/levelListCE/levelListCE.txt FISSION_LOG(gfCLevelSequencerMapComponent::gfCLevelSequencerMapComponent) Map level: visited 6 from a cleaned 30 from a potential 67 levels FISSION_LOG(fsCSerialisableToStr::deserialiseInitDo) No saved data for entity lev-northPoleBlacksmithInt.png exists. FISSION_LOG(gfIHogLevel::levelCreate) Level loaded - load interstitial FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) Running level levelListCE.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(fsILevelBasedAppCoreMain::nextLocationInitialise) Next level: scenes/northPoleBlacksmithInt/northPoleBlacksmithInt.txt FISSION_LOG(gfIHogLevel::levelCreate) Level loaded - load interstitial FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) Running level northPoleBlacksmithInt.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(fsCSpriteComponent::hitTestDo) Pixel collision detected between PRE-gauntlet-protectHand+done.png and INS-gauntlet.pngDragDrop. FISSION_LOG(fsCSpriteComponent::hitTestDo) Pixel collision detected between PRE-gauntlet-protectHand+done.png and INS-gauntlet.pngDragDrop. FISSION_ERROR(gfCSubSceneComponent::messageProcessDo) SubScene already open. FISSION_ERROR(gfCSubSceneComponent::messageProcessDo) SubScene already open. FISSION_ERROR(gfCSubSceneComponent::messageProcessDo) SubScene already open. FISSION_LOG(gfCAutoTestAim::missAdvance) AUTOTEST aim gave up on PCK-skaters.png - a tap on it did not collect it FISSION_LOG(gfCAutoTestAim::missAdvance) AUTOTEST aim gave up on PCK-iron_ingots.png - a tap on it did not collect it FISSION_LOG(gfCAutoTestLevelPlayComponent::subSceneOpenTry) AUTOTEST stalled - trying sub-scene door SUB1-fire.png FISSION_LOG(gfCAutoTestAim::missAdvance) AUTOTEST aim gave up on PCK-tongs.png - a tap on it did not collect it FISSION_LOG(gfCAutoTestLevelPlayComponent::subSceneExitTap) AUTOTEST stalled inside a sub-scene - leaving it FISSION_ERROR(gfCSubSceneComponent::messageProcessDo) SubScene already open. FISSION_ERROR(gfCSubSceneComponent::messageProcessDo) SubScene already open. FISSION_LOG(gfCLevelCompleteCheckerComponent::allRequirementsMetCheck) All requirements met. Broadcasting actComplete. FISSION_LOG(fsILevelBasedAppCoreMain::nextLocationInitialise) Next level: scenes/hog_blacksmith/hog_blacksmith.txt FISSION_LOG(gfIHogLevel::levelCreate) Level loaded - load interstitial FISSION_LOG(gfCAutoTestAuditComponent::levelFlush) AUTOTEST AUDIT: level northPoleBlacksmithInt.txt BSL 3/3 BSP 1/1 BNS 3/3 FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) Running level hog_blacksmith.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_ERROR(gfCPickListGui::entityAddToList) Not enough entities in scene to fill the pick list. FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 14 of 23 aimed attempts landed on northPoleBlacksmithInt.txt FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 9 missed - a tap on it did not collect it FISSION_LOG(gfCLevelCompleteCheckerComponent::playerControlledLevelCompleteKeyPressed) All requirements met. Broadcasting actComplete. FISSION_LOG(fsILevelBasedAppCoreMain::nextLocationInitialise) Next level: scenes/meanwhile1/meanwhile1.txt FISSION_LOG(gfIHogLevel::levelCreate) Level loaded - load interstitial FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) Running level meanwhile1.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfCLevelCompleteCheckerComponent::allRequirementsMetCheck) All requirements met. Broadcasting actComplete. FISSION_LOG(fsILevelBasedAppCoreMain::nextLocationInitialise) Next level: scenes/levelListCE/levelListCE.txt FISSION_LOG(gfCLevelSequencerMapComponent::gfCLevelSequencerMapComponent) Map level: visited 7 from a cleaned 30 from a potential 67 levels FISSION_LOG(fsCSerialisableToStr::deserialiseInitDo) No saved data for entity lev-iglooVillageApproach.png exists. FISSION_LOG(gfIHogLevel::levelCreate) Level loaded - load interstitial FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) Running level levelListCE.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(fsILevelBasedAppCoreMain::nextLocationInitialise) Next level: scenes/iglooVillageApproach/iglooVillageApproach.txt FISSION_LOG(gfIHogLevel::levelCreate) Level loaded - load interstitial FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) Running level iglooVillageApproach.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfCAutoTestLevelPlayComponent::subSceneOpenTry) AUTOTEST stalled - trying sub-scene door SUB1-postOffice.png FISSION_LOG(gfCAutoTestLevelPlayComponent::subSceneExitTap) AUTOTEST stalled inside a sub-scene - leaving it FISSION_LOG(fsCSpriteComponent::hitTestDo) Pixel collision detected between PRE-snowShovel-clearSnow+robot1.png and INS-snowShovel.pngDragDrop. FISSION_LOG(fsCSpriteComponent::hitTestDo) Pixel collision detected between PRE-snowShovel-clearSnow+robot1.png and INS-snowShovel.pngDragDrop. FISSION_LOG(gfCAutoTestLevelPlayComponent::subSceneOpenTry) AUTOTEST stalled - trying sub-scene door SUB1-postOffice.png FISSION_LOG(gfCLevelCompleteCheckerComponent::allRequirementsMetCheck) All requirements met. Broadcasting actComplete. FISSION_LOG(fsILevelBasedAppCoreMain::nextLocationInitialise) Next level: scenes/rot_serverDoor/rot_serverDoor.txt FISSION_LOG(gfIHogLevel::levelCreate) Level loaded - load interstitial FISSION_LOG(gfCAutoTestAuditComponent::levelFlush) AUTOTEST AUDIT: level iglooVillageApproach.txt BSL 1/3 BNS 3/3 FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) Running level rot_serverDoor.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 15 of 15 aimed attempts landed on iglooVillageApproach.txt FISSION_LOG(gfCLevelCompleteCheckerComponent::playerControlledLevelCompleteKeyPressed) All requirements met. Broadcasting actComplete. FISSION_LOG(fsILevelBasedAppCoreMain::nextLocationInitialise) Next level: scenes/jtd_keypad/jtd_keypad.txt FISSION_LOG(gfIHogLevel::levelCreate) Level loaded - load interstitial FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) Running level jtd_keypad.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(fsILevelBasedAppCoreMain::nextLocationInitialise) Next level: scenes/levelListCE/levelListCE.txt FISSION_LOG(gfCLevelSequencerMapComponent::gfCLevelSequencerMapComponent) Map level: visited 8 from a cleaned 30 from a potential 67 levels FISSION_LOG(fsCSerialisableToStr::deserialiseInitDo) No saved data for entity lev-santasSuperComputer.png exists. FISSION_LOG(gfIHogLevel::levelCreate) Level loaded - load interstitial FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) Running level levelListCE.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(fsILevelBasedAppCoreMain::nextLocationInitialise) Next level: scenes/santasSuperComputer/santasSuperComputer.txt FISSION_LOG(gfIHogLevel::levelCreate) Level loaded - load interstitial FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) Running level santasSuperComputer.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(fsCSpriteComponent::hitTestDo) Pixel collision detected between PRE-cookies-feedSanta+santaFed.png and INS-cookies.pngDragDrop. FISSION_LOG(fsCSpriteComponent::hitTestDo) Pixel collision detected between PRE-cookies-feedSanta+santaFed.png and INS-cookies.pngDragDrop. FISSION_LOG(gfCAutoTestLevelPlayComponent::subSceneOpenTry) AUTOTEST stalled - trying sub-scene door SUB1-map.png FISSION_LOG(gfCLevelCompleteCheckerComponent::allRequirementsMetCheck) All requirements met. Broadcasting actComplete. FISSION_LOG(fsILevelBasedAppCoreMain::nextLocationInitialise) Next level: scenes/flp_worldMap/flp_worldMap.txt FISSION_LOG(gfICutterComponent::setup) originX/Y is deprecated - position new minigames via the CUx- cutter layer in coords, not origin. Cutter: 'CUF-cutter'. FISSION_LOG(gfIHogLevel::levelCreate) Level loaded - load interstitial FISSION_LOG(gfCAutoTestAuditComponent::levelFlush) AUTOTEST AUDIT: level santasSuperComputer.txt BSL 3/3 BSP 1/1 BNS 3/3 FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) Running level flp_worldMap.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 15 of 16 aimed attempts landed on santasSuperComputer.txt FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 1 missed - a tap on it did not collect it FISSION_LOG(fsILevelBasedAppCoreMain::nextLocationInitialise) Next level: scenes/levelListCE/levelListCE.txt FISSION_LOG(gfCLevelSequencerMapComponent::gfCLevelSequencerMapComponent) Map level: visited 9 from a cleaned 30 from a potential 67 levels FISSION_LOG(fsCSerialisableToStr::deserialiseInitDo) No saved data for entity lev-santasMapWall.png exists. FISSION_LOG(gfIHogLevel::levelCreate) Level loaded - load interstitial FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) Running level levelListCE.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(fsILevelBasedAppCoreMain::nextLocationInitialise) Next level: scenes/santasMapWall/santasMapWall.txt FISSION_LOG(gfIHogLevel::levelCreate) Level loaded - load interstitial FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) Running level santasMapWall.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfCAutoTestLevelPlayComponent::subSceneOpenTry) AUTOTEST stalled - trying sub-scene door SUB2-tokyo.png FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 1 of 1 aimed attempts landed on flp_worldMap.txt FISSION_LOG(gfCAutoTestAim::missAdvance) AUTOTEST aim gave up on -PCK-santa-city.png - its screen position is not inside its own hit box FISSION_LOG(gfCAutoTestLevelPlayComponent::subSceneOpenTry) AUTOTEST stalled - trying sub-scene door SUB3-australia.png FISSION_LOG(gfCAutoTestLevelPlayComponent::subSceneOpenTry) AUTOTEST stalled - trying sub-scene door SUB4-madrid.png FISSION_LOG(gfCAutoTestLevelPlayComponent::subSceneOpenTry) AUTOTEST stalled - trying sub-scene door SUB5-texas.png FISSION_LOG(gfCAutoTestLevelPlayComponent::subSceneOpenTry) AUTOTEST stalled - trying sub-scene door SUB2-tokyo.png FISSION_LOG(gfCAutoTestLevelPlayComponent::subSceneOpenTry) AUTOTEST stalled - trying sub-scene door SUB3-australia.png FISSION_LOG(gfCAutoTestLevelPlayComponent::subSceneOpenTry) AUTOTEST stalled - trying sub-scene door SUB4-madrid.png FISSION_LOG(gfCAutoTestLevelPlayComponent::subSceneOpenTry) AUTOTEST stalled - trying sub-scene door SUB5-texas.png FISSION_LOG(fsILevelBasedAppCoreMain::nextLocationInitialise) Next level: scenes/meanwhile2/meanwhile2.txt FISSION_LOG(gfIHogLevel::levelCreate) Level loaded - load interstitial FISSION_LOG(gfCAutoTestAuditComponent::levelFlush) AUTOTEST AUDIT: level santasMapWall.txt BSL 2/4 BNS 4/4 FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) Running level meanwhile2.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 17 of 21 aimed attempts landed on santasMapWall.txt FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 3 missed - its screen position is not inside its own hit box FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 1 missed - a tap on it did not collect it FISSION_LOG(gfCLevelCompleteCheckerComponent::allRequirementsMetCheck) All requirements met. Broadcasting actComplete. FISSION_LOG(fsILevelBasedAppCoreMain::nextLocationInitialise) Next level: scenes/rot_treeFarm/rot_treeFarm.txt FISSION_LOG(gfIHogLevel::levelCreate) Level loaded - load interstitial FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) Running level rot_treeFarm.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(fsILevelBasedAppCoreMain::nextLocationInitialise) Next level: scenes/levelListCE/levelListCE.txt FISSION_LOG(gfCLevelSequencerMapComponent::gfCLevelSequencerMapComponent) Map level: visited 10 from a cleaned 30 from a potential 67 levels FISSION_LOG(fsCSerialisableToStr::deserialiseInitDo) No saved data for entity lev-familyHomeReturn.png exists. FISSION_LOG(gfIHogLevel::levelCreate) Level loaded - load interstitial FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) Running level levelListCE.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(fsILevelBasedAppCoreMain::nextLocationInitialise) Next level: scenes/familyHomeReturn/familyHomeReturn.txt FISSION_LOG(gfIHogLevel::levelCreate) Level loaded - load interstitial FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) Running level familyHomeReturn.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfCAutoTestLevelPlayComponent::subSceneOpenTry) AUTOTEST stalled - trying sub-scene door SUB2-bedroom.png FISSION_LOG(gfCAutoTestLevelPlayComponent::subSceneExitTap) AUTOTEST stalled inside a sub-scene - leaving it FISSION_LOG(fsCSpriteComponent::hitTestDo) Pixel collision detected between PRE-flag-placeFlag+flagPlaced.png and INS-flag.pngDragDrop. FISSION_LOG(fsCSpriteComponent::hitTestDo) Pixel collision detected between PRE-flag-placeFlag+flagPlaced.png and INS-flag.pngDragDrop. FISSION_LOG(gfCAutoTestAim::missAdvance) AUTOTEST aim gave up on PCK-shovel.png - its screen position is not inside its own hit box FISSION_LOG(gfCAutoTestLevelPlayComponent::subSceneOpenTry) AUTOTEST stalled - trying sub-scene door SUB1-car.png FISSION_LOG(gfCAutoTestLevelPlayComponent::subSceneOpenTry) AUTOTEST stalled - trying sub-scene door SUB2-bedroom.png FISSION_LOG(fsILevelBasedAppCoreMain::nextLocationInitialise) Next level: scenes/jig_christmasTree/jig_christmasTree.txt FISSION_LOG(gfIHogLevel::levelCreate) Level loaded - load interstitial FISSION_LOG(gfCAutoTestAuditComponent::levelFlush) AUTOTEST AUDIT: level familyHomeReturn.txt BSL 3/3 BSP 1/1 BNS 3/3 FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) Running level jig_christmasTree.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 16 of 21 aimed attempts landed on familyHomeReturn.txt FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 2 missed - a tap on it did not collect it FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 3 missed - its screen position is not inside its own hit box FISSION_LOG(fsILevelBasedAppCoreMain::nextLocationInitialise) Next level: scenes/levelListCE/levelListCE.txt FISSION_LOG(gfCLevelSequencerMapComponent::gfCLevelSequencerMapComponent) Map level: visited 11 from a cleaned 30 from a potential 67 levels FISSION_LOG(fsCSerialisableToStr::deserialiseInitDo) No saved data for entity lev-familyKitchen.png exists. FISSION_LOG(gfIHogLevel::levelCreate) Level loaded - load interstitial FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) Running level levelListCE.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(fsILevelBasedAppCoreMain::nextLocationInitialise) Next level: scenes/familyKitchen/familyKitchen.txt FISSION_LOG(gfIHogLevel::levelCreate) Level loaded - load interstitial FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) Running level familyKitchen.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(fsCSpriteComponent::hitTestDo) Pixel collision detected between PRE-fullBowl-dogWater+waterGiven.png and INS-bowl.pngDragDrop. FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 18 of 23 aimed attempts landed on jig_christmasTree.txt FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 3 missed - its screen position is not inside its own hit area FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 2 missed - a pointer down on it picked nothing up FISSION_LOG(fsCSpriteComponent::hitTestDo) Pixel collision detected between PRE-bowl-fillBowl+bowlFilled.png and INS-bowl.pngDragDrop. FISSION_LOG(fsCSpriteComponent::hitTestDo) Pixel collision detected between PRE-bowl-fillBowl+bowlFilled.png and INS-bowl.pngDragDrop. FISSION_LOG(gfCAutoTestAim::missAdvance) AUTOTEST aim gave up on INS-fullBowl.png - the pointer down at its screen position did not pick it up FISSION_LOG(gfCAutoTestAim::missAdvance) AUTOTEST aim gave up on PRE-fullBowl-dogWater+waterGiven.png - dropping key INS-fullBowl.png on it did not take the key FISSION_LOG(gfCAutoTestLevelPlayComponent::subSceneExitTap) AUTOTEST stalled inside a sub-scene - leaving it FISSION_LOG(gfCAutoTestLevelPlayComponent::subSceneOpenTry) AUTOTEST stalled - trying sub-scene door SUB2-drawer.png FISSION_LOG(gfCLevelCompleteCheckerComponent::allRequirementsMetCheck) All requirements met. Broadcasting actComplete. FISSION_LOG(fsILevelBasedAppCoreMain::nextLocationInitialise) Next level: scenes/wrd_christmasThings/wrd_christmasThings.txt FISSION_LOG(gfCWordSearchMinigameLogicComponent::initialiseFromVariableTableDo) originX/Y is deprecated - position new wordsearch grids via a WRD-Minigame layer in coords, not origin. FISSION_LOG(gfIHogLevel::levelCreate) Level loaded - load interstitial FISSION_LOG(gfCAutoTestAuditComponent::levelFlush) AUTOTEST AUDIT: level familyKitchen.txt BSL 1/3 BNS 3/3 FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) Running level wrd_christmasThings.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 13 of 20 aimed attempts landed on familyKitchen.txt FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 3 missed - the pointer down at its screen position did not pick it up FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 3 missed - dropping key INS-fullBowl.png on it did not take the key FISSION_LOG(gfCAutoTestAim::tallyReport) AUTOTEST aim: 1 missed - a tap on it did not collect it FISSION_LOG(fsILevelBasedAppCoreMain::nextLocationInitialise) Next level: gui/mainMenu/mainMenu.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) Running level mainMenu.txt FISSION_LOG(gfIAutoTestLevelUserInputComponent::messageProcessDo) ------------------------------------- FISSION_LOG(gfCAutoTestAuditComponent::reportEmit) ------------------------------------- FISSION_LOG(gfCAutoTestAuditComponent::reportEmit) AUTOTEST REPORT - 36 levels visited FISSION_LOG(gfCAutoTestAuditComponent::reportEmit) BSL collected 24/32 (75%) FISSION_LOG(gfCAutoTestAuditComponent::reportEmit) BSL set [lostToys]: BSL-airplane_01BSL-airplane_02BSL-model_shipBSL-boat_02BSL-car_06BSL-guitar_02BSL-buggy_01BSL-monkey_01BSL-briefcaseBSL-doll_04BSL-bracelet_02BSL-bear_01BSL-ice_skates_02BSL-razor_02BSL-camera_02BSL-drum_01BSL-handbag_02BSL-cellphone_01BSL-car_04BSL-bracelet_03BSL-doll_02BSL-watch_00BSL-castle_01BSL-ring_06 FISSION_LOG(gfCAutoTestAuditComponent::reportEmit) BSL stat [lostAndFoundCount]: 24 FISSION_LOG(gfCAutoTestAuditComponent::reportEmit) BSP collected 5/5 (100%) FISSION_LOG(gfCAutoTestAuditComponent::reportEmit) BSP set [photo]: BSP-photo01BSP-photo02BSP-photo03BSP-photo04BSP-photo05 FISSION_LOG(gfCAutoTestAuditComponent::reportEmit) BNS collected 31/33 (93%) FISSION_LOG(gfCAutoTestAuditComponent::reportEmit) BNS stat [trashCount]: 31 FISSION_LOG(gfCAutoTestAuditComponent::reportEmit) achievement set: hawkEyepuzzleRookiesleuthecoCubeagleEyeecoHerophotoRookiesleuthHound FISSION_LOG(gfCAutoTestAuditComponent::reportEmit) AUTOTEST RESULT: PASS FISSION_LOG(gfCAutoTestAuditComponent::reportEmit) ------------------------------------- FISSION_LOG(fsCAppCoreMain::uninitialise) SHUTDOWN